Although I love having new class choices, I'd love to see what the dev team would do with the old classes in ESO. I don't really want to see revamps of the OG classes, but I have a suggestion that would add both a ton of diversity in-game, but also expand on what is already here. Let me explain:
Class Advancement. At level 50, you get to choose an advancement class. This is essentially your class specialty. Let's take templar for example. When this system launches, every class would get one of two choices, so Templar's choices could be "Paladin" or "Priest." You'd get one new skill line based on your choice, and you'd get to advance up to level 60 rather than 50. These last 10 levels would combine with CP, and the current gear system would not change. You'd still have the BiS gear that is Level 50 CP 160, see 50-60 kind of as a prestige system, similar to the original VR system the game launched with, but you get skill points and ability points for these levels. Each level passed 50 would take a while to get.
Here's where this is interesting as well: it would allow the devs to expand further by adding new specialties for each class. Again, take templar. Later after release, they'd not only get Paladin or Priest, but also maybe Hero, or Guardian.
Class Advancement: Beyond 60. Devs can then later add further class advancement. At level 60, you'd get another skill line for your original class advancement. Paladin would now have 2 skill lines, as an example. I think this would cap at 3 new skill lines and level 80, at most. Possibly only 2 skill lines and level 70. The system could release with only the first skill line unlocked in class advancement, and capping at level 60, for this to then be expanded at a later date.
Thoughts?
Interesting. The problem is how levels above 50/CP 160 would gear?
ESO already has the most complicated class build system of the major MMORPGs providing the most choices in customizing a character's build. ESO is the leader in this.
This has also led to major challenges for Zenimax to balance classes, weapons, and combat. We do not need to make this aspect worse.
Even then, the suggestion brings about a more restrictive build than we currently have. It sounds much like SWTOR and its failed class design where one had to choose an advance class.
ESO already has the most complicated class build system of the major MMORPGs providing the most choices in customizing a character's build. ESO is the leader in this.
This has also led to major challenges for Zenimax to balance classes, weapons, and combat. We do not need to make this aspect worse.
Even then, the suggestion brings about a more restrictive build than we currently have. It sounds much like SWTOR and its failed class design where one had to choose an advance class.
Eh, I'm not really exercised about getting gear myself - I'm very happy with the situation here (as opposed to the gear chase in other games); my question was more from the perspective of those who do serious endgame and how they might feel about "extra levels" without "extra gear levels".
And I do remember the huge fuss over Maelstrom weapons....
chessalavakia_ESO wrote: »If you wanted to offer all 7 classes two choices for skill lines, you would need to add 14 skill lines.
Personally, if we were going to get 14 new skill lines I'd prefer to get new classes, new weapon lines, and new faction lines rather than just spending them all on adding additional options for the existing classes.
You'd also run into the issue that how people view the classes varies.
For example, some people like the classes to have strict identities that tie tightly to a theme and others prefer more loose associations. For example, some players Warden's may be entirely focused around Frost and others may barely use the Frost at all/try to ignore it's existence.
Further, you can also hit challenges regarding role. Let's suppose for example I am a healer. If one of the new skill lines you add for my class has a really powerful heal/buff I'm going to feel like I ought to run that line even if the approach isn't how I like to see my character.
ESO doesn't have that many skill slots which can end up putting a damper on build variety especially when people start to min-max.
With some of the classes, you might also end up finding that it might be hard to come up with additional skills that align with the existing theme without looking redundant that are also appealing, balanced, and don't make the classes feel identical.
ESO already has the most complicated class build system of the major MMORPGs providing the most choices in customizing a character's build. ESO is the leader in this.
This has also led to major challenges for Zenimax to balance classes, weapons, and combat. We do not need to make this aspect worse.
Even then, the suggestion brings about a more restrictive build than we currently have. It sounds much like SWTOR and its failed class design where one had to choose an advance class.
Well SWTOR and other games with similar systems, these advanced classes made old skills obsolete. This would just open up more diversity in options, make each character different from another, and expand on what's already in the game rather than adding more classes to the game.
ESO already has the most complicated class build system of the major MMORPGs providing the most choices in customizing a character's build. ESO is the leader in this.
This has also led to major challenges for Zenimax to balance classes, weapons, and combat. We do not need to make this aspect worse.
Even then, the suggestion brings about a more restrictive build than we currently have. It sounds much like SWTOR and its failed class design where one had to choose an advance class.
#1 I'd definitely say it has a ton of OPTIONS, but it's far from complicated per se. Depends on what you're going for - are you chasing the META? There's not a lot of diversity there so that's far from complicated. Outside of that, you get gear, choose your skills and slot some CP. Not too complicated. I think what's more daunting is the amount of content in the game, but making a build at end game? That's one of the most attractive and exciting parts of ESO.
#2 This is not becoming more constrictive, it's adding more skill lines towards which specialization like they sated. I'm pretty curious how you believe more options/available skills equates to more restriction?
#3 Also, by stating the game is overly complicated and then complaining it would be restrictive in its implementation is contradictory. Wouldn't you want it to be more restricted in your mind based on your argument to trivialize the complication that is end-game? Doesn't make a whole lot of sense to me.
Still believe it sounds like an incredible idea - and at the very least, a great foundation to expand upon to further develop classes past what they are now
Heck, it sounds like a fun suggestion but the reality is it will not happen since it requires more work than any possible benefit it could bring to the game. You can quote me on that it will not happen.