I'm returning to ESO practically fully after 1.5 years (My old PC wasn't quite powerful enough to run ESO smoothly, built a new one last week which is). And I need some help. My current main is an Altmer Magicka Templar. Now back in the day when I was playing it was said magicka goes light armor + staff. But today I found out that the new "Meta" so to speak, is dual-wield with greatsword in the back. Apparently nowadays the skills damage is scaled according to the highest stat (Magicka, Health, Stamina), yet Spell Damage also matters for Magicka skills? Furthermore, apparently medium and light armor now makes little to no difference for DPS, though heavy armor is still for tanks? But what I don't get is that now people are using Stamina based weapons, because those heavy attacks only give back stamina if I'm not mistaken. And they use them even in Magicka builds which is weird to me, and here's why.
Looking at a templar magicka DPS guide from Skinny Cheeks, someone who had been recommended to me, they use a lot of skills that require stamina despite it being a magicka focused build; why? I didn't see a way to keep magicka up, and there seem to be MANY skills pressed during the rotation. Sure there is food, but I can't imagine that being enough to keep the magicka up.
So; Why is dual-wield so popular? Why are the skills stamina focused, even on a magicka build? And where is the magicka upkeep?
Then, I need some build advice. Now that I've discovered this. So I have 2 characters right now. My main, Altmer Templar, who basically does everything and will have (mostly) everything; Crafting recipes, Skills, Quests done, Dungeons, etc. And my Breton Vampire Necromancer who is... More of a roleplay-ish character I suppose? I never planned for her to be viabale in PvP or dungeons really. Anyway, I don't know where to take my Templar now.
Currently I am running a Flame Staff on the front bar with; 1) Puncturing Sweep for 1.7k Damage 2) Reflective Light 3) Breath of Light 4) Unstable Wall of Elements 5) Whatever needs leveling (For now that's Solar Flare until I can morph it into Solar Barrage) and R) Solar Prison.
My backbar is empty as I JUST unlocked it and I can't decide what to do with it. Originally back when I made her first the plan was having long range on the front and close range in the back. Though apparently, long-timed buffs and debuffs are better in the back, so that remains a question of what weapon? Probably one that gives buffs/debuffs I'd imagine.
The original plan would look as follows (Side note: I am writing this according to some old pics and notes I found I made a year or so back so the spells probs work a bit different than they did then);
Front: Fire Staff; 1) Reflective Light 2) U-Wall of Elements 3) Degeneration 4) Call of Vigor 5) Elemental Susceptibility R) Ice Coment (Tho I'd probs replace that with Shooting Star now)
Back: Greatsword; 1) Brawler (Tho probs replaced with PS now) 2) Solar Barrage 3) Executioner 4) Rally 5) Channeled Focus R) Solar Prison.
Probably not the best, but that was what I was planning at that time. And honestly? I'm still playing with that in mind right now, and so far I'm doing pretty well. I managed to clear delves, public dungeons, even manage to beat 100-80k enemies by running around a lot, even held out at a world boss thanks to my heals (And other people also attacking it but falling in the process), though I did have trouble with my magicka because my spear is such a spammable and I don't know when to light and heavy attack.
So yeah, any advice is appreciated. Here's a bit on my playstyle to help;
I am a DPS, not a tank nor healer. I'm too disoriented to pull all enemies to me, and not attentive enough to see who needs healing while also healing myself. I am not planning on PvP as of right now, maybe in the future. But for now I just want to enjoy the stories, see the sights, maybe backstab some NPC's. So I will primarly do PvE on this character for now. This will include public dungeons, delves, and dungeon finder dungeons. Got to get those sets after all. Also scrying for mythics, I'll be doing that a lot too. I'm basically always solo as I don't really play with others, so I do need to be able to take on groups of enemies without dying. Think perhaps, 5 enemies at a time? Got surrounded a lot on Banished Cells, wasn't until the 1st boss I realized this was a group dungeon... I attack and move a lot, I can block pretty accurately when needed, though I still have trouble when enemies back up and do the "red block", I never can get there in time. Though due my playstyle and me spamming abilities, I also never know when to light and/or heavy attack, though I assume that's after each ability? So like, 5x stab, light attack, Call of vigor, stab, etc. As example, though that still leaves the heavy attack question. I think that covers it? Let me know if I missed something.
As a last add-on, if there's any suggestions for builds for my Vampire Character or Assassin, also welcome. My Vampire character I really love to focus on and use the vampire and necromancer aspect instead of being a vampire and having like 0 or 1 vampire skills, or 1 or 2 necromancer skills (This includes both front and backbar) like I see most builds do oddly enough. For assassin, one that can sneak up behind enemies invisible is always nice, to kill them with the blade of woe with the DB DLC and then get away, and then the other to kill non-human mobs fast.
I do apologize for the lengthy post, and if it sounds very noob-ish. But I never particulary watched guides back in the day, and with this new system, my knowledge I had has become useless and I don't want to arrive at level 50 CP20 or so, and die to everything due poor choices. On one hand, glad to see the system hasn't become too dumbed down, on the other... Still really wish "builds" were easier to make and you could do what you want instead of having to follow a META to have a surviving chance, but I suppose that's with most MMO's.