acastanza_ESO wrote: »Honestly this skill is so insanely overloaded that instead they should remove the execute scaling, or the healing from it.
Or both.
Mr_Jord_Joe wrote: »acastanza_ESO wrote: »Honestly this skill is so insanely overloaded that instead they should remove the execute scaling, or the healing from it.
Or both.
I don't think the skill is so powerful, it has the same damage as a spammable skill have cast time, in the case of the image I'm using the build editor, putting my farm trash mob build (Full Full Weapon Damage) with all the buffs, that anywhere else, be it in pvp, or even pve, it's unsustainable, it only works for mob farms...
Removing heal, arcanist have no heal to sustain in solo contends, and execute is fine, but no overpowered like others executes... My Templar hit 20k - 50k on Jesus Beam every hit... 3 hits per skill use, and 20% heal every tick... No compare, sorry...
Mr_Jord_Joe wrote: »acastanza_ESO wrote: »Honestly this skill is so insanely overloaded that instead they should remove the execute scaling, or the healing from it.
Or both.
I don't think the skill is so powerful, it has the same damage as a spammable skill have cast time, in the case of the image I'm using the build editor, putting my farm trash mob build (Full Full Weapon Damage) with all the buffs, that anywhere else, be it in pvp, or even pve, it's unsustainable, it only works for mob farms...
Removing heal, arcanist have no heal to sustain in solo contends, and execute is fine, but no overpowered like others executes... My Templar hit 20k - 50k on Jesus Beam every hit... 3 hits per skill use, and 20% heal every tick... No compare, sorry...
What? Are you serious right now? Compare it to the nightblade execute or two hander execute. This hits way harder than those.
Mr_Jord_Joe wrote: »Hello, I was looking forward to using the ''Sheer Venom'' set in a build for trash mobs farm, but the ''Sheer Venom'' set does not work with the skill, even though the skill has an inherent effect of a execute skills, as shown in the picture...is it a bug? or really this set cannot work in this skill?I hope ZoS change this, if is a bug or something like this...
Mr_Jord_Joe wrote: »acastanza_ESO wrote: »Honestly this skill is so insanely overloaded that instead they should remove the execute scaling, or the healing from it.
Or both.
I don't think the skill is so powerful, it has the same damage as a spammable skill have cast time, in the case of the image I'm using the build editor, putting my farm trash mob build (Full Full Weapon Damage) with all the buffs, that anywhere else, be it in pvp, or even pve, it's unsustainable, it only works for mob farms...
Removing heal, arcanist have no heal to sustain in solo contends, and execute is fine, but no overpowered like others executes... My Templar hit 20k - 50k on Jesus Beam every hit... 3 hits per skill use, and 20% heal every tick... No compare, sorry...
What? Are you serious right now? Compare it to the nightblade execute or two hander execute. This hits way harder than those.
acastanza_ESO wrote: »Honestly this skill is so insanely overloaded that instead they should remove the execute scaling, or the healing from it.
Or both.