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I dont want to drink blood or be vampire anymore.

Tapio75
Tapio75
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I recently came back and spent few days relearning the playstyle and yesterday, i finally made new character to play Necrom.

I decided to reroll my vampire Dunmer as i remember itr was fun as a nightblade and vampire abilities... But it seems everything is wrong ways now.. I cant drink anymore blood for roleplay purposes to stay hjidden. When im fully fed. Everything worsk the wrong way now anmd i just noticed this as i was curious why did my health not regenerate, was almost dead. Then i noticed im ugly, but i had been feeding constantlky as that TES vampires do when they want to stay hidden, but now i need to starve to look normal and feed to be strong, though looking at stage 4 buff on my levvel, getting penalties for many things and only a small cost reduction to Vampire skills does not really feel that powerful, but it might get better on that side when i get some passives, but i did not even bother to look. Im just considering to not be vampire anyways.

Nothing makes sense for the immortal dead anymore. Im having identity crisis and im wondering why am i forced to be a vampire from Buffy the vampire slayer, but way weaker on powers and i cant choose how i look. Its like popular culture vampires have been overriding the TES vampires i knew and now im just a normal vampire from any vampire story.

Im sad.
>>PC-EU Mostly PVE. Played since BETA<<
  • Necrotech_Master
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    vampire stage 3 is heavily recommended in pvp for undeath, and it can also be used to some effect with NB for gank builds

    for PVE, i would agree that vampire is limited usefulness
    • mist form is OK if you want an extra dot that heals you, but it only works well for melee
    • being stage 1 is useful on a stealth toon for the sneak speed penalty removal without using a gear set for that
    • the drain is OK in certain use cases to generate ultimate (such as off tanks in some trials)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • emilyhyoyeon
    emilyhyoyeon
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    yeah I also don't really get why they flipflopped the feeding thing. Made way more sense before and actually felt like playing a vampire
    IGN @ emilypumpkin, imperial pumpkin seller
    Tullanisse Starborne, altmer battlemage & ayleid scholar

    High Priest Eraamine as a houseguest please C:
  • Blood_again
    Blood_again
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    Oh, finally you realized that it is not a blessing but a burden, a curse.
    You have to visit Evermore, my friend. Find prelate Sabinus, tell him that I've sent you. He'll help you.
  • Tapio75
    Tapio75
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    Using vampire feed with blade of woe also seems to be more cumbersome. Last i played i used Vampires Woe addon which worked wonderfully. Bot Bladew and feed worked on any distance when close enough if other was supressed, Now the feedseems to be hard coded to onlky work on very limited range whether or not Blade of Woe is supressed or not.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Necrotech_Master
    Necrotech_Master
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    Tapio75 wrote: »
    Using vampire feed with blade of woe also seems to be more cumbersome. Last i played i used Vampires Woe addon which worked wonderfully. Bot Bladew and feed worked on any distance when close enough if other was supressed, Now the feedseems to be hard coded to onlky work on very limited range whether or not Blade of Woe is supressed or not.

    that addon still functions (and i still use it on occasion if needed)

    blade of woe only works from point blank to about 6 meters out, further than 6 meters to about 10-12 meters is when the vampire feed works

    the other annoying quirk with them is that for either "assassination" method you have to be on level ground with the target
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Tapio75
    Tapio75
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    Tapio75 wrote: »
    Using vampire feed with blade of woe also seems to be more cumbersome. Last i played i used Vampires Woe addon which worked wonderfully. Bot Bladew and feed worked on any distance when close enough if other was supressed, Now the feedseems to be hard coded to onlky work on very limited range whether or not Blade of Woe is supressed or not.

    that addon still functions (and i still use it on occasion if needed)

    blade of woe only works from point blank to about 6 meters out, further than 6 meters to about 10-12 meters is when the vampire feed works

    the other annoying quirk with them is that for either "assassination" method you have to be on level ground with the target

    Noticed this recently when i was in a cave and had LoS on the mark but could not use synergy. I was beginning to wonder if it has always been so but i just had unbelievable luck to never notice it before.

    It might be due that, but i feel like vampire feed iften has a very limited range like you have to be in exact spot to get the synergy to appear. Blade of Woe seems to work way better.

