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Game needs more graphic setting options

wilykcat
wilykcat
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There are many players in the game that don't mind the current special effects along with some that want improvements and others who don't. There are even some players who can't even stand the special effects in the game too. So here is something that will improve the game and will make everyone happy.

More individual in-game settings and options under the graphics tab (called special effects settings). So players have the option the customize how the game looks on their end without it affecting anyone else.

1. Particle density slider for sparkles and such. Increase and or decrease the amount.

2. Saturation slider to increase and or reduce the boldness of colors
3. Spell animation sliders to increase or decrease the special effects used, quality, brightness, and contrast
4. Enable/disable 3d eye candy effects
5. Brightness slider to dim or increase the amount of light given from various spells, objects, cosmetics, creatures, mounts, etc.
6. Animation quality slider (makes animations more slow, fast, less choppy, more choppy, etc
7. Glow intensity slider which increases and or decrease the amount of glow.

Other settings that are check boxes or toggles

1. Enable/disable harpies and wings that flap
2. Hide all players' pets, companions, harpies ( any creatures with flapping wings) and or players themselves.
3. Enable/disable Flashing lights
44. Shiny textures

All sliders in the new settings will be defaulted in the middle. There will also be check box options.
Edited by wilykcat on August 26, 2023 7:06PM
  • mook-eb16_ESO
    mook-eb16_ESO
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    considering this game can only use 3gb of video memory on dx11 I think there are more pressing issues
  • Throxx
    Throxx
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    Is that a limitation of the game or dx11? I guess it doesn't matter much but I'm curious.
  • Dokolus
    Dokolus
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    Yeah, I'm fine with this list tbh.

    I've been wanting for an option to fine tune the game's saturation, as well as a means to remove player pets/summons from my screen, so I'm not having my fps crippled to the ground due to all the animations.
  • mook-eb16_ESO
    mook-eb16_ESO
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    try reducing ve
    Dokolus wrote: »
    Yeah, I'm fine with this list tbh.

    I've been wanting for an option to fine tune the game's saturation, as well as a means to remove player pets/summons from my screen, so I'm not having my fps crippled to the ground due to all the animations.

    Try reducing view distance and max particles
  • Warhawke_80
    Warhawke_80
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    Frankly I want them to solve the more pressing Technical limitations like no real cloth physics, the limitation on Companion actions, movement physics, model modalities in relation to how things like Horses, and player Characters pretty much look like mannequins....there is so much to do

    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Dokolus
    Dokolus
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    try reducing ve
    Dokolus wrote: »
    Yeah, I'm fine with this list tbh.

    I've been wanting for an option to fine tune the game's saturation, as well as a means to remove player pets/summons from my screen, so I'm not having my fps crippled to the ground due to all the animations.

    Try reducing view distance and max particles

    Done that years ago and neither help for the long-term.
  • Dokolus
    Dokolus
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    Frankly I want them to solve the more pressing Technical limitations like no real cloth physics, the limitation on Companion actions, movement physics, model modalities in relation to how things like Horses, and player Characters pretty much look like mannequins....there is so much to do

    I would like new animations, because when you dodge roll off a cliff or a hill, your character always does this semi t-pose where they stand up completely straight as they fall, and that will never stop looking so janky and out of place for a fall animation (to which you go from that straight pose to a dodge roll animation while hitting flat ground, which also makes no sense visually).
  • emilyhyoyeon
    emilyhyoyeon
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    The only issue I have with this kind of thing is that, for me, my issue isn't really how flashy things are, but rather where/what/how often things are flashy, ie. I'm looking for appropriate use of flashiness, not to just universally tone everything down or up. But what I want could never be done with player controlled options.

    I think this would be useful for most people regardless though.
    IGN @ emilypumpkin
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  • katanagirl1
    katanagirl1
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    More options would be great. I personally vote for hide combat pets and turn off other players bright flashy spells.
    Khajiit Stamblade
    Dark Elf Magsorc
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