SkaraMinoc wrote: »The LA damage needs to be increased by 3-4x for this item to be anywhere near viable. Also, I like the horns.
5 procs per second? It ticked twice, from the existing bleed + the new application, but it didn't stack multiple instances. This math is just made up.
Besides, regardless of how strong other sets are, you must see how a 1-piece set giving 2700 per hit is utter nonesense.
Anyway, this thread was meant to be about the cosmetics.

Necrotech_Master wrote: »the proc condition requiring 5 consecutive light attack without anything in between seems ridiculous
Urzigurumash wrote: »
SkaraMinoc wrote: »5 procs per second? It ticked twice, from the existing bleed + the new application, but it didn't stack multiple instances. This math is just made up.
The math wasn't made up. I just forgot how the DoT tick worked. It's been a few years.
2 ticks per second on Savage Werewolf in its prime is still more damage than if you buffed Belharza's Band by 1800 (900 -> 2700). This is super easy to calculate. Savage Werewolf has a coefficient of 0.2325 and ticks twice per second, or 0.465 per second. 2700 / 0.465 = 5806 wd/sd. In other words, if you have more than 5806 wd/sd then pre-U35 Savage Werewolf outperforms a hypothetical 2700 damage Belharza's Band.Besides, regardless of how strong other sets are, you must see how a 1-piece set giving 2700 per hit is utter nonesense.
Not really. An extra 1800 base damage on your light attacks is not overpowered. You might get 5-10% more dps but at what opportunity cost of using another mythic? You're way overestimating how much 2700 base damage on a light attack does on a 6m dummy parse or how much extra offensive pressure it would apply in PvP.
0.05 MaxStat + 0.525 MaxPower
1800 / 0.525 = 3428 extra wd/sd for light attacks only
The only scenario where this makes a difference is if you're bash weaving light attacks since bash bypasses the consecutive light attack check on Belharza's Band. You should never do this anyways since you're leaving damage on the table by not using a spammable. Additionally, you can't light attack while block casting so Belharza's Band is nearly useless in PvP.Anyway, this thread was meant to be about the cosmetics.
I do see the similarity with rabbit ears.
SkaraMinoc wrote: »Necrotech_Master wrote: »the proc condition requiring 5 consecutive light attack without anything in between seems ridiculous
Belharza's Band was intended to be used by bash builds since bash doesn't reset consecutive light attacks. It was released during the same patch as Deadlands Demolisher. You can Bash > Bash > Light Attack (repeat) and get to 5 stacks.
The damage is too low and not worth using over Bash > Bash > Light Attack > Power Slam.
Bash weaving light attacks will never be competitive damage unless they revert the 1000 damage nerf to Deadly Bash.
They also need to fix the bug where bash critical chance is not hybridized and only scales with weapon critical. It's bad.
Urzigurumash wrote: »
I think that is symptomatic of these forums, that people don't even bother to read most of the stuff properly, which ends up in long threads of non-constructive back and forth of the same 3-4 opinions in many threads, which in turn disincentives reading even more.
I chose a title that suggests a severe issue for this minor/petty topic to attract attention and start off the thread in a lighthearted/humorous tone, granted people are willing to read anything that comes after the title.
No, I don't want 0 replies. I have an issue with how some cosmetic effects are harming the experience in game (personal opinion) and I wanted to talk about this with other people, to see if there are like-minded players and to possibly grab the devs attention.
Urzigurumash wrote: »Urzigurumash wrote: »
I think that is symptomatic of these forums, that people don't even bother to read most of the stuff properly, which ends up in long threads of non-constructive back and forth of the same 3-4 opinions in many threads, which in turn disincentives reading even more.
I chose a title that suggests a severe issue for this minor/petty topic to attract attention and start off the thread in a lighthearted/humorous tone, granted people are willing to read anything that comes after the title.
No, I don't want 0 replies. I have an issue with how some cosmetic effects are harming the experience in game (personal opinion) and I wanted to talk about this with other people, to see if there are like-minded players and to possibly grab the devs attention.
Well you're not wrong, this forum is mostly us repeatedly rambling about niche subjects and pet grievances in convoluted walls of text, again and again, on and on, regardless of the intent of the thread, obscuring any meaning and ruining any chance of a Dev coming away with a clear sense of feedback.
But in my reply I was just dreaming about how nice it would've been if people had decided to instead discuss mechanics in a very similar thread of mine for an item which, unlike Belharza's, never attracted enough people to even notice how poor its mechanics were. Shame because cosmetically it's likely the single most attractive item of all. https://forums.elderscrollsonline.com/en/discussion/614538/glorgoloch-is-a-bit-too-clamorous
SkaraMinoc wrote: »Necrotech_Master wrote: »the proc condition requiring 5 consecutive light attack without anything in between seems ridiculous
Belharza's Band was intended to be used by bash builds since bash doesn't reset consecutive light attacks. It was released during the same patch as Deadlands Demolisher. You can Bash > Bash > Light Attack (repeat) and get to 5 stacks.
The damage is too low and not worth using over Bash > Bash > Light Attack > Power Slam.
Bash weaving light attacks will never be competitive damage unless they revert the 1000 damage nerf to Deadly Bash.
They also need to fix the bug where bash critical chance is not hybridized and only scales with weapon critical. It's bad.