    That addon really is great and i still use it too. I just think that this functionality should be built in at least on PC to let both use the full range they have. I remember when we fot the new vampire feeding animations(Which i dont ssee anymopre on how current vampire works as i dont want to feed anymore) and when they worked point blank range, i used to see the actual neck biting almost always and i always choose to feed from close to get that. I dont really like the feeding essence animation i often got now.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Panderbander
    Panderbander
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    The synergy doesn't play well with any minor elevation change.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • Necrotech_Master
    Necrotech_Master
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    Tapio75 wrote: »
    Tapio75 wrote: »
    Using vampire feed with blade of woe also seems to be more cumbersome. Last i played i used Vampires Woe addon which worked wonderfully. Bot Bladew and feed worked on any distance when close enough if other was supressed, Now the feedseems to be hard coded to onlky work on very limited range whether or not Blade of Woe is supressed or not.

    that addon still functions (and i still use it on occasion if needed)

    blade of woe only works from point blank to about 6 meters out, further than 6 meters to about 10-12 meters is when the vampire feed works

    the other annoying quirk with them is that for either "assassination" method you have to be on level ground with the target

    Noticed this recently when i was in a cave and had LoS on the mark but could not use synergy. I was beginning to wonder if it has always been so but i just had unbelievable luck to never notice it before.

    It might be due that, but i feel like vampire feed iften has a very limited range like you have to be in exact spot to get the synergy to appear. Blade of Woe seems to work way better.

    That addon really is great and i still use it too. I just think that this functionality should be built in at least on PC to let both use the full range they have. I remember when we fot the new vampire feeding animations(Which i dont ssee anymopre on how current vampire works as i dont want to feed anymore) and when they worked point blank range, i used to see the actual neck biting almost always and i always choose to feed from close to get that. I dont really like the feeding essence animation i often got now.

    yeah the vampire feed is a bit harder because its like a minimum of 6 meters from the target (it does overlap slightly with blade of woe, so using the addon to suppress blade of woe can actually allow you to get decently close to the target)

    you still get the new "bite" animation when biting another player at close range at the shrine
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Elvenheart
    Elvenheart
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    My favorite part of being a PvE vampire is stage four, running past mobs in Fungal Grotto I (and other places) 😂
  • Redguards_Revenge
    Redguards_Revenge
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    Tapio75 wrote: »
    I recently came back and spent few days relearning the playstyle and yesterday, i finally made new character to play Necrom.

    I decided to reroll my vampire Dunmer as i remember itr was fun as a nightblade and vampire abilities... But it seems everything is wrong ways now.. I cant drink anymore blood for roleplay purposes to stay hjidden. When im fully fed. Everything worsk the wrong way now anmd i just noticed this as i was curious why did my health not regenerate, was almost dead. Then i noticed im ugly, but i had been feeding constantlky as that TES vampires do when they want to stay hidden, but now i need to starve to look normal and feed to be strong, though looking at stage 4 buff on my levvel, getting penalties for many things and only a small cost reduction to Vampire skills does not really feel that powerful, but it might get better on that side when i get some passives, but i did not even bother to look. Im just considering to not be vampire anyways.

    Nothing makes sense for the immortal dead anymore. Im having identity crisis and im wondering why am i forced to be a vampire from Buffy the vampire slayer, but way weaker on powers and i cant choose how i look. Its like popular culture vampires have been overriding the TES vampires i knew and now im just a normal vampire from any vampire story.

    Im sad.

    Let me tell you something, I had an identity crisis when my skin turned from black to pale. I instantly cured it. It's not worth it just to pvp. So now I just don't pvp.
  • Vevvev
    Vevvev
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    Tapio75 wrote: »
    I recently came back and spent few days relearning the playstyle and yesterday, i finally made new character to play Necrom.

    I decided to reroll my vampire Dunmer as i remember itr was fun as a nightblade and vampire abilities... But it seems everything is wrong ways now.. I cant drink anymore blood for roleplay purposes to stay hjidden. When im fully fed. Everything worsk the wrong way now anmd i just noticed this as i was curious why did my health not regenerate, was almost dead. Then i noticed im ugly, but i had been feeding constantlky as that TES vampires do when they want to stay hidden, but now i need to starve to look normal and feed to be strong, though looking at stage 4 buff on my levvel, getting penalties for many things and only a small cost reduction to Vampire skills does not really feel that powerful, but it might get better on that side when i get some passives, but i did not even bother to look. Im just considering to not be vampire anyways.

