The quests for Sharp and Azander are also *very, very noticeably* a lot longer and a lot harder than those for the previous companions.
.. Sharp and Azander both send you barrelling through a public dungeon, and these are two of the more difficult public dungeons that have been released, and even the minibosses in these dungeons have *mechanics* involving one-shots, invulnerability or both. Like, Bad Mans Hallows they are not.
The quests for Sharp and Azander are also *very, very noticeably* a lot longer and a lot harder than those for the previous companions.
I mean. Bastian? Deepscorn Hollow is basically a delve without a skyshard. Mirri? Doomvault Vulpinaz is basically a delve without a skyshard.
Ember at Tor Draioch? You're mostly chasing around overland after things that have been turned into unexpected forms. There's almost no fighting at all except with incidental crocodiles and wisps. Even the wispmother at the final "undo Ember's previous mistake" ritual site can technically be avoided by stealth, and is in any case no tougher than a regular wispmother. The guardian in the Tor Draioch Library is a regular wimpy elite, no tougher than a troll. Ember is probably the *easiest* companion ever to get.
As for Isobel... Her three-part task. There's a fetch quest for a druid (no fighting involved, well maybe the occasional incidental wild spriggan, bear or wolf in the woods), a fetch-quest on a hilltop (fighting with incidental overland wild fauns involved), and a dungeon trek for a third item (basically a delve with two bosses, one mid-way, but even those are skippable since they don't drop anything you need, you're trying to get to the pack behind them, and if another player kills them, you're in luck, and there's nothing else but incidental spiders). She is still probably the most arduous of the initial four companions to chase after.
Whereas... Sharp and Azander both send you barrelling through a public dungeon, and these are two of the more difficult public dungeons that have been released, and even the minibosses in these dungeons have *mechanics* involving one-shots, invulnerability or both. Like, Bad Mans Hallows they are not.
All of your characters are in different worlds. They've never even met each other, never can, and and never will. The only form of communication they have is silently leaving things for each other through some interdimensional hole called "the bank". By that logic all of the game quests should be account-wide, because when your second character comes along and suddenly all of the Prophet and Planemeld and Daedric War and Gray Host and Ascendant Order stuff (et cetera) has to be done all over again, doesn't make any sense either.Elvenheart wrote: »it doesn’t make sense if all of our characters are in the same world and the same reality that suddenly our second character comes along and the events that our first character did to unlock the companion never happened and have to be done all over again.
IrisDupree wrote: »I'd say that they could make it where if you get a companion to max rapport and level with one character you get the option to skip the quest on alts. You have put the work in and doing it over and over is not exactly fun.
TybaltKaine wrote: »ESO is an MMO. Replay value is part of the point.
Elvenheart wrote: »Personally, I think we should have the option to skip the quest if we’ve already unlocked them once, but it should be optional. Not just to make them easier to get with our other characters, but for story reasons as well. Meaning, if one of my characters has assisted the companion during the unlock quest, it doesn’t make sense if all of our characters are in the same world and the same reality that suddenly our second character comes along and the events that our first character did to unlock the companion never happened and have to be done all over again.
no. your character meets them by doing their first quest and then gets to summon them. it's good like this.
one character knowing them already shouldn't make it possible for other characters to summon them before doing the first quest.