Adjusted by battle spirit - there is no need for this in pve
Major_Toughness wrote: »What is wrong with it currently?
true i should have specified thatAdjusted by battle spirit - there is no need for this in pve
Alienoutlaw wrote: »Major_Toughness wrote: »What is wrong with it currently?
the fact some Ulti's can be used in tandem. the major culprit is corrosive + leap in PVPtrue i should have specified thatAdjusted by battle spirit - there is no need for this in pve
I agree it's not an issue and Corrosive continues to be the real culprit.
You can get hit by two ultimates from two people or you can get hit by two ultimates from one person. At least with two ultimates from one person they won't land in the same GCD.
There may be another example or two of it being abusive but nothing comes immediately to mind.
JerBearESO wrote: »Adjusted by battle spirit - there is no need for this in pve
Yeah idk if this is needed. It's being abused in PvP alone but the real abuser is the fact that one can gain ult while in the corrosive ult. Just fix that. Also it may be needs to give the ult after a delay or over time to prevent back to back leaps or something if that nature
JerBearESO wrote: »I agree it's not an issue and Corrosive continues to be the real culprit.
You can get hit by two ultimates from two people or you can get hit by two ultimates from one person. At least with two ultimates from one person they won't land in the same GCD.
There may be another example or two of it being abusive but nothing comes immediately to mind.
Group of 5, 4 of them leap, then other 1 uses full crypt, then the 4 leap again
NordSwordnBoard wrote: »Consider a duo can time 2 ultimates on you at the same time. Or they can use cryptcannon and go one after another. Which is worse? Two at the same time, or one after another?
Is the problem 2 ultimates, or is it corrosive?
JerBearESO wrote: »I agree it's not an issue and Corrosive continues to be the real culprit.
You can get hit by two ultimates from two people or you can get hit by two ultimates from one person. At least with two ultimates from one person they won't land in the same GCD.
There may be another example or two of it being abusive but nothing comes immediately to mind.
Group of 5, 4 of them leap, then other 1 uses full crypt, then the 4 leap again
You know what? I thought it only gave ulti to one person. The scenario you just described does sound broken.NordSwordnBoard wrote: »Consider a duo can time 2 ultimates on you at the same time. Or they can use cryptcannon and go one after another. Which is worse? Two at the same time, or one after another?
Is the problem 2 ultimates, or is it corrosive?
That's what I said. But I think my mind has changed now.
Necrotech_Master wrote: »JerBearESO wrote: »I agree it's not an issue and Corrosive continues to be the real culprit.
You can get hit by two ultimates from two people or you can get hit by two ultimates from one person. At least with two ultimates from one person they won't land in the same GCD.
There may be another example or two of it being abusive but nothing comes immediately to mind.
Group of 5, 4 of them leap, then other 1 uses full crypt, then the 4 leap again
You know what? I thought it only gave ulti to one person. The scenario you just described does sound broken.NordSwordnBoard wrote: »Consider a duo can time 2 ultimates on you at the same time. Or they can use cryptcannon and go one after another. Which is worse? Two at the same time, or one after another?
Is the problem 2 ultimates, or is it corrosive?
That's what I said. But I think my mind has changed now.
the way the mythic works is it gives ulti divided across all group members
using mythic at 500 ult (im not entirely sure if it always rounds down):
-in 12 person group gives 11 other players in group (since it excludes you), approx 45.45 ultimate
-in 4 person group gives 3 other players approx 166.666 ultimate
since dragon leap is a relatively cheap ultimate, you could probably still have a group of 5 and give 4 other people enough ult to cast it
-in 5 person group, gives 4 other players 125 ultimate
take flight has a base cost of 110 ultimate, the base cost of dragon leap or the other morph cost 125 ultimate
NordSwordnBoard wrote: »Necrotech_Master wrote: »JerBearESO wrote: »I agree it's not an issue and Corrosive continues to be the real culprit.
You can get hit by two ultimates from two people or you can get hit by two ultimates from one person. At least with two ultimates from one person they won't land in the same GCD.
There may be another example or two of it being abusive but nothing comes immediately to mind.
