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What happened to TESO?

eternalshockcable
eternalshockcable
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Over the years we have seen a decline in competitive development within TESO.
I would like to hear your thoughts on what happened and how it could be a better experience.
Dear Community/Followers,

I want to address recent concerns regarding allegations of inappropriate direct messages and supposed cheating. First and foremost, I want to clarify that I do not admit to any wrongdoing. However, I understand that my actions may have been perceived in a way that caused concern.

As many of you know, I am a disabled veteran who served in Iraq, and I am permanently and totally mentally disabled. My PTSD, which was formally diagnosed in 2013 after being reclassified in the DSM-5, has affected me in ways that are difficult to fully explain. While this is not an excuse, it has, at times, clouded my judgment and impacted my behavior. This condition is something I have lived with for a long time, and it is a daily challenge.

As an influencer, streamer, and game reviewer with over 300 reviews, 800 followers on Twitch, and 1,600 followers on TikTok, I understand the responsibility that comes with my platform. Our role as influencers is to set a positive example, and I want to make it clear that I do not condone actions that go against the Terms of Service (TOS) or End User License Agreements (EULA) of any platform or community. Even though societal norms have evolved, and what was once deemed acceptable behavior in the past is no longer appropriate, I am committed to adapting and ensuring that my actions reflect the values we strive for today.

I want to go forward with a commitment to better representing the disabled members of our community. I recognize that I may never fully "fit in" or be "normal," but I am dedicated to improving and learning from these experiences. It is crucial that we have more flexibility and better support services for disabled veterans like myself, so we can remain active members of our communities without being unfairly limited by our disabilities. These services would help ensure that we can make better decisions and avoid situations like this in the future.

Thank you for your understanding, and I am grateful for the continued support of this community as I work to become a better version of myself.

Sincerely,
theshockcable
  • LunaFlora
    LunaFlora
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    the game is still here. what decline?
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • TaSheen
    TaSheen
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    I'm perfectly happy with the game as it has been for the last 6 years. I don't play anything else, other than Oblvion and Skyrim.
    Edited by TaSheen on August 9, 2023 9:06PM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Necrotech_Master
    Necrotech_Master
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    games doing good to me, been playing for almost 9.5 years now lol

    no, the game is not dying, and it is one of the best and most competitive mmos out there compared to other ones
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • PrimeSeptim
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    TaSheen wrote: »
    I'm perfectly happy with the game as it has been for the last 6 years. I don't play anything else, other than Oblvion and Skyrim.

    You're missing out on so many great games! Might I suggest Fallout, Dragon Age, Mass Effect, BioShock, Bully, Deus Ex, Dishonored, Half Life, L.A. Noire, Vampire: The Masquerade - Bloodlines... The list goes on. ;)
  • Carlos93
    Carlos93
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    TaSheen wrote: »
    I'm perfectly happy with the game as it has been for the last 6 years. I don't play anything else, other than Oblvion and Skyrim.

    Where and in which game can you find Martin Septim?
  • Carlos93
    Carlos93
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    Cannot search the internet.
  • TaSheen
    TaSheen
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    TaSheen wrote: »
    I'm perfectly happy with the game as it has been for the last 6 years. I don't play anything else, other than Oblvion and Skyrim.

    You're missing out on so many great games! Might I suggest Fallout, Dragon Age, Mass Effect, BioShock, Bully, Deus Ex, Dishonored, Half Life, L.A. Noire, Vampire: The Masquerade - Bloodlines... The list goes on. ;)

    I don't play anything but TES. It's my game home, has been since Arena released in 1994. I branched out to WoW and Rift briefly, but they couldn't hold a dim candle to Elder Scrolls. None of those you listed sound like fun to me.... I did play a bit of ME 1, in developing a Drell character for a friend's roleplay forum, but i'm not interested in apace oriented games or post-apocolypse games or - well, anything other than Elder Scrolls. Which includes ESO even though it's a MMO.

    But I'll still be playing ESO if TES VI ever releases. If I'm still able to play games by then.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • BahometZ
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    Where to begin? ESO is being hard carried by the art department and encounter department for a while. If you want to buy something pretty in the crown store you're in luck, if you want gruelling combat mechanics you get that too, with a big side serve of bugs tho. Every other aspect has been getting worse and worse. ESO is yesterday's MMO, we're all still playing but the glory days are over, we in Rome and it's 450AD.
    Pact Magplar - Max CP (NA XB)
  • Finedaible
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    The only reason I stuck around this long is because of the Elder Scrolls IP and my desire to see it thrive. I suspect this is primarily why it continues to survive today.

