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Dual wielding buff concept..
Changes id make to dual wielding passives to make it feel stronger...
Slaughter: Increases damage done by 10% for a while after getting a kill
Dual wield Expert: increase the damage with dual wield skills by 10%
the daggers portion of the Twin blade and blunt passive gets buffed to add more crit chance
buff hidden and flying blades' damage to make it a better option for direct damage builds
The reason i propose this is because it seems that the skills for Dual wielding are nigh unusable for me in most situations so i figured the passives should be able to carry them more.. i meant obviously there are those who get use out of them but i feel it is typically better for stam users to use two-handed which kind of feels like a problem... It would be cool if they added more effects to dual wielding like idk landing muliple direct damage strikes on an unblocking with light attacks an weapon skills enemy will gaurantee a buffed attack for whatever attack you use next or (dual wield or other) something so players would have to defend against dual wielders slightly differently by throwing a block more often to deny them that effect..