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https://forums.elderscrollsonline.com/en/discussion/683901

[Feedback] Rewards of the worthy

Bashev
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They should contain a guaranteed transmutes container for the first open bag per character not per account.

What is the logic to get a reward per character for a random dungeon and not get transmutes per character from the PvP? This way devs really show that PvE is way more important for them than PvP and try to make the queue for the normal dungeons shorter.
Because I can!
  • gvgisdi
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    Rewards for the worthy should contain siege equipment.
  • virtus753
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    Bashev wrote: »
    They should contain a guaranteed transmutes container for the first open bag per character not per account.

    What is the logic to get a reward per character for a random dungeon and not get transmutes per character from the PvP? This way devs really show that PvE is way more important for them than PvP and try to make the queue for the normal dungeons shorter.

    That actually used to be the case when Rewards for the Worthy first began to drop geodes. Then ZOS changed it to account. I don’t know that enough has changed for them to change their mind.

    They didn’t explain their decision when they made it, to the best of my recollection. Perhaps they felt PvPers were making too many crystals too fast, or perhaps they didn’t like that you could earn a lot of the Rewards for the Worthy on one character and then open one each on other characters for the guaranteed geode. With random normals, each different character has to do the dungeon to get the reward. The game currently doesn’t track who earned which Rewards for the Worthy coffer, and that would need to be implemented to make it like random dungeons, where each character earns its own coffer(s).
  • ItsNotLiving
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    I wish rewards for the worthy had ANYTHING that encourages people to go in to PvP.
  • Number_51
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    virtus753 wrote: »
    Bashev wrote: »
    They should contain a guaranteed transmutes container for the first open bag per character not per account.

    What is the logic to get a reward per character for a random dungeon and not get transmutes per character from the PvP? This way devs really show that PvE is way more important for them than PvP and try to make the queue for the normal dungeons shorter.

    That actually used to be the case when Rewards for the Worthy first began to drop geodes. Then ZOS changed it to account. I don’t know that enough has changed for them to change their mind.

    They didn’t explain their decision when they made it, to the best of my recollection. Perhaps they felt PvPers were making too many crystals too fast, or perhaps they didn’t like that you could earn a lot of the Rewards for the Worthy on one character and then open one each on other characters for the guaranteed geode. With random normals, each different character has to do the dungeon to get the reward. The game currently doesn’t track who earned which Rewards for the Worthy coffer, and that would need to be implemented to make it like random dungeons, where each character earns its own coffer(s).

    I believe it was because the email itself can be opened on any character (not just the one who earned it). So you could go earn 18 (20 now) RotW, open one on each character and get 18 guaranteed geodes (90-180 transmutes for a few hours of PVP).
    Edited by Number_51 on August 11, 2023 6:53PM
  • Auldwulfe
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    It's not just the random transmutes.....
    It would be VERY helpful, if the RNG had something.... ANYTHING..... other than Mara's Balm belts and rings.
    Last month, I got 47 belts, 39 rings, both for Mara's.... and 6 other pieces, 4 sets of Peryite shoes..... and 2 Snake in the Stars Restoration Staves....Trust me, I have those... and almost all of them are the same traits.... I didn't even get variety with the traits -- I have yet, in 18 months, to complete a single set, outside of pieces I have bought in the towns......

    Please, ZOS, put more than 6 items on the RNG list to draw from?

    Auldwulfe
  • Jaraal
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    gvgisdi wrote: »
    Rewards for the worthy should contain siege equipment.

    Not until the full health sieges stack.
  • Jaraal
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    I wish rewards for the worthy had ANYTHING that encourages people to go in to PvP.

    But you can, on rare occasions, receive a full soul gem! Surely that's why PvEers go to Cyrodiil? Isn't it?
  • Snaggel
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    My reward from these boxes is having to sort my inventory from junk.
  • ArchangelIsraphel
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    Agreed. Even though I'm still drowning in transmutes from MYM, I still feel that this should be a thing for players who don't get to spend tons of time doing MYM or who would rather not PVE for transmutes. I do both, but lets reward PVP a bit more, please. Especially since many of us PVP on multiple classes, and need transmutes to switch things up when ZOS makes big changes.

    Rewards for the Worthy just don't feel...well, rewarding as they are.

