VaranisArano wrote: »boi_anachronism_ wrote: »SilverBride wrote: »I can't imagine how long it would take to find a group if there weren't any fake tanks and we had to wait for a real one to be available. They are actually doing us a service.
Eh no. If they put on a taunt and a shield and hold the mob i dun care if you are a dps. Otherwise it becomes someone else job. In my case its pretty much always me. I deal with it but dont encourage it..sheesh
If they taunt the boss, that's a tank.
VaranisArano wrote: »boi_anachronism_ wrote: »SilverBride wrote: »I can't imagine how long it would take to find a group if there weren't any fake tanks and we had to wait for a real one to be available. They are actually doing us a service.
Eh no. If they put on a taunt and a shield and hold the mob i dun care if you are a dps. Otherwise it becomes someone else job. In my case its pretty much always me. I deal with it but dont encourage it..sheesh
If they taunt the boss, that's a tank.
VaranisArano wrote: »boi_anachronism_ wrote: »SilverBride wrote: »I can't imagine how long it would take to find a group if there weren't any fake tanks and we had to wait for a real one to be available. They are actually doing us a service.
Eh no. If they put on a taunt and a shield and hold the mob i dun care if you are a dps. Otherwise it becomes someone else job. In my case its pretty much always me. I deal with it but dont encourage it..sheesh
If they taunt the boss, that's a tank.
All my DD ALTs I que as tank to rnd even though they are DPS. I just slot undaunted taunt for professional courtesy, and keep taunt on bosses. For rnd it's much better than an actual tank in my opinion
VaranisArano wrote: »boi_anachronism_ wrote: »SilverBride wrote: »I can't imagine how long it would take to find a group if there weren't any fake tanks and we had to wait for a real one to be available. They are actually doing us a service.
Eh no. If they put on a taunt and a shield and hold the mob i dun care if you are a dps. Otherwise it becomes someone else job. In my case its pretty much always me. I deal with it but dont encourage it..sheesh
If they taunt the boss, that's a tank.
And resistance and health doesn´t matter ? hahah
boi_anachronism_ wrote: »VaranisArano wrote: »boi_anachronism_ wrote: »SilverBride wrote: »I can't imagine how long it would take to find a group if there weren't any fake tanks and we had to wait for a real one to be available. They are actually doing us a service.
Eh no. If they put on a taunt and a shield and hold the mob i dun care if you are a dps. Otherwise it becomes someone else job. In my case its pretty much always me. I deal with it but dont encourage it..sheesh
If they taunt the boss, that's a tank.
I mean no. Im definitely not geared as a tank, cant provide any buffs or ulti buffs. dont have the sustain for it but i can slot a taunt should the need arise, i have it because its a common tactic to run 3 dps in vdsa and have a dps taunt the boss at the end. Im usually still doin 70% of group damage in dungeons regardless. That dont make me a tank. Just makes me a dps with a taunt.
VaranisArano wrote: »VaranisArano wrote: »boi_anachronism_ wrote: »SilverBride wrote: »I can't imagine how long it would take to find a group if there weren't any fake tanks and we had to wait for a real one to be available. They are actually doing us a service.
Eh no. If they put on a taunt and a shield and hold the mob i dun care if you are a dps. Otherwise it becomes someone else job. In my case its pretty much always me. I deal with it but dont encourage it..sheesh
If they taunt the boss, that's a tank.
And resistance and health doesn´t matter ? hahahboi_anachronism_ wrote: »VaranisArano wrote: »boi_anachronism_ wrote: »SilverBride wrote: »I can't imagine how long it would take to find a group if there weren't any fake tanks and we had to wait for a real one to be available. They are actually doing us a service.
Eh no. If they put on a taunt and a shield and hold the mob i dun care if you are a dps. Otherwise it becomes someone else job. In my case its pretty much always me. I deal with it but dont encourage it..sheesh
If they taunt the boss, that's a tank.
