I will like this along with a lot of players……But I hope the rewards get better and better the deeper you delve…..
SilverBride wrote: »I was really interested in hearing more about these, then I read this:
"...after you defeat the corruption at the archive’s heart, your expedition doesn’t end there, as you can traverse ever deeper into more Stages, Cycles, and Arcs, with the difficulty gradually increasing as you do! "
This is a deal breaker for me.
SilverBride wrote: »I was really interested in hearing more about these, then I read this:
"...after you defeat the corruption at the archive’s heart, your expedition doesn’t end there, as you can traverse ever deeper into more Stages, Cycles, and Arcs, with the difficulty gradually increasing as you do! "
SilverBride wrote: »Besides the difficulty increase it also sounds a lot like an arena, and I've never really cared much for those.
SilverBride wrote: »Besides the difficulty increase it also sounds a lot like an arena, and I've never really cared much for those.
It is an arena. A ranked arena. A large room where monsters appear and must be defeated before the player can move on to the next large room. It is only a dungeon in the broad sense where "dungeon" includes arenas. I wanted an actual dungeon. Something with branching corridors and rooms that randomly expanded from the start, and yes, got harder the further in the player went. I wanted to see what they could come up with to make such a thing, and make it interesting. They've done arenas before, and are quite good at it. I wanted something new.
It is an arena. A ranked arena. A large room where monsters appear and must be defeated before the player can move on to the next large room. It is only a dungeon in the broad sense where "dungeon" includes arenas. I wanted an actual dungeon. Something with branching corridors and rooms that randomly expanded from the start, and yes, got harder the further in the player went. I wanted to see what they could come up with to make such a thing, and make it interesting. They've done arenas before, and are quite good at it. I wanted something new.
It is an arena. A ranked arena. A large room where monsters appear and must be defeated before the player can move on to the next large room. It is only a dungeon in the broad sense where "dungeon" includes arenas. I wanted an actual dungeon. Something with branching corridors and rooms that randomly expanded from the start, and yes, got harder the further in the player went. I wanted to see what they could come up with to make such a thing, and make it interesting. They've done arenas before, and are quite good at it. I wanted something new.
I'm a little confused by this distinction between an arena and a dungeon. I've seen several players mention that the EA is an arena and not a dungeon, but this comment make it sound like the main difference is the shape of the map. If that's the case, the difference doesn't really seem substantive to me. I think there has to be something more to it. Can someone please explain to me what makes an arena vs a dungeon and why people are saying EA is an arena?
Am I the only one not really interested in playing what seems to be mostly recycled content?
This is the only thing we will have till next year expasnsion and it just seems to me a very low effort thing.
Will be this thing good enough to mantain your interest in playing ESO?
Am I the only one not really interested in playing what seems to be mostly recycled content?
This is the only thing we will have till next year expasnsion and it just seems to me a very low effort thing.
Will be this thing good enough to mantain your interest in playing ESO?
It does not feel low effort as the mechanics are not just copy and pasted, they're adapted for the arena. I feel very rewarded for knowing mechanics throughout the game and quite enjoy it.