Maintenance for the week of January 13:
• PC/Mac: No maintenance – January 13

Daily Reminder Rush of Agony Should Give CC Immunity

TimeDazzler
TimeDazzler
✭✭✭✭✭
How many crutches do we need to give ball groups?

HoT Stacking
Coordinated Sets
Coordinated Skills
VD/Plaguebreak
Occult Overload
40k HP requirements

It's absurd, the bar is set so low for ball groups... the hardest part is just finding 6+ people who are willing and have similar schedules.

https://www.youtube.com/watch?v=-iOzHoxsor4&ab_channel=Idkclownstuff



PC NA
Characters:
Aldmeri Dominion Champion - Stamina Warden - AD
Tımë Ðâzzłër - Magicka Nightblade - AD
Ðazzler - Stamina Arcanist - AD
Sugar Deady - Magicka Necromancer - AD
Sprint v X - Stamina Sorcerer - EP
Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
Tımë Ðâzzłêr - Stamina Templar - DC
Time Dazzler - Magicka Warden - DC
  • Tigeracer
    Tigeracer
    ✭✭✭✭
    I'm pretty sure rush of agony is meant to help destroy ball groups. It works really well for my stamblade bomber.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tigeracer wrote: »
    I'm pretty sure rush of agony is meant to help destroy ball groups. It works really well for my stamblade bomber.

    It is, hands down, the BEST tool ballgroups can use to wipe zergs. Adding sets to try and counter ballgroups will always lead to said ballgroups utilizing that tool/set more effectively.

    The fact that Rush is the only thing in the game that breaks the rules of CC is a joke. That it has less than half the cool down of DC is even more laughable.
    Edited by CameraBeardThePirate on August 2, 2023 1:31PM
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    No. Leave it as it is. It’s unique. And doesn’t matter if ball groups use it, they’d likely kill you anyway. Focus on heal stacking. In fact, a return to the old shield breaker set might be good. Something to fight against shield stacking.
  • TechMaybeHic
    TechMaybeHic
    ✭✭✭✭✭
    ✭✭
    Nope. That's one rule that should NEVER be broken. It's not fun to repetitively lose control of you character with no recourse
  • monkiie
    monkiie
    ✭✭✭
    Just block :smile:
  • sunshineflame
    sunshineflame
    ✭✭✭
    Just block a move with no telegraph or notification...EZ B)
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    maxjapank wrote: »
    No. Leave it as it is. It’s unique. And doesn’t matter if ball groups use it, they’d likely kill you anyway. Focus on heal stacking. In fact, a return to the old shield breaker set might be good. Something to fight against shield stacking.

    It's a busted set. Period. It is the only thing that breaks one of the biggest rules in the game, across sets, skills, passives, CP, anything. People were outraged over the fact that DC had anything less than a 25 second cooldown yet this set not only has less than half the cooldown, but does more damage, more consistently, and can be abused by multiple people wearing the set to lock you in place without ever actually applying cc immunity.

    It's absurd this set ever made it past PTS, and it's actually psychotic that the set hasn't even been touched once yet.
  • JerBearESO
    JerBearESO
    ✭✭✭✭
    It simply needs to apply a debuff which prevents it from pulling the target. This way it doesn't give CC immunity but does give immunity to its own CC so it cannot be abused by groups
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    maxjapank wrote: »
    No. Leave it as it is. It’s unique. And doesn’t matter if ball groups use it, they’d likely kill you anyway. Focus on heal stacking. In fact, a return to the old shield breaker set might be good. Something to fight against shield stacking.

    It's a busted set. Period. It is the only thing that breaks one of the biggest rules in the game, across sets, skills, passives, CP, anything. People were outraged over the fact that DC had anything less than a 25 second cooldown yet this set not only has less than half the cooldown, but does more damage, more consistently, and can be abused by multiple people wearing the set to lock you in place without ever actually applying cc immunity.

    It's absurd this set ever made it past PTS, and it's actually psychotic that the set hasn't even been touched once yet.

    There are many who see opposite from you. It’s a nice niche set, works well in both pve and pvp. I have used it. I have fought against it. And to be honest, it’s been ages since I’ve died because of this set. Sorry if you are.
  • gariondavey
    gariondavey
    ✭✭✭✭✭
    ✭✭
    @maxjapank If you are on pc na please bring a small scale group to ic and fight camerabeardthepirate and me and the rest of our small scale group
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    @maxjapank If you are on pc na please bring a small scale group to ic and fight camerabeardthepirate and me and the rest of our small scale group

    My times with groups are passed. I'm mostly solo now. And prefer it that way. But if I see you in Cyrodiil, I will take you down the best I can. Cheers, big dog.
  • Tigeracer
    Tigeracer
    ✭✭✭✭
    Isn't there also a monster set that is devoid of cc immunity? I used to use it as a tank.

    Edit: swarm mother is the set.

    https://eso-sets.com/set/swarm-mother
    Edited by Tigeracer on August 16, 2023 1:51AM
  • TechMaybeHic
    TechMaybeHic
    ✭✭✭✭✭
    ✭✭
    Tigeracer wrote: »
    Isn't there also a monster set that is devoid of cc immunity? I used to use it as a tank.

