Maintenance for the week of November 18:
[IN PROGRESS] PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST) https://forums.elderscrollsonline.com/en/discussion/668861
I think they come back anyway and have some vague explanation why they came back. Not sure the exact wording without looking it up but they never really answer it properly.
Houses on PC EU (newest first)
68. Aldmeri Mansion (Seabloom Villa) - The luxury home as an Altmer family
67. Dawnwood Village (Gladesong Arboretum) - A village built into a new forest
66. Undaunted Fortress (Mournoth Keep) - The undaunted have moved into these Orcish Towers
65. Wedding at Sea (The Fair Winds) - Have a lovely wedding ceremony at sea and relax in the bridal suite in the Captain's Quarters
64. Alikr Oasis Paradise (Sword-singer's Redoubt) - This grand home was built above a deep well to commemorate their ancestors
63. Azandars Tea House (Kelesan Ruhn) - A tea shop/cafe in the shape of a life-sized teapot
62. Sand Castles (Fogbreak Lighthouse) - A literal life size sand castle
61. Riften Meadery (Old Mistveil Manor) - A new meadery has opened outside Riften
60. Helene's Writing Room (Golden Gryphon Garret) - A small room for Helene to get some quiet writing time
59. Picnic at Pelin (Black Vine Villa) - Based on the lore book Picnic at Pelin (A Horror Story)
58. Almalexias Temple (Forsaken Stronghold) - A Dunmer Tower with a shrine to the three
57. Pirate New Life For Me (Highhallow Hold) - A pirate tavern where they gift you loot
56. Woodvine Cathedral (Agony's Ascent) - A living cathedral thriving in the Deadlands
55. Dark Elf Town House (Quondam Indorilia) - A small and cosy town house on the edge of Mournhold
54. The Secret Tower (Exorcised Coven Cottage) - A hidden mage tower in the swamps on the Hag Fen
53. Knight Club (Frostvault Chasm) - A disco in a dwarven mineshaft
52. Dwemer Cave City (The Erstwhile Sanctuary) - A lost dwarven city has been found deep underground
51. Alinor Gryphon Aerie (Colossal Aldmeri Grotto) - A place where gryphons are trained
50. The Charred Towers (Doomchar Plateau) - Deadlands themed fortress with two towers and custom furniture
49. Argonian Sea Town (Tel Galen) - An Argonian sea port
48. Daedric Princess Tower (Seaveil Spire) - An underwater tower dedicated to the Daedric Prince Meridia
47. Fargrave Observatory (Ossa Accentium) - An observatory in the portal realm of Fargrave
46. Hundings Beach House (Hundings Palatial Hall) - Beach house and hottub
45. Crystal Gardens (Snugpod) - Enchanted Gardens with crystalline trees
44. Dawnlight Health Spa (Princely Dawnlight Palace) - Our spa waters are revitalising and ready to heal your aching body
43. Mountainside Retreat (Pariah's Pinnacle) - An orc mountainside hall with an amazing view
42. Volcanic Vile Villa (Kushalit Sanctuary) - A private hollowed out volcano for all your mad alchemist needs
41. Arenthian Water Temple (Strident Springs Demesne) - A relaxing water temple outside Arenthia
40. Woodland Cottage (Ald Velothi Harbor House) - A house in a tree, but not a treehouse
39. Winter Snow Meadhall (Enchanted Snow Globe Home) - A winter meadhall has opened to get everyone in the festive mood
38. Fire and Ice Hotel (Elinhir Private Arena) - An new hotel has opened with an ice bar and a lava room
37. City of Princes (Pantherfang Chapel) - Citadese is under attack from a dragon invasion. Prince Tarvia is leading the escape through the sewers.
36. Dark Brotherhood Home (Stay-Moist Mansion) - A Dark Brotherhood Sanctuary found beneath an Argonian village
35. Volkihar Courtyard (Velothi Reverie) - A castle courtyard modelled on the famous Volkihar Castle in Skyrim
34. Rada's Summer Getaway (Potentate's Retreat) - A Redguard mansion with a dark vampiric secret in the basement
33. Cascadia Wine N Dine (Sweetwater Cascades) - Vineyard and meadery with two restaurants and a chapel
32. Walled Kitchen Garden (Amaya Lake Lodge) - Fresh produce and cut flowers for sale. Hot food served in a family restaurant.
