I might be in the minority here, but a feature that I truly loved from base game zones was seeing enemies from a certain area go from being highlighted red to yellow after completing a quest that made it so that those enemies no longer wanted to attack you. They are still around for those players that completed the quest to go and kill or to help a fellow player that may have not completed the quest, but this was such a nice addition from way back when. It not only brought a sense of immersion as I felt that I was helping the world but made me feel accomplished when I come back to those areas to find that the enemies don't automatically hate me. It reminds me of those quests that I completed years ago - being a completionist on my main character where all story and side content is completed.
From this though, I've noticed none of the DLC content offers this feature, even when it would make sense story-wise (at least from my recollection, I could be wrong). Take an example from Glenumbra from the area Beldama Wyrd Tree where after completing the quest for that area you remove the corruption from the tree and animals that would recklessly attack anybody. Now, these animals are neutral for me. I feel so many of the DLC zones would benefit from such a small change as I feel that those zones and stories are far superior to those from the base game.
With this, given that I've never seen this feature really be brought up, would you want this feature added to certain areas in the DLC zones? For me, I would only want to see it implemented like it was in the base game where the feature would only take effect if it made sense story-wise, like uncorrupting animals or freeing mind-controlled ghosts. I would love to hear what others think when it comes to this, albeit, small feature that likely doesn't affect most of the player base.
Edited by Zachary_Shadow on July 29, 2023 9:10PM
Red to Yellow Highlighted Enemies - Base Game to DLC Zones Poll 28 votes
Yes, it should be implemented universally after completing any area.
Yes, but it should only be implemented if it makes sense story-wise for that area.
No
1 vote
Maybe
1 vote