    However, while general consensus about ESO has been positive, I think there is canyon-sized room for improvement in many areas of the game. From a personal perspective it feels like there has been a lot of wasted potential over the years and I believe ESO could have been so much greater than it is now. It seems rather odd too when you realize just how much money is poured into gamble crate cosmetics, advertisement targeting new players, and the ludicrously expensive equipment and sets during reveal events, while the studio continues to lose talented employees and struggles to acquire adequate hardware.

    I have a few speculations as to why things are the way they are now but I probably wouldn't be allowed to share those ideas here.
  • Elsonso
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    Over the years we have seen a decline in competitive development within TESO.
    I would like to hear your thoughts on what happened and how it could be a better experience.

    If they do have Competitive Development, I hope they do it live. I'd like to see Wheeler and Finn pair off. :smile:
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • ArchMikem
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    What does "Competitive Development" even mean?
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Sarannah
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    This game isn't competitive in any way, both in-game for the players or versus other MMO's. This game is the best MMO there is, it just doesn't have the highest playercount.

    And I do not think the glory days for ESO are over, I think with some tweaks the game could grow to be bigger than any other MMO on the market. The too buttonsmashy combat system/skill gap and broken MMO features(speedrunners/fake roles/no LFR/etc) are keeping this game down in my opinion.

    But we have no say in anything, ZOS has to make the hard choices.
  • Elsonso
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    ArchMikem wrote: »
    What does "Competitive Development" even mean?

    I figure two definitions... one is keeping up with what the other games do. Features from Game A need to be in ESO, or Game A does it better so ESO should do it that way, too. Ultimately, I see this as a compliment to ESO more than anything else. People who follow Flavor-Of-The-Month are not going to stick with any game for long, and they are probably never going to find a game that has All-The-Things. That people ask in here is a good sign.

    The other definition is just keeping up with technology by doing the latest cool thing, or at least getting rid of the old uncool things. ZOS isn't super aggressive about this, but they have done this. Most recently in Update 39. The biggest thing that I don't think they have done is move past all of the limitations that were caused by DX9. They have dropped support for DX9 but that does not mean they have moved past all of the design limits imposed by it.

    I am not sure that either of those indicate "decline" on the part of ESO though.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Anumaril
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    Carlos93 wrote: »
    Where and in which game can you find Martin Septim?

    Martin is found in The Elder Scrolls IV: Oblivion ;)
  • Sikon
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    The game has high potential and could be much greater than it is. All the features ESO has are top tier MMO aspects.
    Like:
    1. full toned dialogues even in different languagers by professional voice actors
    2. every box/chest/shelv is lootable
    3. nearly every house you can enter
    4. a complete justice system, where you can rob or kill nearly any NPC in the game
    5. a good designed 3 fraction pvp system, imperial city/sewers and battlegrounds (the idea/concept is excellent)
    6. several PVE trials with different difficulties and high end gamemechanics where other MMOS can dream of
    7. one of the best individual housing systems a MMO can have

    There are a lot more interesting stuff and you can even go full into roleplaying in tamriel. So this list could go on but this are the core aspects of an excellent MMO. ESO has already implement game features other MMOS just dream of.

    So what is the problem ESO has?

    1. The real problem ESO has is not all the excellent content and concepts in the game. You can literally do everything you want, but it becomes very repetetive.
    Once you cleared a Zone you know, in the next Zone I have the 3 Anchors, 2 public dungeons, 5-6 delves again to do... its everytime the same.

    2. There is also everytime a significant class unbalance in PvP which makes the game not competetive anymore. Even in PvE the meta is set by few classes, there is no class variety. Of course sometimes the meta changes and other classes coming on the top but it was never the case that you can "play the class you want" in endgame.

    3. Last but not least the most significant problem. The often coming up massive bugs, set changes, combat changes and especially desyncs which happen in the game.
    Every patch you have massive impacts/adaptions on the gameplay because a set bugs or gets completely changed, the server has some issues, boss mechanics bugging or the pvp is totally crashed, lags and attacks desync often.

    If you have these massive problems in the gameplay you cannot do a competetive playstyle and improve in the game as a competetive player because the game is unreliable gameplaywise!

    That's the biggest problem ESO has. Make the game smooth, fix bugs and especially fix server performance and desyncs.
    The game has to run fluend and to stay on a core gameplay style which is not changing every patch to be competetive.
    Then it can also reach the WoW Throne and maybe also doing official Arena/Battleground Tournaments and live World first Trial Clearruns by Guilds.

    If you check the "Twitch" stream charts.. the game is watched on prime days with drops mostly by max. 7000 viewers. Average 1000-1500 viewers a day. This is real bad and it seems like it's not a game you want to "watch".

