So i have no clue where to post this to get the attention of the devs, So a small class i was thinking of, So i was back in Skyrim a dedicated Conjuror/Necromancer & noticed the necromancer isn't the same as the one in skyrim & found it odd the Sorceror has minions but the Necromancer doesn't seem to be able to do something similar. So here's an idea:
New Class: Conjuror
Pretty simple, a support class with the focus on summoning skeletons, entities, dremoras etc as support to assist you while you dish out damage and heal allies or even buff, like giving weapons an elemental attack.
Using Guild Wars 2's Necromancer class, The Conjuror has a few abilities that helps them, like a shroud that acts as a barrier that takes some damage that draws directly from coldharbor, an ultimate skill that's inspired by Dragon's Dogma where there's skeleton arms appearing out of the ground, pinning or enemies in place, drawing health and magick, resupplying you and allies.
Another skill on par with Mass Effect 2's Collector's Seeker Swarm that stuns enemies for a short while almost like they are in a stasis, giving you the chance to heal or revive allies.
short concept really, but yeah, i would definitely love to play an conjuror, the Necromancer should be able to do a similar role in constantly summoning minions and not just temporary, i mean lets face it, the Dremora Lord in skyrim was amazing and would be awesome as a high level spell, who can resist the "There you are weakling"or "I smell Weakness" lines?
A conjuror in theory would be good solo, constantly harassing your enemy with summons or even permanent minions/pets, stun spells etc
Edited by ZOS_Bill on August 2, 2023 4:44PM