I mean no. Im definitely not geared as a tank, cant provide any buffs or ulti buffs. dont have the sustain for it but i can slot a taunt should the need arise, i have it because its a common tactic to run 3 dps in vdsa and have a dps taunt the boss at the end. Im usually still doin 70% of group damage in dungeons regardless. That dont make me a tank. Just makes me a dps with a taunt.
I dunno if I just wasn't clear...
If you taunt the boss, congrats, you're tanking it until your taunt runs out or you die because you were undergeared.
If you queue up as a tank in the dungeon finder, I consider using a taunt and being able to stay alive to be the bare minimum of the role. Because dead tanks can't taunt.
I think its worth drawing a distinction between DDs with a taunt who're capable of effectively tanking most normal dungeons VS the DDs who falsely queued up as tank to skip the normal DD queue with zero intention of taunting the boss.
boi_anachronism_ wrote: »VaranisArano wrote: »VaranisArano wrote: »boi_anachronism_ wrote: »SilverBride wrote: »I can't imagine how long it would take to find a group if there weren't any fake tanks and we had to wait for a real one to be available. They are actually doing us a service.
Eh no. If they put on a taunt and a shield and hold the mob i dun care if you are a dps. Otherwise it becomes someone else job. In my case its pretty much always me. I deal with it but dont encourage it..sheesh
If they taunt the boss, that's a tank.
And resistance and health doesn´t matter ? hahahboi_anachronism_ wrote: »VaranisArano wrote: »boi_anachronism_ wrote: »SilverBride wrote: »I can't imagine how long it would take to find a group if there weren't any fake tanks and we had to wait for a real one to be available. They are actually doing us a service.
Eh no. If they put on a taunt and a shield and hold the mob i dun care if you are a dps. Otherwise it becomes someone else job. In my case its pretty much always me. I deal with it but dont encourage it..sheesh
If they taunt the boss, that's a tank.
I mean no. Im definitely not geared as a tank, cant provide any buffs or ulti buffs. dont have the sustain for it but i can slot a taunt should the need arise, i have it because its a common tactic to run 3 dps in vdsa and have a dps taunt the boss at the end. Im usually still doin 70% of group damage in dungeons regardless. That dont make me a tank. Just makes me a dps with a taunt.
I dunno if I just wasn't clear...
If you taunt the boss, congrats, you're tanking it until your taunt runs out or you die because you were undergeared.
If you queue up as a tank in the dungeon finder, I consider using a taunt and being able to stay alive to be the bare minimum of the role. Because dead tanks can't taunt.
I think its worth drawing a distinction between DDs with a taunt who're capable of effectively tanking most normal dungeons VS the DDs who falsely queued up as tank to skip the normal DD queue with zero intention of taunting the boss.
I guess i kind of get what you are saying to a degree but while i will never que as a tank i can definitely pull it off in all normal and some vet. Taunting in the basic sense would make you the "tank" as mobs are going after you but in most cases not an effective one.
The random dungeon que mirrors real life perfectly. Sometimes you have great experiences with fun people, sometimes you meet some real jerks. Don’t let the jerks put you off of something you enjoy.
Yeah, I wonder if these players feel it is all worth it?The random dungeon que mirrors real life perfectly. Sometimes you have great experiences with fun people, sometimes you meet some real jerks. Don’t let the jerks put you off of something you enjoy.
Sure, agreed. Now they do run the game - keeping people away from dungeons, even outside events.
IRL these jerks, have to deal with real harsh consequences sometimes, whitch will make them think twice.
In Eso no consequences at all
VaranisArano wrote: »boi_anachronism_ wrote: »VaranisArano wrote: »VaranisArano wrote: »boi_anachronism_ wrote: »SilverBride wrote: »I can't imagine how long it would take to find a group if there weren't any fake tanks and we had to wait for a real one to be available. They are actually doing us a service.
Eh no. If they put on a taunt and a shield and hold the mob i dun care if you are a dps. Otherwise it becomes someone else job. In my case its pretty much always me. I deal with it but dont encourage it..sheesh
If they taunt the boss, that's a tank.