    And for the love of Mara, let us bank some transmute geodes or stack them like fish. Please.
    Jaraal wrote: »
    gvgisdi wrote: »
    Rewards for the worthy should contain siege equipment.

    Not until the full health sieges stack.

    This^ At the very least, let us stack them to 10 if not more. Or provide us with a siege bag =_=; This is part of the whole inventory management when it comes to PVP and rewards for the worthy. On a good day a pvp player can rake in hundreds of these boxes (especially during Whitestrakes Mayhem) and when you're hauling around your gear and siege, the lackluster rewards in the boxes become an inconvenience quickly.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Bashev
    Bashev
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    Number_51 wrote: »
    virtus753 wrote: »
    Bashev wrote: »
    They should contain a guaranteed transmutes container for the first open bag per character not per account.

    What is the logic to get a reward per character for a random dungeon and not get transmutes per character from the PvP? This way devs really show that PvE is way more important for them than PvP and try to make the queue for the normal dungeons shorter.

    That actually used to be the case when Rewards for the Worthy first began to drop geodes. Then ZOS changed it to account. I don’t know that enough has changed for them to change their mind.

    They didn’t explain their decision when they made it, to the best of my recollection. Perhaps they felt PvPers were making too many crystals too fast, or perhaps they didn’t like that you could earn a lot of the Rewards for the Worthy on one character and then open one each on other characters for the guaranteed geode. With random normals, each different character has to do the dungeon to get the reward. The game currently doesn’t track who earned which Rewards for the Worthy coffer, and that would need to be implemented to make it like random dungeons, where each character earns its own coffer(s).

    I believe it was because the email itself can be opened on any character (not just the one who earned it). So you could go earn 18 (20 now) RotW, open one on each character and get 18 guaranteed geodes (90-180 transmutes for a few hours of PVP).

    But I can do that with fake tanking too for the same amount of time.

    The problem is that I will do it with something that I will not enjoy and I will also potentially ruin the fun for the others (99% of the time I am fine as a fake tank).
    Because I can!
  • notyuu
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    I wish rewards for the worthy had ANYTHING that encourages people to go in to PvP.

    It already does, from a PvE standpoint the main allure of RFTW is the fist-full of crystals you get from the first one of the day per account

    As a result of the above what usually happens is players hop into BGs for 1-3 matches, get their first RFTW and then move on to doing something else in game, as OP suggested making the crystals per character would mean the people hang around doing PvP for a bit longer, with any luck some of them might hang around long enough to overcome the massive learning curve of suffering that is getting into PvP, at which point they might actually play it on the regular
  • Bashev
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    I dont want to force players to PvP. This is not my idea. I want the same amount of transmutes as the PvE players.

    Now if ZoS wants to promote some content it is up to them. It is clear that they did that to improve the queue times in dungeons which is nice. But please ZoS throw some bone to PvP players too, we are talking about a resource that is bound and cannot be bought.
    Because I can!
  • Turtle_Bot
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    You can currently get up to 50 times the transmutes for doing daily random dungeons than doing PvP. It's actually absurd the difference in rewards given, especially since rewards for the worthy don't guarantee a geode beyond the first time per account each day and that geode only guarantees the minimum of 4 transmutes with an 80%+ bias towards the 4 over the maximum possible of 25.
    1 single run of FG1 on 1 character is currently 2.5 times the daily transmutes from the rewards for the worthy geodes a good 80% of the time and you can do that dungeon once on each character instead of per once per account. It's often faster to do that dungeon too than it is to PvP, since unless you get really lucky to leech a defense tick as soon as you log in, a BG takes 10-15 mins and cyro can take up to 30 mins or longer depending how active it is compared to FG1 that takes barely 5 mins.

    If they're going to lock PvP transmutes to 1 guaranteed geode per account per day, then make the first geode guaranteed to give the max amount of transmutes and start weighting the non-guaranteed geodes to favor the 5 and 10 transmutes much more than current bias for the minimum 4 transmutes.
  • CameraBeardThePirate
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    gvgisdi wrote: »
    Rewards for the worthy should contain siege equipment.

