While we know little about this dungeon at the moment, other than it will be an instance for two, and will draw upon all the bosses in the game, it does seem to offer an opportunity to remove transmute crystal rewards from random normal dungeons.
We could get them from this dungeon instead. The further you go in, the more crystals you acquire in total. . I'm assuming there will be a chest to open before you advance into the next level of dungeon, and those could provide transmute crystals.
That will leave random normals for the people they were designed for: people who need a levelling boost. No need to queue for hours because you are a DPS. No need to get left behind because you are an actual beginner and want to follow the story. No need for endless threads on the forums about fake tanks, fake healers and fake DPS.
You can run this dungeon with as many toons as you have, as fast as you want, ignoring every chest and heavy sack if you want. In theory it should be possible to get at least ten crystals per run depending on skill. I'm sure it can be arranged.
Edited by ZOS_Icy on August 13, 2023 6:26PM Favourite NPC: Wine-For-All
Mostly PC-EU , with a lonely little guy on NA.