Group of 5, 4 of them leap, then other 1 uses full crypt, then the 4 leap again
You know what? I thought it only gave ulti to one person. The scenario you just described does sound broken.NordSwordnBoard wrote: »Consider a duo can time 2 ultimates on you at the same time. Or they can use cryptcannon and go one after another. Which is worse? Two at the same time, or one after another?
Is the problem 2 ultimates, or is it corrosive?
That's what I said. But I think my mind has changed now.
the way the mythic works is it gives ulti divided across all group members
using mythic at 500 ult (im not entirely sure if it always rounds down):
-in 12 person group gives 11 other players in group (since it excludes you), approx 45.45 ultimate
-in 4 person group gives 3 other players approx 166.666 ultimate
since dragon leap is a relatively cheap ultimate, you could probably still have a group of 5 and give 4 other people enough ult to cast it
-in 5 person group, gives 4 other players 125 ultimate
take flight has a base cost of 110 ultimate, the base cost of dragon leap or the other morph cost 125 ultimate
While true, it will be a bit of time before the cryptcannon reloads up to 500. Of course bloodspawn or Arkasis help, but it's not as bad as the 1st 500 distribution, when everyone is full 500 and goes again right after. If one person at 500 fails to fire ulti, and gets a cryptcannon distribution, it goes to waste.
This mythic is helping kill stuff in a tank meta. I'd hate to see it nerfed just to protect corrosive. Corrosive is both a culprit and counter to tank meta. Again what's the difference if 4 people leap you twice consecutively each, vs 8 people leap you all at once?
DrNukenstein wrote: »I have no intention of digging up this one, but does anyone know if you can benefit from Balorgh while using Cryptcanon?
Panderbander wrote: »Having recently been the victim of 4 corrosive leaps all hitting for 25k a piece because I had the misfortune of running solo up to a resource, I can definitely say that there needs to be something done with both parts of this. Corrosive will always be a problem as long as it's both the best defensive and best offensive ult in the game, and Cryptcannon will just enable other broken combos if that specific one is broken--off the top of my head I can think of the 2 hand ultimate giving 100% penetration and enabling the exact same combo but just slightly less good.
NordSwordnBoard wrote: »Panderbander wrote: »Having recently been the victim of 4 corrosive leaps all hitting for 25k a piece because I had the misfortune of running solo up to a resource, I can definitely say that there needs to be something done with both parts of this. Corrosive will always be a problem as long as it's both the best defensive and best offensive ult in the game, and Cryptcannon will just enable other broken combos if that specific one is broken--off the top of my head I can think of the 2 hand ultimate giving 100% penetration and enabling the exact same combo but just slightly less good.
That's overkill by them, unless you run over 50k health. Remember, the player giving them this ultimate has none to use, and if leap cost 1 ultimate point more, they would only get you with 3. How often do you 1v4 or 5 dks and win? If they were stealthed, again it's a troll overkill. Cryptcannon could be removed and you get the same result.
Once people see the telegraph of ulti flowing to allies, it becomes a focus just like a healer for damage. I really see no problem with crytpcannon, of course I have user bias. I also never feel bad if they took more than 2 ultimates to kill just me.
Panderbander wrote: »NordSwordnBoard wrote: »Panderbander wrote: »Having recently been the victim of 4 corrosive leaps all hitting for 25k a piece because I had the misfortune of running solo up to a resource, I can definitely say that there needs to be something done with both parts of this. Corrosive will always be a problem as long as it's both the best defensive and best offensive ult in the game, and Cryptcannon will just enable other broken combos if that specific one is broken--off the top of my head I can think of the 2 hand ultimate giving 100% penetration and enabling the exact same combo but just slightly less good.
That's overkill by them, unless you run over 50k health. Remember, the player giving them this ultimate has none to use, and if leap cost 1 ultimate point more, they would only get you with 3. How often do you 1v4 or 5 dks and win? If they were stealthed, again it's a troll overkill. Cryptcannon could be removed and you get the same result.
Once people see the telegraph of ulti flowing to allies, it becomes a focus just like a healer for damage. I really see no problem with crytpcannon, of course I have user bias. I also never feel bad if they took more than 2 ultimates to kill just me.
