Seraphayel wrote: »This thing will never get restored unfortunately. Breaking it down made sense for the storyline, but I absolutely hate its demolished state. It was such a cool vista in the distance and now it's this mess.
It's not something that can be done overnight in a medieval fantasy world. Same thing applies to the Vastyr Cathedral, Tower of the Wolf (in Solitude) and Vivec City.
I'm glad I read a forum post about this some weeks back, because I am not going to do the High Isle questline if I have to stare at this view every time I'm in Gonfalon Bay.
Until they add an epilogue quest about repairing the statue, I have no intention of getting far enough in the main questline where it's destroyed.
cyclonus11 wrote: »I would like to be able to go back and fix things as well. Too many things are left broken.
LET US RETAKE BLEAKROCK ISLE!!
OgrimTitan wrote: »Statue of Bendu Olo destruction was so far one of the most shocking deaths in the pretty big game. 3 cute little islands in the boundless ocean guarded by a rising giant had a cozy feel about it. It made High Isle quite iconic in it's look - quite an achievement.
Destroying it was kind of a shooting yourself in a leg in terms of worldbuilding
The story or a narrative of the Legacy of the Bretons won't really be diminished by statue's restoration, what should be the main concern here. It's not that relevant to a plot.
How I see it: on the Legacy of the Bretons anniversary event we can hire the craft-mages, mage-artisans and stone carvers to restore a statue. Plain and simple, but already more impactful and memorable than a typical anniversary event.
Carcamongus wrote: »A few years ago there was an event in which the more dragons people killed, the more money ZOS would donate to a cat-related charity (up to a limit). Devs could set up something similar involving volcanic vents, with the bonus that the statue gets repaired a bit everytime a milestone is reached.