    But it should be totally different because all the aspects in a game are real good and also interesting to watch.
    Ofc if you only stream your crafting dailies and pledges people get bored.
    So streamers could make the game much more interesting by showing the more competetive site of the game by showing new player guides of trials, dungeons or pvp.
    But if you try to show competetive PvP and PvE and the game desyncs or bugs you out everytime, even good streamers loose interest in playing it.

    So ZOS need to work alot on this and improve the performance for a fluent gamplay.
    "Both light and shadow can be deadly, though only one chases the other.""Eyes open and walk with the shadows."
  • JTorus
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    ArchMikem wrote: »
    What does "Competitive Development" even mean?

    I would refer you to the team over at Larian Studios. Oh hey, there's a few familiar faces there, neat.

    "but that's not in the TES franchise"

    True, let's take a peek at then at the TES Renewal Project, Skyblivion, Skywind. (Volunteer, fan created stuff, I might add, incredible effort)

    but those aren't MMO's!

    Good point! How about Intrepid Studios then, Oh hey look, familiar faces over there too.

    Long ago There were people at ZOS who had that competitive passion. They're with other studios now.

    Complacence is what remains.
  • CameraBeardThePirate
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    Sikon wrote: »
    2. There is also everytime a significant class unbalance in PvP which makes the game not competetive anymore. Even in PvE the meta is set by few classes, there is no class variety. Of course sometimes the meta changes and other classes coming on the top but it was never the case that you can "play the class you want" in endgame.

    Just to address this, as someone who's sunk thousands of hours into PvP:

    I wouldn't say the classes are significantly unbalanced - don't get me wrong, DK, Warden, and NBs are the clear kings of the current patch. Despite that, the classes are probably the most balanced they've been with each other ever.

    The real problem, imo, is a demonstrative lack of game/meta/balance knowledge when ZOS makes changes to PvP. They're constantly adding meta breaking sets (and then leaving them as is despite 80%+ use rates), constantly making changes that completely shake up a class' toolkit for no reason, and when a class needs a buff, they almost always seem to misunderstand why that class needs a buff and how it needs a buff.

    Most recently, take Necromancer - easily the worst class right now, yet it's been buffed for two patches straight. The problem is that the buffs they gave it have little to no impact on the things that actually hinder Necromancer.

    On top of all those balancing troubles, PvP is simply neglected. It's received no new content in 4 ish years outside of OP proc sets.
    Edited by CameraBeardThePirate on August 10, 2023 12:26PM
  • CameraBeardThePirate
    CameraBeardThePirate
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    TaSheen wrote: »
    I'm perfectly happy with the game as it has been for the last 6 years. I don't play anything else, other than Oblvion and Skyrim.

    You're missing out on so many great games! Might I suggest Fallout, Dragon Age, Mass Effect, BioShock, Bully, Deus Ex, Dishonored, Half Life, L.A. Noire, Vampire: The Masquerade - Bloodlines... The list goes on. ;)

    +1 for VTMB. Any TES fans that haven't played this gem are seriously missing out. It's a wonderfully charming RPG with some of the best atmosphere out of any game I've played. It also has a certain Oblivion-esque charm to its NPCs and dialogue; the game isn't afraid to be silly and serious at the same time.

    Just be sure to play it with the unofficial patch.
    Edited by CameraBeardThePirate on August 10, 2023 12:12PM
  • Sikon
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    yes, @CameraBeardThePirate that's what I tried to mention above in point (3). The unbalance is not that much a problem for me even if it is existing.
    The even bigger problem is the constant changes to meta and fundamental gameplay every patch in addition with huge bugs coming into the game.
    You cannot play the game smooth (or even get login issues/login queues and cannot even play at all).
    I think the game has technically seen a very bad performance, you stay longer than 3 hours online and it starts desyncing alot.

    The hit feedback becomes bad and also feels not fluent anylonger... you need to relog/reload ui and stuff like that permanently and this seems just to be a bad coding or game engine at all.

    This really need to be prioritised in bugfixes. Then old and new players will stay into the game and you also get these competetive players who want to push Score Rankings and play the game to it's limits.
    "Both light and shadow can be deadly, though only one chases the other.""Eyes open and walk with the shadows."
  • Jaimeh
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    Sikon wrote: »
    The game has high potential and could be much greater than it is. All the features ESO has are top tier MMO aspects.
    Like:
    1. full toned dialogues even in different languagers by professional voice actors
    2. every box/chest/shelv is lootable
    3. nearly every house you can enter
    4. a complete justice system, where you can rob or kill nearly any NPC in the game
    5. a good designed 3 fraction pvp system, imperial city/sewers and battlegrounds (the idea/concept is excellent)
    6. several PVE trials with different difficulties and high end gamemechanics where other MMOS can dream of
    7. one of the best individual housing systems a MMO can have

    2. There is also everytime a significant class unbalance in PvP which makes the game not competetive anymore. Even in PvE the meta is set by few classes, there is no class variety. Of course sometimes the meta changes and other classes coming on the top but it was never the case that you can "play the class you want" in endgame.