And resistance and health doesn´t matter ? hahahboi_anachronism_ wrote: »VaranisArano wrote: »boi_anachronism_ wrote: »SilverBride wrote: »I can't imagine how long it would take to find a group if there weren't any fake tanks and we had to wait for a real one to be available. They are actually doing us a service.
Eh no. If they put on a taunt and a shield and hold the mob i dun care if you are a dps. Otherwise it becomes someone else job. In my case its pretty much always me. I deal with it but dont encourage it..sheesh
If they taunt the boss, that's a tank.
I mean no. Im definitely not geared as a tank, cant provide any buffs or ulti buffs. dont have the sustain for it but i can slot a taunt should the need arise, i have it because its a common tactic to run 3 dps in vdsa and have a dps taunt the boss at the end. Im usually still doin 70% of group damage in dungeons regardless. That dont make me a tank. Just makes me a dps with a taunt.
I dunno if I just wasn't clear...
If you taunt the boss, congrats, you're tanking it until your taunt runs out or you die because you were undergeared.
If you queue up as a tank in the dungeon finder, I consider using a taunt and being able to stay alive to be the bare minimum of the role. Because dead tanks can't taunt.
I think its worth drawing a distinction between DDs with a taunt who're capable of effectively tanking most normal dungeons VS the DDs who falsely queued up as tank to skip the normal DD queue with zero intention of taunting the boss.
I guess i kind of get what you are saying to a degree but while i will never que as a tank i can definitely pull it off in all normal and some vet. Taunting in the basic sense would make you the "tank" as mobs are going after you but in most cases not an effective one.
It's more of a normal dungeon thing, I think, because vet dungeon bosses will punish unprepared tanks and there's a greater need for CC and grouping adds.
Whereas normal dungeons have a culture of "go fast" so it's very common to see DDs queued up as the tank. If they have a taunt and can stay alive, everyone gets a smooth run because the boss is taunted, even though the adds aren't grouped up. If they don't even bother to taunt, then they're just pure DDs/fake tanks who are expecting another group member to face tank the boss for them.
There's an even bigger level of madness I noticed during the event: people will not go for the hard mode in a base game dungeon even though it's the pledge... Twice so far in vet Spindlecrutch 1 (which is today's pledge) players will attack the boss without reading the scroll and despite asking to reset in the chat so we can activate hard mode, they will just go ahead and kill it. And these were fast groups, and since there's not much difference in that hard mode fight, it goes by equally fast, I don't get why they didn't want the extra keys, and also didn't want others in the group to get the extra keys from the pledge... This is peak pettiness, I honestly don't get it.
SeaGtGruff wrote: »There's an even bigger level of madness I noticed during the event: people will not go for the hard mode in a base game dungeon even though it's the pledge... Twice so far in vet Spindlecrutch 1 (which is today's pledge) players will attack the boss without reading the scroll and despite asking to reset in the chat so we can activate hard mode, they will just go ahead and kill it. And these were fast groups, and since there's not much difference in that hard mode fight, it goes by equally fast, I don't get why they didn't want the extra keys, and also didn't want others in the group to get the extra keys from the pledge... This is peak pettiness, I honestly don't get it.
Not everyone is interested in hard mode; a lot of players mainly care about getting the monster helms, which doesn't require completing the dungeon in hard mode. /shrug
The MMO part I always refer to is the grouping parts: dungeons, trials, anything else that requires multiple players.SilverBride wrote: »
I give you the new and improved version 2.0 of 'How to appropriately use the dungeon finder':
Pre-requisites:
- You need two accounts.
- You need to remember that you can control only one account at a time.
Due to the peculiarities of the finder if you have two characters in the group, one flagged as DD and the other flagged as either support role and the one flagged as DD is the leader the queue will pop almost instantly.
Once successfully ported to the dungeon in question you have a couple of choices depending on how much integrity you have left.
If you are of the mindset that other people are just extras in your film you can keep the alt in the instance and force the other two players to either carry it or disband, the vote to kick won't pass.
Bonus for this option: you can even force the other two players to carry both your accounts, you can just LA once every so often - on one account at a time! - if you feel like it and contribute to the legend of the 'fake DPS'.