    Nothing makes sense for the immortal dead anymore. Im having identity crisis and im wondering why am i forced to be a vampire from Buffy the vampire slayer, but way weaker on powers and i cant choose how i look. Its like popular culture vampires have been overriding the TES vampires i knew and now im just a normal vampire from any vampire story.

    Im sad.

    Welcome to ZOS's vampire rework they did back in Greymoor about 3 years ago. They didn't like people wanting the power and not drinking blood so they inverted the whole thing. Now drinking blood raises your stage instead of lower it, and you need a Purifying Blood Mara (renamed old drink) to lower your stage faster than 4 hours. The Basin of Loss also lowers your stage, but it's a crown store furnishing so you'll need to visit someone's house to use it.

    On the plus side all the passives are pretty good now, especially the stage 3 and 4 passives. The vampire playstyle if you have a lot of self healing is actually incredibly sustainable and powerful in the right hands. I recommend grabbing Blood Mist and using it as it gives you an AoE damage over time that heals you for a pretty decent amount of time after the dash. Then grab Blood for Blood and with proper self healing you'll never need to worry about sustain to tear someone's heart out again!!!!

    But yes, they got rid of health regeneration. They recently in the past year or so finally made feed heal again. It sets your HP to 100% when you drain an NPC dry of blood.
    Edited by Vevvev on September 12, 2023 8:58PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Jaimeh
    Jaimeh
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    The revamp on the skill line was the worst thing that happened to vampirism, and like another comment said, it's basically of very limited to no use for PvE, and it doesn't even make sense even for RPing purposes.
  • Tapio75
    Tapio75
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    Jaimeh wrote: »
    The revamp on the skill line was the worst thing that happened to vampirism, and like another comment said, it's basically of very limited to no use for PvE, and it doesn't even make sense even for RPing purposes.

    I actually like the skill lines and all that. Be it useful in PVE is not that important as was making a nice blood magic themed NB. Its nothin extraordinary or anything special in numbers, but its fun to play.

    My main roleplay was to stay hidden, or normal looking by keeping my thirst satisfied. This is now gone as drinking makes me look like a monster and i should now starve to look good. and normal to blend in with the normal population. Nothing on this makes no sense now since everything is backwards and odd. Its like flipping wertewolves to be all powerful and deadly when they look human and others being scared on that stage but when you turn to werewolf, you can carry out your daily business normally..

    Oops.. I did not mean to give that idea to ZOS. Soon SOMEONE AT DEVELOPMENT SAYS "mAKE IT SO".

    >>PC-EU Mostly PVE. Played since BETA<<
  • Necrotech_Master
    Necrotech_Master
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    Tapio75 wrote: »
    Jaimeh wrote: »
    The revamp on the skill line was the worst thing that happened to vampirism, and like another comment said, it's basically of very limited to no use for PvE, and it doesn't even make sense even for RPing purposes.

    I actually like the skill lines and all that. Be it useful in PVE is not that important as was making a nice blood magic themed NB. Its nothin extraordinary or anything special in numbers, but its fun to play.

    My main roleplay was to stay hidden, or normal looking by keeping my thirst satisfied. This is now gone as drinking makes me look like a monster and i should now starve to look good. and normal to blend in with the normal population. Nothing on this makes no sense now since everything is backwards and odd. Its like flipping wertewolves to be all powerful and deadly when they look human and others being scared on that stage but when you turn to werewolf, you can carry out your daily business normally..

    Oops.. I did not mean to give that idea to ZOS. Soon SOMEONE AT DEVELOPMENT SAYS "mAKE IT SO".

    honestly the worst WW and vamp change that was made is turning them into criminal acts

    you cant even wander in a town while being WW transformed, and using pretty much any vampire ability in a town is also a no-no

    its also one of the reasons i somewhat dislike playing necromancer, because the skills being marked criminal acts

    like i get the "RP aspect" of it, but boy does it make it annoying even when your say fighting something in the countryside and then you run over a road and whoops now you have a bounty because there was a wandering NPC merchant there, it feels like your being penalized for just playing the class/skills correctly
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Tapio75
    Tapio75
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    Tapio75 wrote: »
    Jaimeh wrote: »
    The revamp on the skill line was the worst thing that happened to vampirism, and like another comment said, it's basically of very limited to no use for PvE, and it doesn't even make sense even for RPing purposes.

    I actually like the skill lines and all that. Be it useful in PVE is not that important as was making a nice blood magic themed NB. Its nothin extraordinary or anything special in numbers, but its fun to play.