    Edit: swarm mother is the set.

    https://eso-sets.com/set/swarm-mother

    Pulled players by that set are then immune.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tigeracer wrote: »
    Isn't there also a monster set that is devoid of cc immunity? I used to use it as a tank.

    Edit: swarm mother is the set.

    https://eso-sets.com/set/swarm-mother

    This set causes CC immunity. Rush is literally the only thing that breaks the rule.
  • acastanza_ESO
    acastanza_ESO
    ✭✭✭✭✭
    ✭✭✭
    I predict that the Nibenay Bay Battlereeve monster set next patch will take some of the bite out of Rush of Agony and other pull sets. The shield is large enough (15k) that it should give most players who are even a tiny bit spec'ed for PVP a good shot at surviving a bomb, and the way the set is structured, and the selfish nature of it, I don't see it getting useed by ballgroups over better options (like the truly absurd Colovian Highlands General set).

    "Go get Nibenay Bay Battlereeve, and make space for it in your build" will be my mantra for pugs next patch.
    Edited by acastanza_ESO on August 16, 2023 5:35AM
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
    ✭✭✭✭✭
    ✭✭✭
    I predict that the Nibenay Bay Battlereeve monster set next patch will take some of the bite out of Rush of Agony and other pull sets. The shield is large enough (15k) that it should give most players who are even a tiny bit spec'ed for PVP a good shot at surviving a bomb, and the way the set is structured, and the selfish nature of it, I don't see it getting useed by ballgroups over better options (like the truly absurd Colovian Highlands General set).

    "Go get Nibenay Bay Battlereeve, and make space for it in your build" will be my mantra for pugs next patch.

    Except that all it takes is for 1 of the pugs near you in the pull to not use the set and you will die from vd/plague/occult.
    Also don't forget that you give up another monster set in order to wear this one meaning you will be less effective vs all other plays.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • TechMaybeHic
    TechMaybeHic
    ✭✭✭✭✭
    ✭✭
    I think the new monster set will just be
    Carried around Incase you're seeing a lot of pulls like a group doing a bunch of chain pulls maybe you just put it on for a bit. But to .e it's not the issue of dieing. Just being able to be multipulled in succession is not fun.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think the new monster set will just be
    Carried around Incase you're seeing a lot of pulls like a group doing a bunch of chain pulls maybe you just put it on for a bit. But to .e it's not the issue of dieing. Just being able to be multipulled in succession is not fun.

    Adding a set for the sole purpose of countering another grossly overperforming set is a horrendous idea. First, it doesn't actually fix the problem for the majority of players - a lot of players won't have the luxury of being able to slot it without changing their entire build. Second, all it does is just box people into a specific set even more.

    Just nerf the friggin set. It's absurd that it hasn't even been touched since it dropped and I think a large part of that is clueless PUGs in cyrodiil incorrectly assuming they were killed by DC when it was Rush in reality.
  • mocap
    mocap
    ✭✭✭✭✭
    Pull + Fear is meta combo this days. A bit annoying, yeah.
  • danwtayl
    danwtayl
    ✭✭✭
    I can't stress enough how stupid it was to put this set in the game without issuing any sort of cc immunity. One of the dumbest decisions...
  • AstroST
    AstroST
    ✭✭✭✭✭
    Introducing sets that not follow estabilished game mechanics is a very very bad thing, unfortunately the combat team instead of tackling the problems affecting pvp (like heal stacking) have choose this road that has been until now a total failure.

    I really hope that thay will learn from their mistakes and start listening to people that play pvp in this game.
  • Marcus684
    Marcus684
    ✭✭✭✭✭
    RoA/DC/VD accounts for 90%+ of my deaths in Cyrodiil on a consistent basis. In most cases I'm dead as soon as I've been pulled because of lag and some walking time bomb next to me with <20k health, and for me the only defense is to completely avoid crowds. It is 100% a tool used by ball groups to farm solos more efficiently.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    Marcus684 wrote: »
    RoA/DC/VD accounts for 90%+ of my deaths in Cyrodiil on a consistent basis. In most cases I'm dead as soon as I've been pulled because of lag and some walking time bomb next to me with <20k health, and for me the only defense is to completely avoid crowds. It is 100% a tool used by ball groups to farm solos more efficiently.

    This. At a certain point (partly due to the ridiculous tank meta that's persisted for a year now), the only thing "good" PvPers will die to is this. That's a problem. I can't remember the last time I died in Cyrodiil to something other than a Rush bomb.
  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    Nope. That's one rule that should NEVER be broken. It's not fun to repetitively lose control of you character with no recourse

    This is why fighting arcanists is an exercise in masochism right now.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nope. That's one rule that should NEVER be broken. It's not fun to repetitively lose control of you character with no recourse

    This is why fighting arcanists is an exercise in masochism right now.

    Arcanists follow CC rules though, Rush doesn't.
  • TechMaybeHic
    TechMaybeHic
    ✭✭✭✭✭
    ✭✭
    Yeah, I think arcanist just has a root on the spammable. Really need to run am immunity or most to get out of it, but it follows rules
    Edited by TechMaybeHic on August 29, 2023 1:02PM
Sign In or Register to comment.