    3. Last but not least the most significant problem. The often coming up massive bugs, set changes, combat changes and especially desyncs which happen in the game.
    Every patch you have massive impacts/adaptions on the gameplay because a set bugs or gets completely changed, the server has some issues, boss mechanics bugging or the pvp is totally crashed, lags and attacks desync often.

    That's the biggest problem ESO has. Make the game smooth, fix bugs and especially fix server performance and desyncs.
    The game has to run fluend and to stay on a core gameplay style which is not changing every patch to be competetive.
    Then it can also reach the WoW Throne and maybe also doing official Arena/Battleground Tournaments and live World first Trial Clearruns by Guilds.

    I agree with all these points. The game is excellent in terms of content and combat, but lacks in certain departments, mainly bug fixing, Q&A, and monetization (and I'd also add public relations with the player base), which have impacted the game very negatively over the years.

    For instance, ZOS has been extremely complacent with their bug/code fixing, to the point where key combat features were left broken for months (like the block bug). These longstanding and game-breaking bugs are (along with the ever-declining performance) one of the top reasons players have left the game and moved on, or have lost their enthusiasm to play as much as they did. And to add insult to injury, even when players have very clearly demonstrated bugs and broken features on the PTS and have dutifully reported them with full details, they still somehow make their way to the live server, meaning that ZOS doesn't have the resources to deal with them on time before release. Hence we are stuck with them, sometimes indefinitely.

    Then, they obliterated everything unique and fun a given class had to offer, because they can't balance PvP and PvE together, so competitive play has lost meaning since there's considerable over-performing of a couple of classes over others. This has made things very boring, and combined with the repetitiveness of content structure and format don't lend themselves to much excitement.

    Moreover, monetization in the game has become highly predatory, with layers upon layers of currency being introduced over the years, obscuring real value, and the alternative ways, like seals (and now gifting) are being nerfed or have issues. There used to be really good rewards that could be earned in game, skins and personalities, from relatively accessible ways like the dungeon challenger achievements, and before crates we had polymorphs sold in the store for as little as 1.2k crowns. Nowadays everything nice-looking is delegated to crates and the cost has skyrocketed, and this doesn't event take account of the RNG element. Not to mention that a lot of these overpriced items are loaded with texture or other issues, for eg., hairstyles looking broken on certain races, hats removing hair, costume clipping, animations being wonky and so on. They rarely revisit and fix these, so customer satisfaction is really low. The Q&A in ESO is seriously lacking.

    Finally, communication is downright awful, not just when something breaks and the forum is on fire but there's no response from the devs, but also in the way they generally interact with the community, it seems like an antagonistic relationship, often with really tasteless comments and remarks, which is mind-boggling because I don't think there's any other community that cares about the game the way ESO players do.

    TL;DR: I think the game can be become even better, but it's being managed badly by a crew that has been likely decreasing, and also obviously not putting the same love and effort (probably because despite the problems, revenue stream is still going strong, which is a precarious position in the long-term, imo, but the prevailing view sadly seems to be milking it while it lasts).
  • PrimeSeptim
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    TaSheen wrote: »
    I'm perfectly happy with the game as it has been for the last 6 years. I don't play anything else, other than Oblvion and Skyrim.

    You're missing out on so many great games! Might I suggest Fallout, Dragon Age, Mass Effect, BioShock, Bully, Deus Ex, Dishonored, Half Life, L.A. Noire, Vampire: The Masquerade - Bloodlines... The list goes on. ;)

    +1 for VTMB. Any TES fans that haven't played this gem are seriously missing out. It's a wonderfully charming RPG with some of the best atmosphere out of any game I've played. It also has a certain Oblivion-esque charm to its NPCs and dialogue; the game isn't afraid to be silly and serious at the same time.

    Just be sure to play it with the unofficial patch.

    It's a vibe! So much dialogue and different clans of vampires with each one having unique dialogue. Much replay value. Jiggle physics! VV. ;)

    The only downside I think is that you can't sit (I guess Morrowind was much the same though) but the dancing was something else!

    I played with the basic patch. If I ever replay I'm thinking I'll go for the clan quest mod.
  • Carlos93
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    The Elder Scrolls Online is a great game.

