Disclaimer: I am in no way shape or form support RMT.
Crown selling was huge benefit in ESO in my opinion, it was the "legit way" to buy/sell gold + ZoS earned money out of it as people actually had to buy the crowns, while players who lacked the funds benefited from it as they got to have the items they want from the crown stores by paying gold for it.
No Crown was stolen, why limit what we can do with them within the game borders? just make them tradable currency or make people able to sell crown items for Gold, much the same as another MMO who sell Tokens for subscriptions which people can buy with the in game currency.
I get that there where a lot of scams, however ... as many know, you can't stop people from committing illegal actions, and doing this so, will prevent scammers from scamming.
The so called people who bought crowns to sell them, will now buy gold from other and more "illegal" ways that won't benefit the players nor ZoS = everyone losses.
Crowns aren't stolen currency, people can only earn them by legit way of paying ZoS, aka Subscriptions or directly buying them.
What I am saying is, instead of fighting it, use it to everyone advantage and legalize the market.
Doing so will make people more safe, players will get what they want, people who need gold and don't mind paying for it will get it legit way, and above all, ZoS will earn all the profits from it, which means everyone benefit from it as more budget to improve the game and make content better.
I really don't see any worthy downside to this change.
And if you really want to combat inflation, make crown items/gold trades taxable by % of the gold, aka 10% or whatever, will be a really nice way to the gold pool in the game.
Disclaimer: I am in no way shape or form support RMT.
Crown selling was huge benefit in ESO in my opinion, it was the "legit way" to buy/sell gold + ZoS earned money out of it as people actually had to buy the crowns, while players who lacked the funds benefited from it as they got to have the items they want from the crown stores by paying gold for it.
No Crown was stolen, why limit what we can do with them within the game borders? just make them tradable currency or make people able to sell crown items for Gold, much the same as another MMO who sell Tokens for subscriptions which people can buy with the in game currency.
I get that there where a lot of scams, however ... as many know, you can't stop people from committing illegal actions, and doing this so, will prevent scammers from scamming.
The so called people who bought crowns to sell them, will now buy gold from other and more "illegal" ways that won't benefit the players nor ZoS = everyone losses.
Crowns aren't stolen currency, people can only earn them by legit way of paying ZoS, aka Subscriptions or directly buying them.
What I am saying is, instead of fighting it, use it to everyone advantage and legalize the market.
Doing so will make people more safe, players will get what they want, people who need gold and don't mind paying for it will get it legit way, and above all, ZoS will earn all the profits from it, which means everyone benefit from it as more budget to improve the game and make content better.
I really don't see any worthy downside to this change.
And if you really want to combat inflation, make crown items/gold trades taxable by % of the gold, aka 10% or whatever, will be a really nice way to the gold pool in the game.
Your suggestion does nothing to stop fraud from the crown purchasers themselves, i.e. using stolen credit cards and/or initiating chargebacks after they've completed all their trades.
TybaltKaine wrote: »You can solve all of these problems by getting rid of the crown store and making this stuff earnable/purchasable in game with gold.
Then focus on gold sellers (good luck) and get back to making a quality game.
EDIT: Make dungeon DLC's a direct purchase option like Chapters are. Making players jump through the extra hoop of buying Crowns to get DLC is scummy.
TybaltKaine wrote: »You can solve all of these problems by getting rid of the crown store and making this stuff earnable/purchasable in game with gold.
Then focus on gold sellers (good luck) and get back to making a quality game.
EDIT: Make dungeon DLC's a direct purchase option like Chapters are. Making players jump through the extra hoop of buying Crowns to get DLC is scummy.
TybaltKaine wrote: »You can solve all of these problems by getting rid of the crown store and making this stuff earnable/purchasable in game with gold.
Then focus on gold sellers (good luck) and get back to making a quality game.
EDIT: Make dungeon DLC's a direct purchase option like Chapters are. Making players jump through the extra hoop of buying Crowns to get DLC is scummy.