If however you have some semblance of shame left you can expunge the alt from the instance and pretend that a glitch in the matrix just occurred then carry on; for extra points you can even express your frustration at the 'glitchiness' of the finder in the chat.
I hope you enjoyed my little essay and thank you for coming to my TED talk.
Edit: I forgot one bonus: if you think this qualifies as antisocial behaviour and report it, well, that is like... your opinion man, one that CS does not share.
I give you the new and improved version 2.0 of 'How to appropriately use the dungeon finder':
Pre-requisites:
- You need two accounts.
- You need to remember that you can control only one account at a time.
Due to the peculiarities of the finder if you have two characters in the group, one flagged as DD and the other flagged as either support role and the one flagged as DD is the leader the queue will pop almost instantly.
Once successfully ported to the dungeon in question you have a couple of choices depending on how much integrity you have left.
If you are of the mindset that other people are just extras in your film you can keep the alt in the instance and force the other two players to either carry it or disband, the vote to kick won't pass.
Bonus for this option: you can even force the other two players to carry both your accounts, you can just LA once every so often - on one account at a time! - if you feel like it and contribute to the legend of the 'fake DPS'.
If however you have some semblance of shame left you can expunge the alt from the instance and pretend that a glitch in the matrix just occurred then carry on; for extra points you can even express your frustration at the 'glitchiness' of the finder in the chat.
I hope you enjoyed my little essay and thank you for coming to my TED talk.
Edit: I forgot one bonus: if you think this qualifies as antisocial behaviour and report it, well, that is like... your opinion man, one that CS does not share.
Yes, I can play two characters simultaneously. I'm set up with two computers, side by side, so I can do this in another game where it is very clear that ALTs are perfectly fine. Look up "dual client tests" and "DCTs" - I'm pretty sure there's some published video of my characters stumbling around like drunkards (because that's what playing two characters at once really looks like).
I haven't heard of anyone-else doing this because it's too hard; both difficult hard AND() especially pain in the head hard.
who queue as tank or healer--whether or not they really can play that role--and repeatedly group til they get a dungeon they are willing to do. Meanwhile, they leave a bunch of gimped groups in their wake, many of which can't complete the content and DF won't give them a 4th, so now THEY ALSO have the 15 min cooldown. The 15 mins "penalty" for doing so isn't even enough of a "penalty" to be laughable. It's virtually non-existent. Just log out that toon, and on to the next fake tank or fake healer. by the time you actually do a dungeon... or have cycled thru all your alt....the first one is no longer on cooldown. Hey ZOS... how about actually PENALIZING ACCOUNTS for being self centered jerks?
who queue as tank or healer--whether or not they really can play that role--and repeatedly group til they get a dungeon they are willing to do. Meanwhile, they leave a bunch of gimped groups in their wake, many of which can't complete the content and DF won't give them a 4th, so now THEY ALSO have the 15 min cooldown. The 15 mins "penalty" for doing so isn't even enough of a "penalty" to be laughable. It's virtually non-existent. Just log out that toon, and on to the next fake tank or fake healer. by the time you actually do a dungeon... or have cycled thru all your alt....the first one is no longer on cooldown. Hey ZOS... how about actually PENALIZING ACCOUNTS for being self centered jerks?
I think that this is the kind of attitude which is driving players away from cooperative group activities.
I must also point out that being new or low level at an chosen activity in group dungeon does not make someone a "jerk". I could mention a great many other things players do in dungeons, which seem a bit self-centred, but that would be pointless seeing that the dungeon finder doesn't take into account what player experience a player has in mind when queuing for a group dungeon.
Heads up: Not everyone is farming something. I have to say this because it might be news to some people.
My experience of group dungeon is being so rushed I doubt I could recognize any of the group dungeons if I ever did one a seventh or eighth time because there is no time to "consume the content" or, rather, take in the sights. If I did, I wouldn't make it as far as the first mob corpse before the rest of the group had killed the final boss and moved on to the next dungeon. Let me reiterate: This is a problem with the dungeon finder, not the players.
