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Vvardenfell.

Carlos93
Carlos93
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Good morning, community.

Today I am writing this thread with the intention of showing my ideas and thoughts on how Vvardenfell could be improved.

This will be the first of many other threads I will post about the world of Tamriel.

This post is for the community, forum moderators, and game developers.
I don't expect my ideas to influence anyone, I'm just writing this because this is a great game and it could be so much more.
The Elder Scrolls is one of my favorite game series ever since I played Oblivion.

In this thread I will talk about the map of Vvardenfell, about the cities of Vvardenfell, about the content that can be added to Vvardenfell in the future and about other topics.

On the map of Vvardenfell:

In this section I will talk about the issues and possible improvements that could be applied to the Vvardenfell map.

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1. The first problem I've noticed with the map is the shape of the Vvardenfell map on the continent of Tamriel (I realize this has been discussed before, but I need to write it down).

The city of Vivec looks too big on the map (and shouldn't be visible from the mainland Tamriel map).

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The Firemoth Isles do not have the correct shape on the Vvardenfell map and it is currently a very small map that the only use it has is as the setting for the quest “Breaking Through the Fog”.

The Firemoth Islands could have been a DLC with large areas to explore.

This DLC would not contain cities, there would be minor settlements of dark elves that do not belong to any of the great houses that dominate Vvardenfell.
An interesting main story could have been made without the Daedric princes being involved, with stories that are more mundane.

A story with pirates, smugglers, dark elves, and a blank canvas for developers to create stories without being bound by LORE.
Firemoth would be an area where storms occur frequently, the islands are shrouded in mist, the islands have their own animal fauna and different vegetation than Vvardenfell.
Some islands are covered in snow (the ones closest to the territories of the great house Redoran).

2. One of the problems I see with this map is the lack of content that you can do after completing all the missions on the map.

When you do all the missions, you get all the achievements and you have visited all the locations.

The only thing you can do is repeatable missions.

The solution could be to add more repeatable quests, activities, and new game modes (like being able to do in-game business and export quests).
I will talk about this topic later.

3. Another problem I've noticed is how "compressed" the Vvardenfell map is.

The map seems too small to me to take care of representing all of Vvardenfell.

A few examples of this:

The Red Mountain is in the center of Vvardenfell.
In The Elder Scrolls Online map, Red Mountain is along the north coast of the Vvardenfell map.

6abmtrwq1z1b.png

This means that the Ashlands region does not exist on the Vvardenfell map and is represented by a road along the coast.

The Red Mountain region is massive in size on The Elder Scrolls Online map of Vvardenfell, occupying most of the Ashlands region.

The Red Mountain region is not accessible, leaving a large area within the Vvardenfell map that is not explorable.

The Sheogorad Archipelago region is not accessible.

I would like to see more areas about Vvardenfell in the form of DLCs, more stories and content set in Vvardenfell in the future.

But, this is no longer possible because all of Vvardenfell is already represented on a single map.

Vvardenfell has a lot of potential in stories, locations, and biomes to make more maps for PVE exploration.

4. The solution to the previous point could be the following:

The Vvardenfell map could be divided into more maps through a free update.

This update would serve to fix the bugs that the map has and divide the Vvardenfell map into regions in order to add more maps in the regions that Vvardenfell is divided into in the future.

More stories, zone DLCs, dwemer cities, exile camps, caves, world bosses, dungeons, new game systems to add to the world, castles, fortresses, etc. could be added in the future.

tzdwvibsuaf5.png

This is the map of Vvardenfell divided into regions.

There are 10 regions in Vvardenfell.

Ascadian Isles, Ashlands, Azura's Coast, Bitter Coast, Grazelands, Molag Amur, Red Mountain, Sheogorad, West Gash, and Firemoth.

The maps of the areas that our character can explore are within each region.
New explorable maps will be added to regions over time.

With the region system applied to the Vvardenfell map, we wouldn't just see the Vvardenfell map.
When we left click on the Vvardenfell map, we would see the Vvardenfell regions.
And by left-clicking on any of the Vvardenfell regions, we would see the maps that belong to that Vvardenfell region.
If we left click on any map in that region, we would see the playable map that our character can visit.

The maps found within each region are sold as DLCs (DLCs are explorable zones sold in the Crown Store, DLCs are not chapters).
There would be Vvardenfell maps that would be within the base game.

Zone maps (yellow) are maps that can be explored by players.
These maps are inside regions.