Are you willing to go back to a subscription based game to make this happen?
TybaltKaine wrote: »You can solve all of these problems by getting rid of the crown store and making this stuff earnable/purchasable in game with gold.
Then focus on gold sellers (good luck) and get back to making a quality game.
EDIT: Make dungeon DLC's a direct purchase option like Chapters are. Making players jump through the extra hoop of buying Crowns to get DLC is scummy.
Are you willing to go back to a subscription based game to make this happen?
TybaltKaine wrote: »You can solve all of these problems by getting rid of the crown store and making this stuff earnable/purchasable in game with gold.
Then focus on gold sellers (good luck) and get back to making a quality game.
EDIT: Make dungeon DLC's a direct purchase option like Chapters are. Making players jump through the extra hoop of buying Crowns to get DLC is scummy.
Are you willing to go back to a subscription based game to make this happen?
I would. I have always subbed the MMOs I've played - if i'm having fun, then I'm happy to pay for the fun. When it's not fun, I not only quit paying, I quite the game (and I don't post on forums for games I no longer play....)
I'm still having fun here, and I'm subbing 3 accounts.
TybaltKaine wrote: »You can solve all of these problems by getting rid of the crown store and making this stuff earnable/purchasable in game with gold.
Then focus on gold sellers (good luck) and get back to making a quality game.
EDIT: Make dungeon DLC's a direct purchase option like Chapters are. Making players jump through the extra hoop of buying Crowns to get DLC is scummy.
Are you willing to go back to a subscription based game to make this happen?
I would. I have always subbed the MMOs I've played - if i'm having fun, then I'm happy to pay for the fun. When it's not fun, I not only quit paying, I quit the game (and I don't post on forums for games I no longer play....)
I'm still having fun here, and I'm subbing 3 accounts.
I've been subbing from the beginning on one account and about two years ago started subbing on a 2nd account.
Disclaimer: I am in no way shape or form support RMT.
Crown selling was huge benefit in ESO in my opinion, it was the "legit way" to buy/sell gold + ZoS earned money out of it as people actually had to buy the crowns, while players who lacked the funds benefited from it as they got to have the items they want from the crown stores by paying gold for it.
No Crown was stolen, why limit what we can do with them within the game borders? just make them tradable currency or make people able to sell crown items for Gold, much the same as another MMO who sell Tokens for subscriptions which people can buy with the in game currency.
I get that there where a lot of scams, however ... as many know, you can't stop people from committing illegal actions, and doing this so, will prevent scammers from scamming.
The so called people who bought crowns to sell them, will now buy gold from other and more "illegal" ways that won't benefit the players nor ZoS = everyone losses.
Crowns aren't stolen currency, people can only earn them by legit way of paying ZoS, aka Subscriptions or directly buying them.
What I am saying is, instead of fighting it, use it to everyone advantage and legalize the market.
Doing so will make people more safe, players will get what they want, people who need gold and don't mind paying for it will get it legit way, and above all, ZoS will earn all the profits from it, which means everyone benefit from it as more budget to improve the game and make content better.
I really don't see any worthy downside to this change.
And if you really want to combat inflation, make crown items/gold trades taxable by % of the gold, aka 10% or whatever, will be a really nice way to the gold pool in the game.
Your suggestion does nothing to stop fraud from the crown purchasers themselves, i.e. using stolen credit cards and/or initiating chargebacks after they've completed all their trades.
Disclaimer: I am in no way shape or form support RMT.
Crown selling was huge benefit in ESO in my opinion, it was the "legit way" to buy/sell gold + ZoS earned money out of it as people actually had to buy the crowns, while players who lacked the funds benefited from it as they got to have the items they want from the crown stores by paying gold for it.
No Crown was stolen, why limit what we can do with them within the game borders? just make them tradable currency or make people able to sell crown items for Gold, much the same as another MMO who sell Tokens for subscriptions which people can buy with the in game currency.