I must also point out that random group dungeons don't exist so players can take time out of their session to offer free escort services. And players who want an escort service should be paying for it as a carry, not asking for freebies.
Instead, group dungeons exist for players, especially with low level characters, to practice or level a group-dependent skill (such as healing). This practice is pointless if they're already good at it. So the only thing on a player's mind, when choosing between healer, damage dealer or tank roles for group dungeons is which role they want to learn or develop in their character's skill lines and NEVER whether they measure up to some imaginary, head-canon standard which is not applied to the dungeon via the game mechanics (e.g. role-related skill thresholds).
MidniteOwl1913 wrote: »How about we stop asking ZOS to punish the entire playerbase because inconsiderate players and use the solution already available to us all - make your own group. If you don't want to do that, then understand that you will actually get random when you sign up for a random.
Because some of us don't *want* to make our own groups. We want to be able on the spur of the moment decide to do a random dungeon and have some reasonable expectation that players in the support roles are actually intending to support not just speed run ahead and leave everyone else to deal with the ever-growing trash mob they leave in their wake.
I would just like to see the other players treat the intent of the 4 man group tank, healer, and 2 DD with a modicum of respect and not just use it as a means to their own ends.
MidniteOwl1913 wrote: »How about we stop asking ZOS to punish the entire playerbase because inconsiderate players and use the solution already available to us all - make your own group. If you don't want to do that, then understand that you will actually get random when you sign up for a random.
Because some of us don't *want* to make our own groups. We want to be able on the spur of the moment decide to do a random dungeon and have some reasonable expectation that players in the support roles are actually intending to support not just speed run ahead and leave everyone else to deal with the ever-growing trash mob they leave in their wake.
I would just like to see the other players treat the intent of the 4 man group tank, healer, and 2 DD with a modicum of respect and not just use it as a means to their own ends.
The tank/healer/DD trinity is a tactic, an example of what should be emergent gameplay, like the Sicilian Defense; not something that ever should be "intended". It's not up to a game developer to design strategies and tactics. The point of gameplay is for these to emerge from the mechanics completely unanticipated by the generations of players who came before; because, in order that a game really is a game, the playbook must be written by the playerbase, never the developer. Why do you think the use of natural selection algorithms ("AI") to create decades worth of playbook advances is ruffling so many feathers in the Chess community? What this does is supplant the opportunity for human beings to make contributions to the evolution of gameplay. It's why, in ESO, creative activities such as modding and the extremely limited options to modify player houses are so popular; because there is no other creative outlet - why? Because the video game industry, as a whole, doesn't respect the need of players to have a role in the emergence of new gameplay because video game design has never learned the lessons of board & card game design.
It's everything that's wrong with video game design because all too many people think that the capacity of computer tech to deliver prodigious amounts of content magically changes the rules of good game design. It doesn't. For content delivery, there's always Disney or Netflix. A game always needs something more than content delivery otherwise what you get is eternal stagnation (and content-generation treadmill for the developer) due to a chronic failure to foster the natural evolution of strategic and tactical gameplay (AKA "emergent gameplay"). In fact, all a game needs, in order to foster emergent gameplay, is a consistent environment, mechanics that make enough sense to be memorable and sufficient options for choices to influence oneanother throughout the course of the game (i.e. enough consequential scope for complex collateral relationships between choices - which comes back to providing sufficient player options). The rest takes care of itself and, no, there is no magical property of silicon that creates an exception to this. The oldest and most long-lived game in the world (in addition to being the most popular) can be played on a grid scratched in the dirt with a few pebbles (ok, a few hundred pebbles by the time you're in the endgame). Other than that, the longevity of its first, somewhat limited, content cycle has dwarfed the longevity of the first content cycle of every video game ever made - by a few orders of magnitude in most cases. That's an example of good game design. Trying to second-guess the player and make the player's choices for the player is egregiously bad game design because a choice can't contribute to gameplay unless it is a choice made by the player.