31. Luckycat Summerhouse (Lucky Cat Landing) - A khajiiti villa with spa and dining
30. Helene's Boutique (Water's Edge) - The famous dressmaker has opened a new dress shop in town
29. Alinor Garden Party (Mathiisen Manor) - A party in the flower gardens of a Altmer noble's manor
28. Markarth Bath House (Stone Eagle Aerie) - A relaxing spa and bath house with an arts and craft centre
27. Treeboat house (The Gorinir Estate) - No one know how an imperial ship ended up in the treetops
26. Varlaisvea College (Varlaisvea Ayleid Ruins) - An ancient library has been discovered deep inside an Ayleid ruin
25. City on the Moon (The Orbservatory Prior) - Moonbase with housing and an inn under the stars
24. Lakemire Water Gardens (Lakemire Xanmeer Manor) - Relaxing hanging gardens and a fish restaurant beneath the Xanmeer
23. Hircine's Hunt Club (Hunters Glade) - A relaxing villa for werewolves to feast in the ever refilling hunting grounds
22. Lost Dwarven Kingdom (Shalidor’s Shrouded Realm) - A lost Dwemer king's palace has been found in a mage's pocket realm
21. Replaced with 54. The Secret Tower
20. Topal Fishing Resort (Grand Topal Hideaway) - A resort in the middle of a fishing lake on a private island
19. Castleton Manor (Alinor Crest Townhouse) - The home of Lord Castleton and his daughter Sonja
18. Cave of BBQ N Ribs (Earthtear Cavern) - A secret rocky dome, hosts a BBQ and ribs restaurant
17. Who Lived in a Shoe (The Ample Domicile) - There was an old reach witch who lived in a shoe
16. Dwemer Party Tower (Hall of the Lunar Champion - Lion's Cradle) - A dwarven flying tower repurposed for parties
15. A Taste of Alinor (Sleek Creek House) - A small piece of Alinor beside a creek
14. Lava Submarine Base (Bastion Sanguinaris) - An evil vampire alchemy lab, accessible only via a lava submarine
13. Spirit-tree Library (Wraithhome) - A library built atop an ancient forest within an ancient Daedric ruin
12. Golden Beach Palace (Thieves' Oasis) - A dwarven inspired Redguard beach resort
11. Mad Scientists House (Cyrodilic Jungle House) - Workshop and garage with an experimental De-lore-ean
10. Big Toy House (Antiquarian's Alpine Gallery) - Two life sized doll's houses and a inn beneath the stairs
9. Icy Falls Inn (Forgemaster Falls) - Two Nord lodges on a lake, serving mead and fresh fish
8. Blue-ice Palace (Stillwaters Retreat) - Solitude, but on a frozen lake
7. Mushroom Manor (Coldharbour Surreal Estate) - Dunmer house built from giant mushrooms
6. Vampire Academy with wine bar (Daggerfall Overlook) - Come for the nibbles; stay for eternity
5. Three Pillows War (Grymharth's Woe) - Re-enact the three banners war with pillow forts and floof balls
4. Treefern House (Moon-sugar meadow) - Giant treefern treehouse
3. Artaeum Theatre (Grand Psijic Manor) - Tiered Balcony
2. Imperial Bridal Suite (Linchal Grand Manor) - Wedding venue with bridal suite extension
1. Dragonguard Penthouse (Jode's Embrace) - 3 Extra floors, with indoor conservatory and top floor gym
i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them
I really wish they would change that quest so that you either don't get to chose or if they do give you a choice the Prophet does a switcheroo so that it's always him. just makes the most sense for the Prophet to be the sacrificial lamb anyway.
Would be awesome if there were some Psijic shenanigans involved too. I mean, they like to muck around with time. Akatosh nonsense, Meridia soul frisbee (great line btw @Mik195 ) or even "An Elder Scroll made me do it".
Tybalt Kaine Khajiit Nightblade Aldmeri Dominion
PC/NA
Guildmaster- Lucky Raven
Knight of Marrow - Blackfeather Academy
Adepti- The Witches Goblet
"Nightblade healer huh? How does that work?"
"I drain the blood of our enemies and fire it into you. It's a lot less messy than it sounds, and yeah I'm basically a Vampire without the whole AGH FIRE BAD"
OP could you change the thread heading because it contains a spoiler for the main quest? New players won't be aware.
As to the question, unfortunately they come back. I'd have sacrificed them both if I could. Can't stand them(!). Still, they have slightly more interesting personalities in the chapters. Emphasis on "slightly": following them around is still like watching paint dry.
They return with the explanation basically boiling down to a massive shrug by either character when asked about it.
It was one of the most terrible writing decisions in this game in my opinion because it devalued a very important decision made by the player up to that point. I'm still not even sure WHY they brought those characters back except for the "sense of familiarity" they mentioned which doesn't even make any sense either when any NPC could have filled their shoes for the story.
After further review we have decided to move this thread to a category we think is more appropriate for this topic, as it deals with a result of questing.
Guys, it's not bad writing, it's not bad anything.
Your character is literally blessed by Meridia's Light (the shard at The Harborage) as a favour for defeating Molag Bal.
The shard doesn't just teleport you to another alliance's zone, it quite literally gives The Vestige the power to percieve time in a way that does NOT abide by Akatosh's rules, as time for Meridia is "relative".
In other words, you as the player are not percieving time in a linear manner and every time you travel to a different zone, you're traveling in time. This means you can come across people that have died in the past in irl time but ingame they're still alive at X zone/questline.