I get that there where a lot of scams, however ... as many know, you can't stop people from committing illegal actions, and doing this so, will prevent scammers from scamming.
The so called people who bought crowns to sell them, will now buy gold from other and more "illegal" ways that won't benefit the players nor ZoS = everyone losses.
Crowns aren't stolen currency, people can only earn them by legit way of paying ZoS, aka Subscriptions or directly buying them.
What I am saying is, instead of fighting it, use it to everyone advantage and legalize the market.
Doing so will make people more safe, players will get what they want, people who need gold and don't mind paying for it will get it legit way, and above all, ZoS will earn all the profits from it, which means everyone benefit from it as more budget to improve the game and make content better.
I really don't see any worthy downside to this change.
And if you really want to combat inflation, make crown items/gold trades taxable by % of the gold, aka 10% or whatever, will be a really nice way to the gold pool in the game.
Your suggestion does nothing to stop fraud from the crown purchasers themselves, i.e. using stolen credit cards and/or initiating chargebacks after they've completed all their trades.
TybaltKaine wrote: »You can solve all of these problems by getting rid of the crown store and making this stuff earnable/purchasable in game with gold.
Then focus on gold sellers (good luck) and get back to making a quality game.
EDIT: Make dungeon DLC's a direct purchase option like Chapters are. Making players jump through the extra hoop of buying Crowns to get DLC is scummy.
Are you willing to go back to a subscription based game to make this happen?
Disclaimer: I am in no way shape or form support RMT.
Crown selling was huge benefit in ESO in my opinion, it was the "legit way" to buy/sell gold + ZoS earned money out of it as people actually had to buy the crowns, while players who lacked the funds benefited from it as they got to have the items they want from the crown stores by paying gold for it.
No Crown was stolen, why limit what we can do with them within the game borders? just make them tradable currency or make people able to sell crown items for Gold, much the same as another MMO who sell Tokens for subscriptions which people can buy with the in game currency.
I get that there where a lot of scams, however ... as many know, you can't stop people from committing illegal actions, and doing this so, will prevent scammers from scamming.
The so called people who bought crowns to sell them, will now buy gold from other and more "illegal" ways that won't benefit the players nor ZoS = everyone losses.
Crowns aren't stolen currency, people can only earn them by legit way of paying ZoS, aka Subscriptions or directly buying them.
What I am saying is, instead of fighting it, use it to everyone advantage and legalize the market.
Doing so will make people more safe, players will get what they want, people who need gold and don't mind paying for it will get it legit way, and above all, ZoS will earn all the profits from it, which means everyone benefit from it as more budget to improve the game and make content better.
I really don't see any worthy downside to this change.
And if you really want to combat inflation, make crown items/gold trades taxable by % of the gold, aka 10% or whatever, will be a really nice way to the gold pool in the game.
Your suggestion does nothing to stop fraud from the crown purchasers themselves, i.e. using stolen credit cards and/or initiating chargebacks after they've completed all their trades.
There are 3 issue ZOS has --
Issue 1- Thieves thought: "why would anyone buy 1500 crowns for $15USD when they can buy 5000 crowns worth of GOLD for $15USD on a 3rd party site out of reach from ZoS influence?"
Issue 2- In the US 5500 Crowns cost $39.99 USD, while in other countries 5500 Crowns in that countries currency are sold for less using the exchange rate of the USD, than the USD cost in the US Crown store. So thieves were buying in the less cost countries and selling the Crowns online to players in the US for less than the US Crown store.
Issue 3- Crown purchasers themselves, i.e. using stolen credit cards and/or initiating chargebacks after they've completed all their trades
All of issues are likely why the gold-to-crowncrate exchange was stopped.
Maybe ZOS could go WoW way...? Start selling ESO+ monthly sub tokens that you can buy from crown store - and then if you wish, you can sell the token at an Auction house...? This way crowns traded to in game gold would be 'legal' and balanced. Idk. Not sure if that would be attractive to people or not.
Would that help?