    Oh God no... RotW already clog your inventory, I'd rather they didn't also drop unstackable siege.
    Edited by CameraBeardThePirate on August 15, 2023 2:03PM
  • CameraBeardThePirate
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    notyuu wrote: »
    I wish rewards for the worthy had ANYTHING that encourages people to go in to PvP.

    It already does, from a PvE standpoint the main allure of RFTW is the fist-full of crystals you get from the first one of the day per account

    As a result of the above what usually happens is players hop into BGs for 1-3 matches, get their first RFTW and then move on to doing something else in game, as OP suggested making the crystals per character would mean the people hang around doing PvP for a bit longer, with any luck some of them might hang around long enough to overcome the massive learning curve of suffering that is getting into PvP, at which point they might actually play it on the regular

    Fistful.... meaning usually 5? Half that you would get for doing a random normal dungeon? Wow what a great incentive!
  • ApoAlaia
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    Jaraal wrote: »
    gvgisdi wrote: »
    Rewards for the worthy should contain siege equipment.

    Not until the full health sieges stack.

    Well wouldn't that be a swell QoL improvement for Q4...
  • CameraBeardThePirate
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    ApoAlaia wrote: »
    Jaraal wrote: »
    gvgisdi wrote: »
    Rewards for the worthy should contain siege equipment.

    Not until the full health sieges stack.

    Well wouldn't that be a swell QoL improvement for Q4...

    They should totally implement this in some sort of... "quality of life" update. I'm sure a bug fix/quality of life update would be full of great changes and be well-received by everyone!
  • zaria
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    Jaraal wrote: »
    gvgisdi wrote: »
    Rewards for the worthy should contain siege equipment.

    Not until the full health sieges stack.
    Agree, else siege would be even more of an problem for inventory and bank than now.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
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    Turtle_Bot wrote: »
    You can currently get up to 50 times the transmutes for doing daily random dungeons than doing PvP. It's actually absurd the difference in rewards given, especially since rewards for the worthy don't guarantee a geode beyond the first time per account each day and that geode only guarantees the minimum of 4 transmutes with an 80%+ bias towards the 4 over the maximum possible of 25.
    1 single run of FG1 on 1 character is currently 2.5 times the daily transmutes from the rewards for the worthy geodes a good 80% of the time and you can do that dungeon once on each character instead of per once per account. It's often faster to do that dungeon too than it is to PvP, since unless you get really lucky to leech a defense tick as soon as you log in, a BG takes 10-15 mins and cyro can take up to 30 mins or longer depending how active it is compared to FG1 that takes barely 5 mins.

    If they're going to lock PvP transmutes to 1 guaranteed geode per account per day, then make the first geode guaranteed to give the max amount of transmutes and start weighting the non-guaranteed geodes to favor the 5 and 10 transmutes much more than current bias for the minimum 4 transmutes.
    Now you are not guarantee an very fast dungeon except on an low level alt or having one in group.
    But I agree that RND is faster way to grind transmutes than Cyrodil even if all RotW gave an the transmute crystal, exception might be night capping.

    I think this limit dates back then transmutes was harder to get and the cap was much lower.
    Now the main benefit of Cyrodil is the 50 crystal geodes who is nice to collect on an bank alt as an emergency dump for transmutes.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • notyuu
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    notyuu wrote: »
    I wish rewards for the worthy had ANYTHING that encourages people to go in to PvP.

    It already does, from a PvE standpoint the main allure of RFTW is the fist-full of crystals you get from the first one of the day per account

    As a result of the above what usually happens is players hop into BGs for 1-3 matches, get their first RFTW and then move on to doing something else in game, as OP suggested making the crystals per character would mean the people hang around doing PvP for a bit longer, with any luck some of them might hang around long enough to overcome the massive learning curve of suffering that is getting into PvP, at which point they might actually play it on the regular

    Fistful.... meaning usually 5? Half that you would get for doing a random normal dungeon? Wow what a great incentive!

    It's also the same amount you get for doing a HM pledge, the weekly trial and vet arenas, however unlike those sources the geode from RFTW has a range, meaning it can give you up to 25, sure it's not common for it to happen but it's at least a source with a chance at being great
  • Wuduwasa13
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    The meagre 210 gold also needs to be increased in like with inflation & cost of living these days. Should be 1000 gold a bag.
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