Necromancer needs an overhaul. It's such a clunky class and it's too similar to Warden. The other classes just need some reworks.
I'm not sure. Every time something gets tweaked/"overhauled" there's stuff just goes wrong, never gets fixed....
In some areas yes.. mostly for graphics like ability/spell animations, colors, textures, lighting, and other 3d special effects. To make them look more realistic and unique.
For example the Warden is a Mess. Almost none of the branching trees work with each other and the Identity of the class is left up to question of what it is? Is the Warden a Ice mage? Druid? Beast master? It literally has no identity.
For example the Warden is a Mess. Almost none of the branching trees work with each other and the Identity of the class is left up to question of what it is? Is the Warden a Ice mage? Druid? Beast master? It literally has no identity.
You... literally just listed the Warden's identity. It's an ice-mage / druid. There's nothing disparate or odd about that. Tanky as you'd expect from an ice-themed class in a videogame, plenty of healing as you'd expect from a nature-themed class.
And yeah, Sorcerer is Lightning/Daedric magic. Nothing weird about that combination either. Both are fairly difficult magical techniques in the TES universe.
For example the Warden is a Mess. Almost none of the branching trees work with each other and the Identity of the class is left up to question of what it is? Is the Warden a Ice mage? Druid? Beast master? It literally has no identity.
You... literally just listed the Warden's identity. It's an ice-mage / druid. There's nothing disparate or odd about that. Tanky as you'd expect from an ice-themed class in a videogame, plenty of healing as you'd expect from a nature-themed class.
And yeah, Sorcerer is Lightning/Daedric magic. Nothing weird about that combination either. Both are fairly difficult magical techniques in the TES universe.
Uh. My wardens are NOT "ice mages". I've never enjoyed ice as a magic user in any game. My wardens are either 2 hand or DW stam users - and not very druid-like. I do have a few magdens, but they're just not much fun to play.
CameraBeardThePirate wrote: »For example the Warden is a Mess. Almost none of the branching trees work with each other and the Identity of the class is left up to question of what it is? Is the Warden a Ice mage? Druid? Beast master? It literally has no identity.
You... literally just listed the Warden's identity. It's an ice-mage / druid. There's nothing disparate or odd about that. Tanky as you'd expect from an ice-themed class in a videogame, plenty of healing as you'd expect from a nature-themed class.
And yeah, Sorcerer is Lightning/Daedric magic. Nothing weird about that combination either. Both are fairly difficult magical techniques in the TES universe.
Uh. My wardens are NOT "ice mages". I've never enjoyed ice as a magic user in any game. My wardens are either 2 hand or DW stam users - and not very druid-like. I do have a few magdens, but they're just not much fun to play.
Just because you're running dual wield or 2h doesn't mean you aren't playing a frost druid class... Your buffs and abilities are still frost/nature abilities.
Armor? Frost
Stun? Frost
Ultimate? Frost
Bird? Nature
Bear ulti? Nature
Netch? Nature
Beetles? Nature
Fetcherflies? Nature
Wings? Nature
Spores? Nature
All of those abilities would, could, or should be used on a stamina class still. Might not be a mage but still certainly a frost skinned druid.
I see nothing wrong with a few brightly colored 3-d looking spells. Here is the spell/ability animations that Guild Wars 2 has for example. This is one of the mesmer class abilities: several abilities can be cast at the same time without cool-downs. Also there is a lot of detail with in the spell design and lots of colors, even some iridescence.
Note: Screenshot taken in March 2022.
Its not like a constant quick flashing effects like strobe lights. It has some colors, glow, sparkles, and 3d effects. There are graphics settings that can tone down the spell effects like particles, lighting, glow, and animation quality (if bright colors/effects are bothersome)
In my opinion I do agree that ESO needs better quality spell/ability animations and graphics as part of the class overhaul.
KlauthWarthog wrote: »Necromancers do not need an overhaul, they need to be redesigned from scratch.
Warden is a druid, and it makes sense... At least, two skill lines make sense. Beasts and plants are definitely druid-like. Ice on the other hand does not make sense with the theme of the class. You could argue that Winter is a time where plants and beasts disappear, and therefore the class is based on seasons. But then where are the other seasons? Really, ice should be separated into a new class or even just a new weapon skill line, but that would ruin half of what people like about Warden DPS. It's kinda stuck, and though I agree it should have a change, it might end up alienating a lot of people like the Templar change did.
I find it bizarre that people try to defend the Warden.
It consists of the following:
- Ice Magic
- Vvardenfell animals
- Mushrooms
- A scarce few trees / vines
- A random bear
What is this? It's not a TES druid. It's not a wyrd sister, not a Reach shaman, not a Telvanni mycomancer or an Ashlander shaman or somesuch. Not a spinner, not a full on elementalist, not... anything really. It's just a weird hodgepodge of unconnected themes, despite Tamriel having such a wide range of possible nature-themed casters, but none of them fit.
CameraBeardThePirate wrote: »I find it bizarre that people try to defend the Warden.
It consists of the following:
- Ice Magic
- Vvardenfell animals
- Mushrooms
- A scarce few trees / vines
- A random bear
What is this? It's not a TES druid. It's not a wyrd sister, not a Reach shaman, not a Telvanni mycomancer or an Ashlander shaman or somesuch. Not a spinner, not a full on elementalist, not... anything really. It's just a weird hodgepodge of unconnected themes, despite Tamriel having such a wide range of possible nature-themed casters, but none of them fit.
Why are you separating out the animals, mushrooms, and trees? That's all nature. Warden is a frost/nature themed class, just like DK is fire/poison, and sorc is lightning/daedra. It's not that hard to understand.
Urzigurumash wrote: »Mechanically Warden is the best class by far, it really has it all besides spammable skills which are abundant in weapon lines. Hence it's the most fun to play and the most versatile in PvP, imho.
Thematically, whether coherent or not, it's nicely opposed to the theme of DK. Fire and Ice, Geology and Flora/Fauna. I see NB as the only without a thematic opposite: DK and Warden, Necro and Templar, Sorc and Arcanist - and all of these pairs have a range of mechanically similar skills.