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Roll dodge and ground AOEs bugs

lopacaESO
lopacaESO
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Me and my friends have started to do the dlc dungeon challenges again and 2 bugs that i've noticed are:

1. When pressing roll dodge + direction sometimes the direction command is completely ignored and you end up putting yourself in more trouble than before / you have to roll multiple times to get where you actually wanted to be. (most common would be pressing roll dodge + w and rolling backward)

2. The ground AOEs from some of the ads/bosses are terrible. It's not just for me but also for the people i do the dungeons with. We're not standing in red, but we get hit by the mechanic anyway. To me, it looks like the AOE randomly chooses one player for which it works fine, but it's not synced to the other players. I could see my friend standing in red, not being hit by the mechanic, while i was standing outside of it and got hit by it.

Both of these bugs have started happening recently... and consistently.
  • Quethrosar
    Quethrosar
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    i have determined that when i swear i been out of the red but get hit anyways that this is because i waited too long or something to leave it. you have to remember this game is a network game and hit logic runs in another part of the world/country. this timing stuff happens alot with resourcing and ring of the wild hunt. i will be moving faster than the server updates my position so things take a little extra time to register that i am there.

    i think the same issue exists for red and where you are compared to where the server thinks you are. ping time is very accountable for this difference, but so is whatever timer they use for the server side logic loop. If the server side timer runs every 250ms or something that might sound fast, but if it does not get your new position for that loop iteration, it will use your older location.


  • Kartalin
    Kartalin
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    lopacaESO wrote: »
    1. When pressing roll dodge + direction sometimes the direction command is completely ignored and you end up putting yourself in more trouble than before / you have to roll multiple times to get where you actually wanted to be. (most common would be pressing roll dodge + w and rolling backward)

    This is a longstanding issue. I think it has to do with cc break, where basically once you cc break the game "forgets" which direction you're holding down currently and dodge roll defaults to rolling backwards from your current location/direction, i.e. what you're trying to roll away from generally.

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