Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

eso reapers mark concept...

Sparxlost
Sparxlost
✭✭✭
i find it difficult in group play to really make use of this skill..

i thought it would be cool if it was an aoe that marks everyone within range and uses the same casting animation as nb fear skill.. the reason is because i currently play a no-stealth dual axe berserker type build where it is important for me to be able to attack players relentlessly.. i cant do that effectively in groups because they sometimes cluster together and i cant hit the target with my single target melee abilities so i figured being able to switch targets without having to recast would make life and inflicting death much easier...
point of the build is to surprise attack my foes then steam roll kills to buff myself using reapers mark... It isnt what it could be and its not even good but its the way i want to play nb today so eh..

also shadow skill line ult needs a buff..
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think it would be cool if Reapers mark refreshed and transferred to a new (closest) target upon killing the original target. Keeps in line with NB single target formula without simply becoming yet another AoE skill. Also make for a viable Major Berserk alternative for Ranged NB's as opposed to slotting CW and Twisting Path just for the buff.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    i think the skill has a few major issues as to why its not as useful
    1. applying breach debuff is something thats easy to do with a lot of skills, you can do the same with ele sus (which can also be applied to multiple targets instead of 1 at a time)
    2. only giving you the berserk if the target dies (makes this incredibly unreliable, not to mention useless because said target is now dead)
    3. only giving the heal if the target dies (again unreliable, and borderline useless due to the fight being over)

    so the limitation of it applying to only 1 target and only giving the best effects if the target dies make it basically not worth using

    you would get better effect using elemental susceptibility than this

    i would actually change the berserk to apply for dealing dmg to the target to make it somewhat useful at a minimum
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    danno8 wrote: »
    I think it would be cool if Reapers mark refreshed and transferred to a new (closest) target upon killing the original target. Keeps in line with NB single target formula without simply becoming yet another AoE skill. Also make for a viable Major Berserk alternative for Ranged NB's as opposed to slotting CW and Twisting Path just for the buff.

    Don't you get the major berserk regardless of if you or somebody else kills the target?

    If you're traveling in a zerg in cyrodiil you should easily be able to keep almost 100%up time on major berserk.

    When raiding a keep, or in any big battle really, it should be easy.
    Edited by LittlePinkDot on July 28, 2023 9:30PM
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭

    i would actually change the berserk to apply for dealing dmg to the target to make it somewhat useful at a minimum

    I support this with the full power of my non-subscribed self.

    PC EU
    PvP only
  • Finedaible
    Finedaible
    ✭✭✭✭✭
    ✭✭
    I would trade the Major Berserk for applying Minor Brittle for the duration. That way it is still useful in any application and then you can either choose the Piercing morph for the convenience of the longer timer and stealth detection, or the damage enabler for harder targets like bosses. As the ability functions now, Reaper's only use is for burning trash mobs which you are already doing without wasting a slot on this skill morph. There's no reason to use it over Razor Caltrops or Weakness to elements either.
  • Vaqual
    Vaqual
    ✭✭✭✭✭
    Or maybe something like this: "When the target successfully defies your attempts at his life (effect ends or is removed, this should trigger a short secondary effect which is supressed by the main effect, so that it can not be triggered by recasting, maybe a 2s timer, see below for further thoughts) your determination is renewed
    and you gain gain x seconds of Mbers / you cause x damage (single target, type tbd, but nb already has a lot magic)."

    Of course the base effects would stay but the Mbers on kill would have to go. That way recasting it on purge bots to maintain Mbreach would at least net some value for those 2.7k mag. But it wouldn't add any value beyond the breach in a surprising gank scenario.

    This way the shorter duration would offer an active benefit compared to revealing mark, which far outclasses reapers (while still being low mid).

    Counterplay could be allowed by letting the red animation flare up a moment before the mark explodes (secondary effect as mentioned above), in case the damage variant is implemented, and would thus fall in line with other trademark nb skills, which offer a clear tell before impact.

    The buff variant would shift some of the skills payload to a phase of the fight were the buff is still relevant. I understand the previous design, but I just think, as most here do, that it is unattractive.
    Edited by Vaqual on July 29, 2023 1:01AM
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    danno8 wrote: »
    I think it would be cool if Reapers mark refreshed and transferred to a new (closest) target upon killing the original target. Keeps in line with NB single target formula without simply becoming yet another AoE skill. Also make for a viable Major Berserk alternative for Ranged NB's as opposed to slotting CW and Twisting Path just for the buff.

    Don't you get the major berserk regardless of if you or somebody else kills the target?

    If you're traveling in a zerg in cyrodiil you should easily be able to keep almost 100%up time on major berserk.

    When raiding a keep, or in any big battle really, it should be easy.

    Wasn't really thinking about PvP but rather PvE. And the idea was to not have to keep wasting GCDs recasting the ability while keeping the benefits of major berserk and not just becoming a slightly different Caltrops.
  • Zodiarkslayer
    Zodiarkslayer
    ✭✭✭✭✭
    Don't you get the major berserk regardless of if you or somebody else kills the target?

    If you're traveling in a zerg in cyrodiil you should easily be able to keep almost 100%up time on major berserk.

    When raiding a keep, or in any big battle really, it should be easy.

    It is true. Anyone can kill the marked target, but only the casting NB gets the heal and the majBers.

    But the assumption of 100% uptime is ridiculous. 😂
    You would be lucky to get 5%. 🤓
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
Sign In or Register to comment.