
A quote from a later thread of mine:After some testing, it's not worth slotting. I don't think it's the fault of the set though, I think it's a fault of the skills in the skill line it's buffing. Swallow Soul for example feels okay to use, but its damage still doesn't really compare with other spammable options. The healing is okay, but the damage isn't really there. Then all other skills in that line don't really do enough to slot, even with these buffs. All in all, I think the skill line itself probably needs some re-evaluation, and a good number of buffs, otherwise it will continue to be something people don't use.
This stands even more now that Zos clarified that the set, intentionally, does not boost your ultimate's healing or damage.
What does this skill line give you?
Soul Shred = A DPS skill with a self heal and a synergy that heals or a self heal with a bit of utility, but does not benefit from this set.
Strife = A DPS skill with a self heal like Templar's mag jabs or bloodthirst, Or a healer skill with some damage utility. But has the lowest damage tooltip in the game for a dps spammable.
Malevolent Offering = a healing skill.
Cripple = A DPS skill, but with not enough damage to justify slotting it.
Siphoning Strikes = a sustain skill.
Drain Power = An AOE DPS skill with a self heal + some self buffs, but not really worth using over other options.
Even if you could keep up your ultimate number high enough to get the full benefit all the time, you'd lose out on damage because you're not able to use your ultimate, and the ultimate that should benefit from the set, doesn't.
If the set was just a flat "Increase the damage and healing of Siphoning abilities by 30%, and decrease their cost by 15%," it still probably wouldn't be worth slotting. It might see some niche use if it had that, but it wouldn't be good just due to how weak that skill line is. I'm revising my original vote from a 7/10 to a 4/10. If they remove the conditions from the set, it becomes a 6/10, and if they buff the damage skills of the skill line by ~10-20% as well as remove the conditions from the set, it becomes an 8/10.
emilyhyoyeon wrote: »Since my main PVP character is a swallow soul nightblade I'm interested in it but I'm not sure how the spending ult thing is going to work out for it. Like I don't see being able to generate enough ult to ever actually cast an ult between having to regularly cast swallow soul, siphoning strikes, power extraction, offering.
And I don't know if losing out on an ult is worth it, especially because I can't see balorgh as anything but completely off the table with this set.
katanagirl1 wrote: »Why Magicka only in the second bonus? Why does ZOS always give Magicka builds the preference? Some of us like stamina builds.
emilyhyoyeon wrote: »Since my main PVP character is a swallow soul nightblade I'm interested in it but I'm not sure how the spending ult thing is going to work out for it. Like I don't see being able to generate enough ult to ever actually cast an ult between having to regularly cast swallow soul, siphoning strikes, power extraction, offering.
And I don't know if losing out on an ult is worth it, especially because I can't see balorgh as anything but completely off the table with this set.
True. If you're a PVE dps it doesn't matter too much, since we're using ults to get sustain anyway and not actually casting them most of the time. But for PVP it might be detrimental.
katanagirl1 wrote: »Why Magicka only in the second bonus? Why does ZOS always give Magicka builds the preference? Some of us like stamina builds.
you are a little late to the party my friend. Stam was the hands down strongest spec in the game from 2017-2020 in Both PvE and PvP.
After some testing, it's not worth slotting. I don't think it's the fault of the set though, I think it's a fault of the skills in the skill line it's buffing. Swallow Soul for example feels okay to use, but its damage still doesn't really compare with other spammable options. The healing is okay, but the damage isn't really there. Then all other skills in that line don't really do enough to slot, even with these buffs. All in all, I think the skill line itself probably needs some re-evaluation, and a good number of buffs, otherwise it will continue to be something people don't use.