    My main roleplay was to stay hidden, or normal looking by keeping my thirst satisfied. This is now gone as drinking makes me look like a monster and i should now starve to look good. and normal to blend in with the normal population. Nothing on this makes no sense now since everything is backwards and odd. Its like flipping wertewolves to be all powerful and deadly when they look human and others being scared on that stage but when you turn to werewolf, you can carry out your daily business normally..

    Oops.. I did not mean to give that idea to ZOS. Soon SOMEONE AT DEVELOPMENT SAYS "mAKE IT SO".

    honestly the worst WW and vamp change that was made is turning them into criminal acts

    you cant even wander in a town while being WW transformed, and using pretty much any vampire ability in a town is also a no-no

    its also one of the reasons i somewhat dislike playing necromancer, because the skills being marked criminal acts

    like i get the "RP aspect" of it, but boy does it make it annoying even when your say fighting something in the countryside and then you run over a road and whoops now you have a bounty because there was a wandering NPC merchant there, it feels like your being penalized for just playing the class/skills correctly

    wELL.. aT LEAST MUDCRABS AND LIKE DONT report crimes these days.. That is if they did not start to do it again.

    In any case, one odd quirk is also the thing where Mirri is so shocked i used blade of woe to kill a murderous bpc enemy causing all sorts of trouble and bad stuff somewhere, anywhere, but she seems to be content doinmg the same with vampire feed, or rng has just kept her silent thus far.
    >>PC-EU Mostly PVE. Played since BETA<<
  • rpa
    rpa
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    My only vampire left is my stealth NB and vampirism in its current state does match that class quite well. Unfortunately she's also my main crafter which does not match stealth after CP overhaul.
  • Toxic_Hemlock
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    I agree, and as soon as I can figure out how to not breathe oxygen I will be a much happier mammal!
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    ZOS could indirectly buff Vampires by adding a penalty to playing a non-Vampire, maybe a disease system that does not effect Vampires or Werewolves, although Werewolves might need a few penalties to balance them out like their 25% poison weakness applying to their regular form, Now that would make you rethink about curing yourself of Vampirism if you as a mortal were vulnerable to disease.
  • Braffin
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    ZOS could indirectly buff Vampires by adding a penalty to playing a non-Vampire, maybe a disease system that does not effect Vampires or Werewolves, although Werewolves might need a few penalties to balance them out like their 25% poison weakness applying to their regular form, Now that would make you rethink about curing yourself of Vampirism if you as a mortal were vulnerable to disease.

    I'm sure there are solutions to make vampires and werewolves a more attractive choice (especially ww need that) without randomly debuffing players which didn't opt into such a system.

    Diseases would harm various game modes, as simulating them would be nothing else than enforced debuffs onto players. I need this neither in PvP nor grouped PvE.

    Let's just buff werewolves instead and talk about slight reworks for vampires (looking at their performance in PvP, they definitely don't need straightforward buffs).
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Panderbander
    Panderbander
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    ZOS could indirectly buff Vampires by adding a penalty to playing a non-Vampire, maybe a disease system that does not effect Vampires or Werewolves, although Werewolves might need a few penalties to balance them out like their 25% poison weakness applying to their regular form, Now that would make you rethink about curing yourself of Vampirism if you as a mortal were vulnerable to disease.

    No. No more penalties. Even the 25% poison damage taken is asinine and lore-breaking, made even worse by the fact we now have less armor and survivability than literally everything else in the game.
    Braffin wrote: »
    ZOS could indirectly buff Vampires by adding a penalty to playing a non-Vampire, maybe a disease system that does not effect Vampires or Werewolves, although Werewolves might need a few penalties to balance them out like their 25% poison weakness applying to their regular form, Now that would make you rethink about curing yourself of Vampirism if you as a mortal were vulnerable to disease.

    I'm sure there are solutions to make vampires and werewolves a more attractive choice (especially ww need that) without randomly debuffing players which didn't opt into such a system.

    Diseases would harm various game modes, as simulating them would be nothing else than enforced debuffs onto players. I need this neither in PvP nor grouped PvE.

    Let's just buff werewolves instead and talk about slight reworks for vampires (looking at their performance in PvP, they definitely don't need straightforward buffs).

