Well going by this logic every percentage buff and debuff in this game is multiplicative at some point.
Well going by this logic every percentage buff and debuff in this game is multiplicative at some point.
But for this item it is specific. Because it is the crit replacement. But it is not calculated the same way. In order to reach 16% damage increase you need 30% crit with 53% crit damage. But if you have other buffs that increase your damage then 30% crit with 53% crit damage is better than malacath.