    But, it has many shortcomings.
    A good MMORPG has the quality of reaching all types of players on the market.

    These are the points that, in my humble opinion, would make it have many more players:
    • Fix bugs that PVE maps have in the game and improve them.

      Maps should be a place where players want to be, not a map to complete and move on to another task.
    • Do competition events on weekends in the Imperial City.

      For example.

      A 100 player ranking event.

      The Imperial City districts are emptied of Daedras and players fight free-for-all until only 3 participants remain.

      The doors to access the white and gold tower found in the districts are opened before the surviving players.

      These 3 participants fight in front of the ruby ​​palace gate until only 1 participant remains.

      This player will face off alone against Mannimarco in a very strong and challenging build.

      Rewards will be distributed among the participants in the event.
    • Separate PVE maps from PVP maps in Tamriel and make them separate maps.
    • Add new PVPs modes that adapt to all types of players.
    • Offer new types of PVE content to players.

      For example.

      That players can have business in the game (have their own sawmill and do export missions), play as a bard (through a minigame, players can compose custom music and play it next to a fountain in some city), etc.
    • Let the cities be independent maps of urban areas to explore.

      Bigger cities with more services and features for players.
    • That the stories of the chapters are epic, emotional, dark and adult.

      Cutscenes help players empathize with the characters in the stories.
    • More content that can be earned for free in the game.
    • Release a big chapter every 4 years.

      A map (without main quests and stories) of zones, dungeons, bug fixes and some new feature are released annually.
    Edited by Carlos93 on August 10, 2023 4:44PM
  • SaffronCitrusflower
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    Over the years we have seen a decline in competitive development within TESO.
    I would like to hear your thoughts on what happened and how it could be a better experience.

    The focus is on the crown store and not on combat now. And as far as PvP goes they've scaled back their investment considerably, resulting in a super low pop cap and groups limited to only 12 players.

    Edited by SaffronCitrusflower on August 10, 2023 4:51PM
  • barney2525
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    Sikon wrote: »
    The game has high potential and could be much greater than it is. All the features ESO has are top tier MMO aspects. < snipped>.

    Good Grief what bunch of Nit Pickers. You have a great game, many many many people are online all hours of the day and night. The game appeals to a wide variety of play styles. There are a wide variety of options for the player to decide if they want to get involved in a specific aspect, or not.

    Exactly how many times in the last 6 -7 years have they had to, as Archeage puts it, merge servers (oooo can't say that, gotta say 'server evolution' ) or open new servers to do a Fresh Start of the same game ?

    Ah.... that would be None. Why? Because there is no shortage of players, because the product is just that Good.

    Why do people have to insist that They know best, and the game will never reach it's " potential ", unless Their view and vision is applied.

    Why can't people just enjoy a good game and move on ?

    :#
  • CameraBeardThePirate
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    barney2525 wrote: »
    Sikon wrote: »
    The game has high potential and could be much greater than it is. All the features ESO has are top tier MMO aspects. < snipped>.

    Good Grief what bunch of Nit Pickers. You have a great game, many many many people are online all hours of the day and night. The game appeals to a wide variety of play styles. There are a wide variety of options for the player to decide if they want to get involved in a specific aspect, or not.

    Exactly how many times in the last 6 -7 years have they had to, as Archeage puts it, merge servers (oooo can't say that, gotta say 'server evolution' ) or open new servers to do a Fresh Start of the same game ?

    Ah.... that would be None. Why? Because there is no shortage of players, because the product is just that Good.

    Why do people have to insist that They know best, and the game will never reach it's " potential ", unless Their view and vision is applied.

    Why can't people just enjoy a good game and move on ?

    :#

    It's a great game for casuals. There's a reason endgame communities have been hemorrhaging players for about a year now. The game might not be losing population because of the amount of new players constantly coming in, but the player retention (especially in the endgame community) is not good.
    Edited by CameraBeardThePirate on August 10, 2023 5:59PM
  • SandandStars
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    Too much monetization and not enough creativity in the direction of the game over the past few years.
  • MajorDavood
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    barney2525 wrote: »
    Sikon wrote: »
    The game has high potential and could be much greater than it is. All the features ESO has are top tier MMO aspects. < snipped>.

    (snip)

    Exactly how many times in the last 6 -7 years have they had to, as Archeage puts it, merge servers (oooo can't say that, gotta say 'server evolution' ) or open new servers to do a Fresh Start of the same game ?

    Ah.... that would be None. Why? Because there is no shortage of players, because the product is just that Good.

    (snip)

    Thumbs up for mentioning Archeage. That game had so much darn potential then went completely off the rails. A darn shame.
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