    Werewolf is an absolute garbage fire in PvP (phone tried to correct PvP to Ohio so... accurate I guess?). Buffs are absolutely necessary for it at this point.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • Braffin
    Braffin
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    ZOS could indirectly buff Vampires by adding a penalty to playing a non-Vampire, maybe a disease system that does not effect Vampires or Werewolves, although Werewolves might need a few penalties to balance them out like their 25% poison weakness applying to their regular form, Now that would make you rethink about curing yourself of Vampirism if you as a mortal were vulnerable to disease.

    No. No more penalties. Even the 25% poison damage taken is asinine and lore-breaking, made even worse by the fact we now have less armor and survivability than literally everything else in the game.
    Braffin wrote: »
    ZOS could indirectly buff Vampires by adding a penalty to playing a non-Vampire, maybe a disease system that does not effect Vampires or Werewolves, although Werewolves might need a few penalties to balance them out like their 25% poison weakness applying to their regular form, Now that would make you rethink about curing yourself of Vampirism if you as a mortal were vulnerable to disease.

    I'm sure there are solutions to make vampires and werewolves a more attractive choice (especially ww need that) without randomly debuffing players which didn't opt into such a system.

    Diseases would harm various game modes, as simulating them would be nothing else than enforced debuffs onto players. I need this neither in PvP nor grouped PvE.

    Let's just buff werewolves instead and talk about slight reworks for vampires (looking at their performance in PvP, they definitely don't need straightforward buffs).

    Werewolf is an absolute garbage fire in PvP (phone tried to correct PvP to Ohio so... accurate I guess?). Buffs are absolutely necessary for it at this point.

    Oh, I absolutely agree. Zos is missing out a chance to establish a genuinely interesting playstyle by gimping ww as they do currently.

    I just wouldn't straightforward buff vampires, as their performance isn't bad, just the mechanics aren't appealing.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • fizzylu
    fizzylu
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    Let me tell you something, I had an identity crisis when my skin turned from black to pale. I instantly cured it. It's not worth it just to pvp. So now I just don't pvp.

    For me, ESO vamps are a huge downgrade from how Skyrim vampires looked. Lots of things disappointed me about the Greymoor chapter, but the biggest fail of all in my opinion was Zenimax talking about this big vampire rework yet not bothering to include the actual appearance of vampires. I've always hated the weird visuals it gives your character in this game.... the eyes look terrible (and no, not just because they're ugly.... they're just terribly designed and look dated), the way the paleness overrides a lot of body/head markings is infuriating.... it's just bad all around. Then again, I don't even like the "new" VFX for the vampire skills so it might be for the best that Zenimax didn't touch them because they probably would have just made them worse somehow.

    I also agree that the reversal on the vampire stages makes no sense. When I first heard about that I was super confused since I think it ruins the idea and fantasy behind being a vampire.
  • Panderbander
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    fizzylu wrote: »
    Let me tell you something, I had an identity crisis when my skin turned from black to pale. I instantly cured it. It's not worth it just to pvp. So now I just don't pvp.

    For me, ESO vamps are a huge downgrade from how Skyrim vampires looked. Lots of things disappointed me about the Greymoor chapter, but the biggest fail of all in my opinion was Zenimax talking about this big vampire rework yet not bothering to include the actual appearance of vampires. I've always hated the weird visuals it gives your character in this game.... the eyes look terrible (and no, not just because they're ugly.... they're just terribly designed and look dated), the way the paleness overrides a lot of body/head markings is infuriating.... it's just bad all around. Then again, I don't even like the "new" VFX for the vampire skills so it might be for the best that Zenimax didn't touch them because they probably would have just made them worse somehow.

    I also agree that the reversal on the vampire stages makes no sense. When I first heard about that I was super confused since I think it ruins the idea and fantasy behind being a vampire.

    What I would love to know is why vampirism changes a Khajiit's fur color but not the color of the hair on their head.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • silentxthreat
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    I agree. vamp ult feels lack luster. I really miss the aoe bat skill a lot. undeath at stage 3 is way too strong and pretty much forced you to play vamp in pvp. They need put things the it use to be because this isnt fun. it doesnt match lore and worse off the meta is forced because its so good at least in pvp
  • Dr_Con
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    Tapio75 wrote: »
    Using vampire feed with blade of woe also seems to be more cumbersome. Last i played i used Vampires Woe addon which worked wonderfully. Bot Bladew and feed worked on any distance when close enough if other was supressed, Now the feedseems to be hard coded to onlky work on very limited range whether or not Blade of Woe is supressed or not.

    a friend of mine said that people on console get to choose between feed or blade of woe, and it's just not distance based.
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