Using vampire feed with blade of woe also seems to be more cumbersome. Last i played i used Vampires Woe addon which worked wonderfully. Bot Bladew and feed worked on any distance when close enough if other was supressed, Now the feedseems to be hard coded to onlky work on very limited range whether or not Blade of Woe is supressed or not.
Necrotech_Master wrote: »Using vampire feed with blade of woe also seems to be more cumbersome. Last i played i used Vampires Woe addon which worked wonderfully. Bot Bladew and feed worked on any distance when close enough if other was supressed, Now the feedseems to be hard coded to onlky work on very limited range whether or not Blade of Woe is supressed or not.
that addon still functions (and i still use it on occasion if needed)
blade of woe only works from point blank to about 6 meters out, further than 6 meters to about 10-12 meters is when the vampire feed works
the other annoying quirk with them is that for either "assassination" method you have to be on level ground with the target
Necrotech_Master wrote: »Using vampire feed with blade of woe also seems to be more cumbersome. Last i played i used Vampires Woe addon which worked wonderfully. Bot Bladew and feed worked on any distance when close enough if other was supressed, Now the feedseems to be hard coded to onlky work on very limited range whether or not Blade of Woe is supressed or not.
that addon still functions (and i still use it on occasion if needed)
blade of woe only works from point blank to about 6 meters out, further than 6 meters to about 10-12 meters is when the vampire feed works
the other annoying quirk with them is that for either "assassination" method you have to be on level ground with the target
Noticed this recently when i was in a cave and had LoS on the mark but could not use synergy. I was beginning to wonder if it has always been so but i just had unbelievable luck to never notice it before.
It might be due that, but i feel like vampire feed iften has a very limited range like you have to be in exact spot to get the synergy to appear. Blade of Woe seems to work way better.
That addon really is great and i still use it too. I just think that this functionality should be built in at least on PC to let both use the full range they have. I remember when we fot the new vampire feeding animations(Which i dont ssee anymopre on how current vampire works as i dont want to feed anymore) and when they worked point blank range, i used to see the actual neck biting almost always and i always choose to feed from close to get that. I dont really like the feeding essence animation i often got now.
I recently came back and spent few days relearning the playstyle and yesterday, i finally made new character to play Necrom.
I decided to reroll my vampire Dunmer as i remember itr was fun as a nightblade and vampire abilities... But it seems everything is wrong ways now.. I cant drink anymore blood for roleplay purposes to stay hjidden. When im fully fed. Everything worsk the wrong way now anmd i just noticed this as i was curious why did my health not regenerate, was almost dead. Then i noticed im ugly, but i had been feeding constantlky as that TES vampires do when they want to stay hidden, but now i need to starve to look normal and feed to be strong, though looking at stage 4 buff on my levvel, getting penalties for many things and only a small cost reduction to Vampire skills does not really feel that powerful, but it might get better on that side when i get some passives, but i did not even bother to look. Im just considering to not be vampire anyways.
Nothing makes sense for the immortal dead anymore. Im having identity crisis and im wondering why am i forced to be a vampire from Buffy the vampire slayer, but way weaker on powers and i cant choose how i look. Its like popular culture vampires have been overriding the TES vampires i knew and now im just a normal vampire from any vampire story.
Im sad.
I recently came back and spent few days relearning the playstyle and yesterday, i finally made new character to play Necrom.
I decided to reroll my vampire Dunmer as i remember itr was fun as a nightblade and vampire abilities... But it seems everything is wrong ways now.. I cant drink anymore blood for roleplay purposes to stay hjidden. When im fully fed. Everything worsk the wrong way now anmd i just noticed this as i was curious why did my health not regenerate, was almost dead. Then i noticed im ugly, but i had been feeding constantlky as that TES vampires do when they want to stay hidden, but now i need to starve to look normal and feed to be strong, though looking at stage 4 buff on my levvel, getting penalties for many things and only a small cost reduction to Vampire skills does not really feel that powerful, but it might get better on that side when i get some passives, but i did not even bother to look. Im just considering to not be vampire anyways.
Nothing makes sense for the immortal dead anymore. Im having identity crisis and im wondering why am i forced to be a vampire from Buffy the vampire slayer, but way weaker on powers and i cant choose how i look. Its like popular culture vampires have been overriding the TES vampires i knew and now im just a normal vampire from any vampire story.
Im sad.
The revamp on the skill line was the worst thing that happened to vampirism, and like another comment said, it's basically of very limited to no use for PvE, and it doesn't even make sense even for RPing purposes.
The revamp on the skill line was the worst thing that happened to vampirism, and like another comment said, it's basically of very limited to no use for PvE, and it doesn't even make sense even for RPing purposes.
I actually like the skill lines and all that. Be it useful in PVE is not that important as was making a nice blood magic themed NB. Its nothin extraordinary or anything special in numbers, but its fun to play.
My main roleplay was to stay hidden, or normal looking by keeping my thirst satisfied. This is now gone as drinking makes me look like a monster and i should now starve to look good. and normal to blend in with the normal population. Nothing on this makes no sense now since everything is backwards and odd. Its like flipping wertewolves to be all powerful and deadly when they look human and others being scared on that stage but when you turn to werewolf, you can carry out your daily business normally..
Oops.. I did not mean to give that idea to ZOS. Soon SOMEONE AT DEVELOPMENT SAYS "mAKE IT SO".
Necrotech_Master wrote: »The revamp on the skill line was the worst thing that happened to vampirism, and like another comment said, it's basically of very limited to no use for PvE, and it doesn't even make sense even for RPing purposes.