So, for example; what if, just like some Chess openings, the 4 man group (tank healer and 2 DD) is obsolete and players have figured out something stronger - maybe the application of 4 DD with corresponding tactics in play? And, yes, we've been seeing a LOT of this going on around world bosses so maybe players have learned from the experience (if not a little something certain Entropia Universe players might have brought to the table) and, now, tanks and healers really have lost relevance to the current strongest strategy....?
If I were to criticize this state of gameplay, to which your post alludes, I'd be more inclined to point out the paucity of reason to vary squad or team composition to mitigate the impact of terrain (e.g. high visibility vs low visibility, bottlenecks vs open fields, etc.) and the types of opposition encountered - both in terms of mob composition and mob deployment. Provided you follow the "meta" there are no consequences for your mistakes - no matter how badly you screw up. You can literally allow a mob to put an arrow in your head and not need the assistance of a healer to recover with your gear and loot intact. Things like this probably don't help players to take their choices seriously and certainly offer no reason to take an interest in whether approaching an archer across an open field might be a somewhat worse choice than circling around in cover and sapping him when he's not looking.
Tyrant_Tim wrote: »What about fake damage dealers?
There is no fake DD, everyone does damage, some more, others less. Of course, the damage is lower for beginner players/chars than for experienced players. That's perfectly logical, but should that mean banning someone from grouping up for a dungeon? I do not think so.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »What about fake damage dealers?
There is no fake DD, everyone does damage, some more, others less. Of course, the damage is lower for beginner players/chars than for experienced players. That's perfectly logical, but should that mean banning someone from grouping up for a dungeon? I do not think so.
Okay, so by your logic, damage dealers deal damage, healers heal, and tanks tank.
- If someone tanks damage even without a taunt, are they not tanking for the group?
- If someone heals themselves, are they not then healing?
By your logic, each role fulfills all roles, as a tank does damage while healing, and a healer does damage while tanking damage when targeted.
Participation is not enough to clear content.
the1andonlyskwex wrote: »Tyrant_Tim wrote: »Tyrant_Tim wrote: »What about fake damage dealers?
There is no fake DD, everyone does damage, some more, others less. Of course, the damage is lower for beginner players/chars than for experienced players. That's perfectly logical, but should that mean banning someone from grouping up for a dungeon? I do not think so.
Okay, so by your logic, damage dealers deal damage, healers heal, and tanks tank.
- If someone tanks damage even without a taunt, are they not tanking for the group?
- If someone heals themselves, are they not then healing?
By your logic, each role fulfills all roles, as a tank does damage while healing, and a healer does damage while tanking damage when targeted.
Participation is not enough to clear content.
The bigger factor is that the DD queue is by far the slowest, so nobody joins it with the intention of cutting in line. As a result, DDs are never fakes. They might be bad or inexperienced, but they're not fake (at least not in the way people mean when they complain about fake tanks or healers).
the1andonlyskwex wrote: »....
It sounds like ESO isn't the game for you.
the1andonlyskwex wrote: »Also, tons of games have defined player roles that are enshrined in their rulebooks. Look at popular sports. Soccer and hockey have goaltenders with their own unique rules (and equipment). American football has a multitude of different roles; baseball has pitchers and catchers. These aren't just emergent gameplay, they're roles that are built into the games' rules. Why should videogames be any different?
the1andonlyskwex wrote: »
...
Uh...
The problem people like the OP are complaining about isn't new players trying to learn their roles, it's veteran players abusing the role system to get shorter queues without having any intention of actually performing the role they queued for.
A "tank" who drops out of any longer (or more difficult) than average dungeon as soon as it appears (i.e. before any combat actually happens) isn't a newbie who doesn't know any better, it's a selfish jerk who is abusing the tank queue.
...
Is not more difficult that playing one character. The alt just gets automatically joined to the encounter in progress in most dungeons. No need to touch it at all except maybe if you feel like it a couple of light attacks on the boss just in case.
This is not about effectively controlling two accounts, this is about either completely skipping the queue without having to queue as a 'fake' role or in some egregious cases I have encountered getting other people to literally carry one of your accounts, whether they want or not.