Idk my friend was hitting 3k killers blades on someone with 4k health last night, something about the damage just feels off, idk if something happened with crit damage or if its just our imaginations but looking at cmx last night after we had finished pvp'ing was kinda depressing 😂
Just_Attivi wrote: »as someone who has been back to running a bow build the past week or so, I do actually like that particular change, as Im often dipping in and out of melee/long range and stacked into crit damage. I just hope it actually works as described lol. I am curious how this scales/effects skills. is it an on target effect? Is it a personal buff? 1v1 its easy to understand, but in outnumbered scenarios, I am curious where it does its calculations.
Havent tried it yet, but not having to dead cast Bound arms/Merciless sounds like a quality of life change i can get behind. Ive had a long standing issue with merciless basically just clearing its stacks the moment id get them (there seems to be a small minority of players having this issue, and no solution to it. Yes, i understand how the skill works, 5 star'd on a NB, a few updates back it just stopped working as it should, around the same time I started having weird stamina issues on my Orc NB on DC specifically), so ive been unable to actually use that skill in.... 3 updates? so im hoping this fixes that and lets my NBs come back out to play.
havent done testing, but it sounds like they did way more to siege than they let on, and a lot of siege is... pretty useless now. Still downloading the patch so no clue myself, just what im hearing, but as someone who is generally either is solo vs pop lock EP, or its 2 Bar AD vs 3 EP trying to defend anything, having siege become ineffective against groups of players would be pretty miserable (not talking the elf bane changes, that is a good change imo, just hearing that DoT effects of various siege are not applying anymore nor instantly, which renders most pretty useless) - again, havent tested these myself yet, might be a big something over nothing. this patch is taking ages to download lol
kill 150 instead of 40 is pretty cruddy. in prime time/pvp events, sure 150 is nothing, but in off hours, even reaching kill 40 was usually not a conquest i could finish in a day. 150? ill abandon it every time. did gladiator seals move into crates? is that their goal? lol
New monster sets are strong. in the right scenarios, /really/ strong. thats a whole convo of its own.
Death notifications seem like chat spam. I think that info being applied to cross sword tool tips/keeps lit notifications would be better, as was mentioned in the PTS a lot- and ignored. (ie- keep lights/cross swords- EP/DC/AD large conflict, 10 recent AD deaths, 9000 recent EP deaths, 0 recent DC deaths - something like this would be more valuable imo. most discords im in are already talking about turning off the death notifications)
the rest is mostly decent QOL stuff. im sure ill find things to nitpick once i get in. but also...
"While you can as more than likely this thread will be deleted in 3 minutes by the Authority Against Communicating Displeasure (AACD) for a product we pay. I guess as customers, we can only communicate negatives in non-official places." LOL! love it xD
Idk my friend was hitting 3k killers blades on someone with 4k health last night, something about the damage just feels off, idk if something happened with crit damage or if its just our imaginations but looking at cmx last night after we had finished pvp'ing was kinda depressing 😂
Yeah , that's probably just Undeath.
The kill 150 is too many. In two hours today running in group getting lots of kills only got 119 kills, that's one a minute. Not sure how much faster this quest can be done. So it's a minimum of 2.5 hours to get this quest completed. That's excessive. Any gladiator achievement should be doable in a 2 hour raid group outing.
The kill 150 is too many. In two hours today running in group getting lots of kills only got 119 kills, that's one a minute. Not sure how much faster this quest can be done. So it's a minimum of 2.5 hours to get this quest completed. That's excessive. Any gladiator achievement should be doable in a 2 hour raid group outing.
BetterAtChess wrote: »I'm playing on XBOX so don't have the patch yet. But has anyone tried that healing reduction monster set? Any good?
If it is effective vs. the many healbots in ESO it really will be a good patch for PVP.
Can't say I like the pvp feed in BG - any attempt to text-chat with team-mates is insta-purged with death-kill-spam.
Still don't know if setting yourself to offline is respected by this unrequested 'feature'.
These notifications can be toggled on and off in the Social settings.
Necrotech_Master wrote: »Can't say I like the pvp feed in BG - any attempt to text-chat with team-mates is insta-purged with death-kill-spam.
Still don't know if setting yourself to offline is respected by this unrequested 'feature'.
if you dont like it, turn it off lol
from the patch notes:These notifications can be toggled on and off in the Social settings.
Necrotech_Master wrote: »Can't say I like the pvp feed in BG - any attempt to text-chat with team-mates is insta-purged with death-kill-spam.
Still don't know if setting yourself to offline is respected by this unrequested 'feature'.
if you dont like it, turn it off lol
from the patch notes:These notifications can be toggled on and off in the Social settings.
Yes, I know - it was on by default; I was commenting on its default or active behaviour being less than useful.
But that's not really what I'm concerned about - if I set myself to offline mode does it still post name/id to chat?
Thanks.
Necrotech_Master wrote: »
i kind of think it might be OK to have but i would want to put this death feed into another chat tab, not the main chat tab
Necrotech_Master wrote: »
i kind of think it might be OK to have but i would want to put this death feed into another chat tab, not the main chat tab
That seems like a pretty good idea to make it more usable, if at all. Thanks.