I actually like the skill lines and all that. Be it useful in PVE is not that important as was making a nice blood magic themed NB. Its nothin extraordinary or anything special in numbers, but its fun to play.
My main roleplay was to stay hidden, or normal looking by keeping my thirst satisfied. This is now gone as drinking makes me look like a monster and i should now starve to look good. and normal to blend in with the normal population. Nothing on this makes no sense now since everything is backwards and odd. Its like flipping wertewolves to be all powerful and deadly when they look human and others being scared on that stage but when you turn to werewolf, you can carry out your daily business normally..
Oops.. I did not mean to give that idea to ZOS. Soon SOMEONE AT DEVELOPMENT SAYS "mAKE IT SO".
honestly the worst WW and vamp change that was made is turning them into criminal acts
you cant even wander in a town while being WW transformed, and using pretty much any vampire ability in a town is also a no-no
its also one of the reasons i somewhat dislike playing necromancer, because the skills being marked criminal acts
like i get the "RP aspect" of it, but boy does it make it annoying even when your say fighting something in the countryside and then you run over a road and whoops now you have a bounty because there was a wandering NPC merchant there, it feels like your being penalized for just playing the class/skills correctly
TX12001rwb17_ESO wrote: »ZOS could indirectly buff Vampires by adding a penalty to playing a non-Vampire, maybe a disease system that does not effect Vampires or Werewolves, although Werewolves might need a few penalties to balance them out like their 25% poison weakness applying to their regular form, Now that would make you rethink about curing yourself of Vampirism if you as a mortal were vulnerable to disease.
TX12001rwb17_ESO wrote: »ZOS could indirectly buff Vampires by adding a penalty to playing a non-Vampire, maybe a disease system that does not effect Vampires or Werewolves, although Werewolves might need a few penalties to balance them out like their 25% poison weakness applying to their regular form, Now that would make you rethink about curing yourself of Vampirism if you as a mortal were vulnerable to disease.
TX12001rwb17_ESO wrote: »ZOS could indirectly buff Vampires by adding a penalty to playing a non-Vampire, maybe a disease system that does not effect Vampires or Werewolves, although Werewolves might need a few penalties to balance them out like their 25% poison weakness applying to their regular form, Now that would make you rethink about curing yourself of Vampirism if you as a mortal were vulnerable to disease.
I'm sure there are solutions to make vampires and werewolves a more attractive choice (especially ww need that) without randomly debuffing players which didn't opt into such a system.
Diseases would harm various game modes, as simulating them would be nothing else than enforced debuffs onto players. I need this neither in PvP nor grouped PvE.
Let's just buff werewolves instead and talk about slight reworks for vampires (looking at their performance in PvP, they definitely don't need straightforward buffs).
Panderbander wrote: »TX12001rwb17_ESO wrote: »ZOS could indirectly buff Vampires by adding a penalty to playing a non-Vampire, maybe a disease system that does not effect Vampires or Werewolves, although Werewolves might need a few penalties to balance them out like their 25% poison weakness applying to their regular form, Now that would make you rethink about curing yourself of Vampirism if you as a mortal were vulnerable to disease.
No. No more penalties. Even the 25% poison damage taken is asinine and lore-breaking, made even worse by the fact we now have less armor and survivability than literally everything else in the game.TX12001rwb17_ESO wrote: »ZOS could indirectly buff Vampires by adding a penalty to playing a non-Vampire, maybe a disease system that does not effect Vampires or Werewolves, although Werewolves might need a few penalties to balance them out like their 25% poison weakness applying to their regular form, Now that would make you rethink about curing yourself of Vampirism if you as a mortal were vulnerable to disease.
I'm sure there are solutions to make vampires and werewolves a more attractive choice (especially ww need that) without randomly debuffing players which didn't opt into such a system.
Diseases would harm various game modes, as simulating them would be nothing else than enforced debuffs onto players. I need this neither in PvP nor grouped PvE.
Let's just buff werewolves instead and talk about slight reworks for vampires (looking at their performance in PvP, they definitely don't need straightforward buffs).
Werewolf is an absolute garbage fire in PvP (phone tried to correct PvP to Ohio so... accurate I guess?). Buffs are absolutely necessary for it at this point.
Redguards_Revenge wrote: »Let me tell you something, I had an identity crisis when my skin turned from black to pale. I instantly cured it. It's not worth it just to pvp. So now I just don't pvp.
Redguards_Revenge wrote: »Let me tell you something, I had an identity crisis when my skin turned from black to pale. I instantly cured it. It's not worth it just to pvp. So now I just don't pvp.
For me, ESO vamps are a huge downgrade from how Skyrim vampires looked. Lots of things disappointed me about the Greymoor chapter, but the biggest fail of all in my opinion was Zenimax talking about this big vampire rework yet not bothering to include the actual appearance of vampires. I've always hated the weird visuals it gives your character in this game.... the eyes look terrible (and no, not just because they're ugly.... they're just terribly designed and look dated), the way the paleness overrides a lot of body/head markings is infuriating.... it's just bad all around. Then again, I don't even like the "new" VFX for the vampire skills so it might be for the best that Zenimax didn't touch them because they probably would have just made them worse somehow.
I also agree that the reversal on the vampire stages makes no sense. When I first heard about that I was super confused since I think it ruins the idea and fantasy behind being a vampire.
Using vampire feed with blade of woe also seems to be more cumbersome. Last i played i used Vampires Woe addon which worked wonderfully. Bot Bladew and feed worked on any distance when close enough if other was supressed, Now the feedseems to be hard coded to onlky work on very limited range whether or not Blade of Woe is supressed or not.