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Tri Focus Lightning Staff AOE damage bug

Light100
Light100
Tri Focus passive clearly states that it should deal 100% damage dealt at the end of heavy attack to enemeis in range of initial target, but my tests showed that damage is way lower than it should be. For test I unequipped all items and champion passives and used weak white lightning staff to more clearly show difference in damage, but this bug persist reagardles of any passives or items equipped. I tested it against regular npcs in world and public dungeons and it stays the same, so it's not just target dummies.
Here Tri Focus damage is damge to second target and all heavy attack damage is to first target:
431955u9509b.png
Also included encounter.log file if addon screenshot is untrustworthy :smile:


  • Bashev
    Bashev
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    I guess this is the resistance of the second target. Works as intended.
    Because I can!
  • Light100
    Light100
    Bashev wrote: »
    I guess this is the resistance of the second target. Works as intended.
    No, I specifically not used any items, passives and abilities so that damage would be more "clean" and that includes spell penetration that is identical at both targets and is very low so it shouldn't affect result that much. Besides as I said I tested it on npc in world and public dungeon where npc don't have much resistance and I was able to overcame it easyly and damage still was less than a half of what it should have been.
    Edited by Light100 on August 26, 2023 8:12PM
  • Bashev
    Bashev
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    If you do not have penetration then it means that the final tick will be reduced with 30%. IN your case it is reduced with almost 40% and i guess because the heavy attack takes the channel damage from the ancient knowledge passive and this damage is not added to the splash damage for the tri focus?

    I dont know for any other explanation.
    Because I can!
  • Light100
    Light100
    Bashev wrote: »
    If you do not have penetration then it means that the final tick will be reduced with 30%. IN your case it is reduced with almost 40% and i guess because the heavy attack takes the channel damage from the ancient knowledge passive and this damage is not added to the splash damage for the tri focus?
    Even if damage from passive is not added it's still too low, since my character spell penetration and target resistances is the same so even with 30% reduce of damage due to low penetration it should have same damage or at least reduced for 12% because of passive and not about 40% of final tick when the description states: "Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for 100% of the damage done". And besides before patch damage to nearby target was same as to inital targed and dealt for each tick of the heavy attack so the whole damage to initial target and nearby targets was same and in patch notes devs didn't state that there are some nerf so I think it's a bug.
  • Bashev
    Bashev
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    Light100 wrote: »
    Bashev wrote: »
    If you do not have penetration then it means that the final tick will be reduced with 30%. IN your case it is reduced with almost 40% and i guess because the heavy attack takes the channel damage from the ancient knowledge passive and this damage is not added to the splash damage for the tri focus?
    Even if damage from passive is not added it's still too low, since my character spell penetration and target resistances is the same so even with 30% reduce of damage due to low penetration it should have same damage or at least reduced for 12% because of passive and not about 40% of final tick when the description states: "Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for 100% of the damage done". And besides before patch damage to nearby target was same as to inital targed and dealt for each tick of the heavy attack so the whole damage to initial target and nearby targets was same and in patch notes devs didn't state that there are some nerf so I think it's a bug.

    The damage is reduced second time with the new enemy armor. The final tick is 2k but it is 2k after the armor reduction. Now when it splash it hit another target. The new target has armor too which reduce the damage again.
    Because I can!
  • Light100
    Light100
    Bashev wrote: »
    The damage is reduced second time with the new enemy armor. The final tick is 2k but it is 2k after the armor reduction. Now when it splash it hit another target. The new target has armor too which reduce the damage again.
    Ok I accept my mistake I didn't account for that, and I just tested it again on npcs where I had more than enough penetration and damage is the same as the final tick.
    1so8n03azn9h.png
    But in passive desctription it state that damage should be all 100% of damage dealt and not only of final tick or if I misunderstand it then I think the description should be changed and it would mean serious nerf for lighning staves.
    qpihumywqx29.png

  • acastanza_ESO
    acastanza_ESO
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    Light100 wrote: »
    Bashev wrote: »
    The damage is reduced second time with the new enemy armor. The final tick is 2k but it is 2k after the armor reduction. Now when it splash it hit another target. The new target has armor too which reduce the damage again.
    Ok I accept my mistake I didn't account for that, and I just tested it again on npcs where I had more than enough penetration and damage is the same as the final tick.
    1so8n03azn9h.png
    But in passive desctription it state that damage should be all 100% of damage dealt and not only of final tick or if I misunderstand it then I think the description should be changed and it would mean serious nerf for lighning staves.
    qpihumywqx29.png

    "Fully charged" in the description means that it is only the final tick. This was a change made in U39. As far as I can see from what you shared it is working as intended.
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