I enjoy the group content and being part of a team but this game feels like it's mainly designed for theory crafters that can squeeze the tiniest last drop of damage out of a magic hat.
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Devs are out of touch as to how the average player doesn't theory craft or min max. We are all just left to follow cookie cutter builds and doing precisely what the theory crafters tell us we must do to get that 100k dps.
For us mere mortals or rather average, try hards that never really get too far in the vet trials department, this game hands our butts to us on a daily basis.
Devs are out of touch as to how the average player doesnt theiry craft or min max.
So for some of us rookies the dream of endgame vet or hardmode trials are out of reach.
disintegr8 wrote: »Completing vet trials is really only a 'want', as opposed to a 'need', and if the 'want' is strong enough, you'll make the effort to get the most out of your build/s to accomplish them.
After 3 years away from the game I have a lot of new trials and dungeons I have never done on vet. Many of them I'll probably never do but with high ping and slow reflexes, I can accept that. I also couldn't stand to spend hours at a dummy, perfecting rotations to get 'good' DPS.
I enjoy the group content and being part of a team but this game feels like it's mainly designed for theory crafters that can squeeze the tiniest last drop pf damage out of a a magic hat.
For us mere mortals or rather average, try hards that never really get too far in the vet trials department, this game hands our butts to us on a daily basis.
Why is a game such hard work.? A challenge is good but not when you dont understand how the whole min max theory crafting works.
I feel like the d
Devs are out of touch as to how the average player doesnt theiry craft or min max. We are all just left to follow cookie cutter builds and doing precisely what the t b eiry crafters tell us we must do to get that 100k dps.
So for some of us rookies the dream of endgame vet or hardmode trials are out of reach.
For us mere mortals or rather average, try hards that never really get too far in the vet trials department, this game hands our butts to us on a daily basis.
Devs are out of touch as to how the average player doesnt theiry craft or min max.
So for some of us rookies the dream of endgame vet or hardmode trials are out of reach.
One could just make the argument that normal Trials are for "average" players and can be completed without a lot of min-maxing or theory crafting, while veteran Trials are for "end-gamers" and will require deeper knowledge of the game mechanics.
It would be nice if things were explained better in-game though, instead of having to rely on outside sources that can be outdated or sometimes give conflicting advice.
I enjoy the group content and being part of a team but this game feels like it's mainly designed for theory crafters that can squeeze the tiniest last drop pf damage out of a a magic hat.
For us mere mortals or rather average, try hards that never really get too far in the vet trials department, this game hands our butts to us on a daily basis.
Why is a game such hard work.? A challenge is good but not when you dont understand how the whole min max theory crafting works.
I feel like the d
Devs are out of touch as to how the average player doesnt theiry craft or min max. We are all just left to follow cookie cutter builds and doing precisely what the t b eiry crafters tell us we must do to get that 100k dps.
So for some of us rookies the dream of endgame vet or hardmode trials are out of reach.
You dont have to understand the mechanics of a Ferrari to be able to drive one.
You do have to understand the mechanics of HM Vet trials to be able to do them.
If your group does an average of 30k on dummies you can do near all the content in the game. Even vet hard mode. You will need to pay attention to all the mechanics. The higher numbers are desired by groups wanting to burn past mechanics instead of dealing with them.
You will need higher DPS for trifectas and/or getting on leader boards but you don't need anywhere near 100K DPS to complete any content.
20K will get you through most content if the group knows the mechanics and responds correctly to those mechanics.
Unfortunately the hard part often can be finding a group willing to work towards finishing trials without requiring super builds.
If your group does an average of 30k on dummies you can do near all the content in the game. Even vet hard mode. You will need to pay attention to all the mechanics. The higher numbers are desired by groups wanting to burn past mechanics instead of dealing with them.
You will need higher DPS for trifectas and/or getting on leader boards but you don't need anywhere near 100K DPS to complete any content.
20K will get you through most content if the group knows the mechanics and responds correctly to those mechanics.
Unfortunately the hard part often can be finding a group willing to work towards finishing trials without requiring super builds.
This mentality is exactly why tanks and good supports are rare. The better of a tank you become, you less you want to run with people who have no desire to improve or contribute equally to the group, and you get the opportunity to run with actually good players and never look back.
I enjoy the group content and being part of a team but this game feels like it's mainly designed for theory crafters that can squeeze the tiniest last drop pf damage out of a a magic hat.
For us mere mortals or rather average, try hards that never really get too far in the vet trials department, this game hands our butts to us on a daily basis.
Why is a game such hard work.? A challenge is good but not when you dont understand how the whole min max theory crafting works.
If your group does an average of 30k on dummies you can do near all the content in the game. Even vet hard mode. You will need to pay attention to all the mechanics. The higher numbers are desired by groups wanting to burn past mechanics instead of dealing with them.
You will need higher DPS for trifectas and/or getting on leader boards but you don't need anywhere near 100K DPS to complete any content.
20K will get you through most content if the group knows the mechanics and responds correctly to those mechanics.
Unfortunately the hard part often can be finding a group willing to work towards finishing trials without requiring super builds.
This mentality is exactly why tanks and good supports are rare. The better of a tank you become, you less you want to run with people who have no desire to improve or contribute equally to the group, and you get the opportunity to run with actually good players and never look back.
Where did I say there was no desire to improve or contribute to the group? I correctly pointed out if you understand the mechanics a group average of 30K among the DPS will let you finish vet hard mode content. Higher DPS lets a group skip mechanics. Where players run into problems is when they see a video of a group that can skip mechanics then mistakenly think that is the way to run the trial. They see a guide that says "just burn through this phase" and don't know what to do when their group can't just burn through that phase.
If they know the mechanics and react appropriately to those mechanics nobody in the group needs over 30K DPS. They simply don't. The group doesn't even need top tier tanks and healers to finish hard mode. Sure it makes the run smoother and quicker but a super group isn't required to finish hard mode trials. Understand the mechanics and average players can and do finish hard mode content.
And some of us don't consider taking the time to run with players not pulling 80K damage as looking back. We see it as an opportunity to help others finish hard content. Always running with a group that just burns through to the end with no problems gets boring and old.