Below I wanted to point out some inconsistency and lack of logic with these 2 templar skills.
1. Sundphere - it adds only 5% to class skills. Lets compare with 2h passive - adds 10% to 2h skills. Whats the point of using jabs instead of dizzy swing? This incosistent and lacking logic. Also ruins indentity.
2. Jabs has 2 dmg parts, single target one (bigger one) and aoe (smaller dmg) yet both of them are mitigated by minor, major evasion. Also I see no logic here. Only aoe part should be mitigated.
IMO these 2 changes are needed to make templar playable, yet they wont make templar OP.