I don't know if this should be common sense for others or for the Staff, maybe
@ZOS_Bill could comment on their choice more but lets face it, the Necromancer is supposed to be the Conjuration Class & the Sorceror should be the AOE/DPS class.
The whole concept of a Necromancer is it summons skeletons, summons the dead & conjure Dremora entities, A Sorceror is meant to be the main damage & aoe class, it should be summoning high damaging spells, take concepts from Dragon's Dogma for example, it casts spells such as calling them meteors, aoe wirlwind drawing in enemies into one area while having high dps etc.
https://dragonsdogma.fandom.com/wiki/High_Bolidehttps://dragonsdogma.wiki.fextralife.com/High+Maelstrom
I think they should rework the sorceror to have high damaging spells, aoe spells and rework the necromancer to be a support class, summoning skeletons & dremoras, a new spell that auto summons a temp skeleton from a fallen enemy, summons the exact same enemy that was defeated to power it to rise up, while keeping its healing ability atleast, I'd happily trade blastbones for a temporary enemy that breaks up once combat is done.
For sorceror, a new spell could be similar to the one ability in Control that creates a shield made of concrete:
https://control.fandom.com/wiki/Shield
And lastly, for the Necromancer, can we get this one spell that would make players more willing to play it and actually make it a viable class?
https://elderscrolls.fandom.com/wiki/Conjure_Dremora_Lord
Edited by ZOS_Icy on August 14, 2023 4:49PM