The proc sets are carrying people too much but not because the proc sets themselves provide too much value but because people abuse stacking them. I remember few patches ago when proc sets could all go all at once and potentially oneshot pretty much anyone so ZOS nerfed proc sets by only allowing one proc set to go off at the time, but what it did not stop is people still abusing multiple proc sets at the same time but instead of using instant damage procs, people started using damage overtime procs like maarselok, stinging slashes, wrath of elements, unleash terror etc. When you use just one of those proc sets on their own they don't overperform but when you have 2, 3 or sometimes even 4 proc sets all doing damage it becomes a problem.
My solution is to add a mechanic that categorises all sets into groups, causes all proc sets to give off diminishing effects and consequently promotes people to make their builds more balanced with more diverse sets.
For instance, imagine this, you put on a damage proc set number 1 and nothing else, it deals 100% of the damage just fine. Now, you put a damage proc set number 2 along number 1 which would cause both proc sets lose some of their potency, for example lose 20% dmg from both proc sets (only damage proc sets, skills and weapons and different type of proc sets should be unaffected), next you put a damage proc set number 3 and now the downside is 40%, you go all out and put on a 4th damage proc set and the potency drops by 60%.
Another thing, it should affect not just damage proc sets but other types too like healing so if you equip both maras balm and hist sap your proc set healing should drop by 20% and if you add blackrose restoration staff it drops by another 20, up to 40%.
Mind you if you were to mix diffrent type of procs like 1 healing proc set along 1 damage proc set their individual power should be at 100% potency and only change if you add another proc set of same type i.e. if you have 2 healing proc sets and 1 damage proc sets, the healing from healing proc sets should be reduced by 20% but the damage proc set should be left alone.
All of that said the values I presented are hypothetical and should be adjusted accordingly if ever implemented so please do not dismiss the idea just because of the values I gave as examples.
Add a mechanic or a feature that causes proc sets to have diminishing effects. 30 votes