I've wanted to rejoin ESO for a while now, having played it a lot a few years ago. The problem is, the meta builds nowadays seem overly complicated. What I mean by 'complicated' is that almost every site I look at for builds has 3-4 different setups where you have to switch your gear AND skills mid dungeon/trial depending on whether you're fighting adds, single targets, single target bosses, or bosses with adds etc.
When I used to play I basically had ONE build and ONE gear setup that would be viable for most of the endgame content, as it included AoE and single target damage skills, as well as self buffs. Now though it seems like you have to have a specific AoE build for when you're fighting adds or a boss with adds, and then a single target build for when you're fighting single enemies. This goes the same for gear as well. Is this really necessary though? It seems like a hell of a lot of micromanaging during a dungeon/trial, and to be honest just seems like a complete pain in the ass.
I guess the TOP high end content players have no problem doing this, as that's why they're the best, but for your average player who wants to take part in trials and stuff is there not a way to just have a viable build & gear set that can pretty much do it all? Granted, it probably won't be as high DPS as someone who's willing to switch their gear and build 3-4 times during a run, but will it really be THAT much worse if I just stick to one specific gear & build setup? I just don't want to get kicked from high end stuff because of that.
I really don't know where to even look for builds, as most of the ones I've seen suggest different setups for different encounters like AoE, single target etc. The only one I've seen that uses a "ONE build fits all" approach, which they say is viable for endgame content is AlcastHQ, but according to a lot of posts I've seen online it's actually NOT viable at all for higher end content. Not sure how true that is.