Thanks for the reply guys! I may keep an eye on upcoming updates, but ye, I had a feeling that the game didn't change that much recently.
It is a shame because ESO is such a great game, but looking at it now, it seems that it didn't age that well. They keep releasing content, content and more content... the thing though, is that the game is enormous and easily gets overwhelming.
I know that DLC releases are they bread and butter for revenue, but they should start looking back at old systems, maps, cyrodiil, animations and revamp the whole thing.
Hi everyone!!
So I want to ask if you guys could do a little summary around what has changed since last year.
Just so you know my background, I have around 1k hours in the game, and i tend to PvP more, but from time to time I like to approach some vet trials.
Last time, I decided to move on because when it comes to PvP, cyrodiil was pointless and repetitive (wandering around and a couple of zerg v zerg gets boring), and BG was stale (same maps and no arena 3v3, for instance).
For PvE.. well, I guess my biggest complain is questing and open world, which is completely dumb in my eyes. I'm full casual player (1k hours over 6 years), and even naked with no Stat points, my sorc regen could overcome 3 enemies hitting me.
I wonder:
- Do we have exciting news for PvP/Bg? E.g. combat overhaul, new maps..
- Was cyrodiil improved, at least latency wise?
- There's a 5k comment post around open world since 2021, have they tried to implement something different (I know that community is quite split in this topic [which I find insane, but anyways])
- A bit off-topic but, I remember mythic items seemed to be an insane grind just to level up the two skill lines, did I miss something?
- Lastly, I noticed our player base dropped substantially, is the game still healthy for finding trial groups, or is it mandatory to be active in a guild?
Hi everyone!!
So I want to ask if you guys could do a little summary around what has changed since last year.
Just so you know my background, I have around 1k hours in the game, and i tend to PvP more, but from time to time I like to approach some vet trials.
Last time, I decided to move on because when it comes to PvP, cyrodiil was pointless and repetitive (wandering around and a couple of zerg v zerg gets boring), and BG was stale (same maps and no arena 3v3, for instance).
For PvE.. well, I guess my biggest complain is questing and open world, which is completely dumb in my eyes. I'm full casual player (1k hours over 6 years), and even naked with no Stat points, my sorc regen could overcome 3 enemies hitting me.
I wonder:
- Do we have exciting news for PvP/Bg? E.g. combat overhaul, new maps..
- Was cyrodiil improved, at least latency wise?
- There's a 5k comment post around open world since 2021, have they tried to implement something different (I know that community is quite split in this topic [which I find insane, but anyways])
- A bit off-topic but, I remember mythic items seemed to be an insane grind just to level up the two skill lines, did I miss something?
- Lastly, I noticed our player base dropped substantially, is the game still healthy for finding trial groups, or is it mandatory to be active in a guild?
Thanks for the reply guys! I may keep an eye on upcoming updates, but ye, I had a feeling that the game didn't change that much recently.
It is a shame because ESO is such a great game, but looking at it now, it seems that it didn't age that well. They keep releasing content, content and more content... the thing though, is that the game is enormous and easily gets overwhelming.
I know that DLC releases are they bread and butter for revenue, but they should start looking back at old systems, maps, cyrodiil, animations and revamp the whole thing.
The problem is that only players following a strictly niche aspect of the game want it to be constantly worked on and improved, most players who've been around for a while just want more content to move onto because they've run out of stuff to do. As for system things, if ZOS announced that they were going to suspend new content releases while they reworked e.g. animations most players (who like the animations as they are anyway) would drift away, followed by some who would hate the new animations.
A few people have been calling for ages for just such a content suspension to allow the devs to focus on bug fixes and QoL changes, and when ZOS did just that recently the impression I've got is that it went down like a lead balloon and people asked where's the new content?
Hi everyone!!
So I want to ask if you guys could do a little summary around what has changed since last year.
Just so you know my background, I have around 1k hours in the game, and i tend to PvP more, but from time to time I like to approach some vet trials.
Last time, I decided to move on because when it comes to PvP, cyrodiil was pointless and repetitive (wandering around and a couple of zerg v zerg gets boring), and BG was stale (same maps and no arena 3v3, for instance).
For PvE.. well, I guess my biggest complain is questing and open world, which is completely dumb in my eyes. I'm full casual player (1k hours over 6 years), and even naked with no Stat points, my sorc regen could overcome 3 enemies hitting me.
I wonder:
- Do we have exciting news for PvP/Bg? E.g. combat overhaul, new maps..
- Was cyrodiil improved, at least latency wise?
- There's a 5k comment post around open world since 2021, have they tried to implement something different (I know that community is quite split in this topic [which I find insane, but anyways])
- A bit off-topic but, I remember mythic items seemed to be an insane grind just to level up the two skill lines, did I miss something?
- Lastly, I noticed our player base dropped substantially, is the game still healthy for finding trial groups, or is it mandatory to be active in a guild?