The issues have been resolved, and the ESO Store and Account System are now available. Thank you for your patience!
The issue is resolved, and the North American and European megaservers are now available. Thank you for your patience!
What my imagination of the game was back when first purchased all those years ago, what was yours?
I, no doubt like many others, initially assumed this game would be very similar to my experience with the mainline Singleplayer titles. An expansive world, complicated combat, completely time consuming to get anything done. Basically an MMO Skyrim, that's been said a lot here. I did quickly learn that wasn't going to be the case, but from time to time I've always imagined what I would've liked this game to have been, things that would never be, and obviously, things that wouldn't sit well with the majority of us. Things such as;
- More focused, but larger Zones. ESO spans the entire continent (and then some). This has introduced a horrible scaling issue that makes the overall world feel much smaller, more claustrophobic, even if the zones themselves seem big, they encompass VAST regions on the world map. Regions that in-game, take you less than ten minutes to traverse on a Mount. The same regions that, realistically, should take much, much longer to travel across. I believe that's one of the game's biggest follies. Giving the players the chance to explore every corner of Tamriel, but at the cost of making Tamriel feel like a Theme Park.
- The Alliance War robbed us of an entire Empire of exploration and Quest potential. Yes, I understand there needed to be a PvP aspect to the game, that's half of what an MMO is, but making it a War setting and using almost the entirety of the Cyrodiil province as the arena gave us simply a giant map without much of anything of note within other than the bare bones needed to satisfy the PvP mode. All of the cities are barely "Towns" with a set of fetch Quests, the terrain wasn't given much of any attention, because the goal was to give players space to fight, not explore. Bravil isn't even accessible, and the Great Forest doesn't exist to the level of it's namesake. Bruma is reused Nord assets without it's own identity. The Jerall Mountains are just a barrier of raised snowy terrain. You get it.
- Hot Take: Wayshrines shouldn't have been a thing. I do appreciate Fast Travel, don't get that wrong. I used it ample times in Skyrim, however for ESO, I imagined ways of making the game world feel bigger, and one way was making it take more effort to travel to new lands. Players Hubs would be ACTUAL Hubs, where you spent chunks of your play time within, and traveling to a new Hub would take a little planning, provisioning, exploration etc. Journeys from Windhelm to Riften would be a trek. Leaving Daggerfall for Shornhelm would take time. Imagine if the boat from Skywatch to Haven actually had a countdown timer simulating the voyage, requiring advance planning, where you could initiate the voyage and log off, and when you log back on in a couple hours you'd have arrived in Grahtwood. Making travel times take longer would indirectly create more localized communities, regions where players that stuck around would become familiar faces. A Citizenry would develop, new faces would be welcomed because the locals would recognize they took the time to journey there, and people leaving for other Zones would be wished bountiful travels. Achievements related to exploring the world would be worth and respected a LOT more.
- Zones resemble Disney Land, not a World. Pick any Zone, and there will be something within 10 steps of something else. You can't walk a minute without stumble into a pack of Mobs or a Quest Area. I expected the World to be vast wilderness, swathes of "nothing" before coming across a densely detailed Quest area. My hopes for the Alik'r Desert, for example, were images of an actual Desert. Expansive sand dunes that had to be crossed to reach the next City. Perhaps a vast Dwemer Ruin Quest area where the entrance is this tiny Lift just barely poking out of the sand without nothing else around, easily missed if too tunnel visioned.
Here's a good representation of what I mean, captured when I got out of bounds in Elsweyr.
- Magic doesn't require a Staff to use. One of my greatest woes, carried over from TES:V. In Elder Scrolls, Magic is just, THERE. Almost anyone in this world is capable of conjuring Fire from their bare hand, but for gameplay purposes, any kind of meaningful ability concerning Magic requires using a physical Staff. For Lore purposes, yes, Staves exist, they're used to help channel Magicka and can be enchanted with specific Spells, but that doesn't remove the fact that Magic can be cast with your hands alone, and this is seen countless times in-game. Even after all these years, with the introduction of new Skill Lines and Classes, the concept of Unarmed Magicka remains untouched, probably ignored on purpose, considering being able to perform proper Damage output without equipping a Weapon goes against how the game was built.
With how many years this game is going on now, what's your retrospection? What were your assumptions and hopes walking into ESO for the first time, and what are your wishes of how things had possibly been instead?
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