Obviously I wasn't going to win a 1v4 or 5 versus 4 DKs and a Warden with a 38k werewolf, but the rate at which ulti can be gained and the fact the ultimate hits as an AOE means we've just created Necro DC bomber 2.0 wherein one or a few players mindlessly destroys entire zergs of players and resets remarkably fast to the point they can do it again.
To be clear, these people aren't some honorable "defending the keep against the enemy horde" folks. They're hanging out in towers to try to drag as many people into a chokepoint as they can before unleashing hell on them. In my case they came out to greet me as I was apparently the first to respond to the resource flipping bait.
It's just not a design that's conducive to enjoyable gameplay outside of the people taking advantage of the problem sets. There's next to no counterplay and until they attack they can literally just sit defensively until they're ready to 1 tap you.
NordSwordnBoard wrote: »Panderbander wrote: »NordSwordnBoard wrote: »Panderbander wrote: »Having recently been the victim of 4 corrosive leaps all hitting for 25k a piece because I had the misfortune of running solo up to a resource, I can definitely say that there needs to be something done with both parts of this. Corrosive will always be a problem as long as it's both the best defensive and best offensive ult in the game, and Cryptcannon will just enable other broken combos if that specific one is broken--off the top of my head I can think of the 2 hand ultimate giving 100% penetration and enabling the exact same combo but just slightly less good.
That's overkill by them, unless you run over 50k health. Remember, the player giving them this ultimate has none to use, and if leap cost 1 ultimate point more, they would only get you with 3. How often do you 1v4 or 5 dks and win? If they were stealthed, again it's a troll overkill. Cryptcannon could be removed and you get the same result.
Once people see the telegraph of ulti flowing to allies, it becomes a focus just like a healer for damage. I really see no problem with crytpcannon, of course I have user bias. I also never feel bad if they took more than 2 ultimates to kill just me.
Obviously I wasn't going to win a 1v4 or 5 versus 4 DKs and a Warden with a 38k werewolf, but the rate at which ulti can be gained and the fact the ultimate hits as an AOE means we've just created Necro DC bomber 2.0 wherein one or a few players mindlessly destroys entire zergs of players and resets remarkably fast to the point they can do it again.
To be clear, these people aren't some honorable "defending the keep against the enemy horde" folks. They're hanging out in towers to try to drag as many people into a chokepoint as they can before unleashing hell on them. In my case they came out to greet me as I was apparently the first to respond to the resource flipping bait.
It's just not a design that's conducive to enjoyable gameplay outside of the people taking advantage of the problem sets. There's next to no counterplay and until they attack they can literally just sit defensively until they're ready to 1 tap you.
I think your problem is tower trolls. I went in a duo with a friend and actually got such a group one by one by having singular focus and constant heavy pressure. Saying there is no counterplay is wrong, when cryptcannon actually enabled us to get kills.
We used knowledge, skill, and coordination to win outnumbered. It was so nostalgic!
FantasticFreddie wrote: »Forums: complain about tank meta
Forums: complain about ballgroups
Zos: here is a mythic item that is disproportionately better in smaller groups or even a pair, that allows smaller groups to do lots of damage and counter both ball groups and the tank meta
Forums: OMG NERF IT
FantasticFreddie wrote: »Forums: complain about tank meta
Forums: complain about ballgroups
Zos: here is a mythic item that is disproportionately better in smaller groups or even a pair, that allows smaller groups to do lots of damage and counter both ball groups and the tank meta
Forums: OMG NERF IT
Necrotech_Master wrote: »FantasticFreddie wrote: »Forums: complain about tank meta
Forums: complain about ballgroups
Zos: here is a mythic item that is disproportionately better in smaller groups or even a pair, that allows smaller groups to do lots of damage and counter both ball groups and the tank meta
Forums: OMG NERF IT
i think this is partially why we have a tank meta
every time something comes out that actually works to kill people (pre-nerf hrothgar for example), people complain, then the item is overnerfed into niche or uselessness (in the case with hrothgar it had a bug fix and an unneeded nerf at the same time making it worthless)
i never actually used hrothgar because i was still collecting it pre-nerf and due to the bug fix + the nerf reducing its dmg potential by 75% it wasnt worth using