0rknlm0rdppu.png

Zone maps (yellow) are very large explorable zones that take up a small part of the map of the region where they are located.
An example of this is the High Isle map, on a small island a large explorable map was made.

Within these zones (yellow) are located the content that is currently within the Vvardenfell map (isolated buildings, NPCs, main story missions, secondary missions, books, etc).

There are water maps.
Currently if we move away from the coast, the killer fish eliminate us.
I would like this to be reformed.
The water zones are intermediate zones that our character can cross to reach other regions or nations of Tamriel.

I have added these zones because in the future I would like to see the boats added to the game.
These vessels can be used for moving across the sea and for deep sea fishing.
Repeatable fishing quests located in coastal settlements and city docks may be added in the future.
The rewards for doing these missions are cooking ingredients of all kinds and gold.

The cities of Vvardenfell (they are the colored points) I have represented them as explorable areas (yellow).
Cities (colored dots) are also explorable areas (yellow).
They are large maps of urban areas (later I will explain the need to have large cities in the game).

In the future, maps with giant mushroom forests, maps with agricultural areas, maps with desolate areas with volcanic ash rains, maps with fog, in the Red Mountain region could be added volcanic maps inside the volcano, maps with intermediate areas with access to the interior and the vicinity of Red Mountain, etc.

Many of these maps would be interconnected by roads, bridges, coastal areas, forests of giant mushrooms that players can use to travel to another Vvardenfell regions map.
Players could cross maps between Vvardenfell regions.

Each city would have its independent map, players will be able to explore the cities.
These city maps are maps connected by a bridge or roads to other maps.

5. The Vvardenfell map is designed to be a story oriented map.
Currently the map is used to complete the missions of that story, complete everything that can be completed on that map and leave the map abandoned to move on to the next content.

I personally think that PVEs maps should be designed for immersive exploration and not for the maps to only serve to do the missions of that story.
Doing the main story quests and side quests should be an option that players can choose to do or not do.
The main goal of PVE maps should be world exploration.

6. The borders are not defined on the map. In the year in which we find ourselves (582 of the Second Era) 9 of the 10 great cultures of the continent of Tamriel are divided into 3 great factions.
I'm going to focus on the dark elves of Vvardenfell.

The great houses of the dark elves of Vvardenfell are currently allied with the Norse nations of eastern Skyrim and some of the Argonian nations.

The Vvardenfell map and quests do not show that alliance. The main story focuses on Vivec and the plot of the daedra lords.
The map is designed for the story, it is not a map to explore it.

It is not shown on the map that Vvardenfell is at war with the other two major factions. There is no Pact presence in Vvardenfell through fortifications or other power structures, there are no great house fortifications in Vvardenfell (the great houses are the ones that divide the territory when the Pact is not there).
It is not shown on the map that Vvardendell is involved in the alliance war.
Recruitment centers and other Pact structures are not seen on Vvardenfell.
The map is defined as a wilderness with minimal presence of the great houses and Vivec.
Vivec's orderers do not have strongholds or other power structures on Vvardenfell.
The cruelty of Vivec's theocracy in Vvardenfell is not represented (Vivec is a cruel being who punishes dark elves who do not follow the doctrine of the Tribunal).

7. On the base game maps, the Daedra prince Molag Bal tries to drag Tamriel onto his plane. In the base game maps there are anchors, in the DLC maps there are no anchors.
The DLC maps are part of Tamriel, Molag Bal cannot bring all of Tamriel to his plane because there are no anchors on those maps.
It's a glitch on the Vvardenfell map.

8. Vvardenfell has 10 regions. Maps of areas without cities could be included in the Ashlands region. The maps of this region are characterized as desolate maps with ash storms. Ash storms would be a map event.
When a player walks into ash storms, ash spawn rise up and attack the player.
To enter the maps of this region, the player needs an Ashen Helmet that helps you breathe in those areas (these helmets are sold in the Ashen camps in this region).
Edited by Carlos93 on July 23, 2023 8:29PM
  • LunaFlora
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    would have been fun
    though vvardenfell has already been released and i doubt zos would change it instead of focusing on new zones
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
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  • Carlos93
    Carlos93
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    LunaFlora wrote: »
    would have been fun
    though vvardenfell has already been released and i doubt zos would change it instead of focusing on new zones

    There is less and less map available to develop the chapters.

    Akavir cannot be touched.

    They have the High Isle experience very present.

    The only option left for them is to start redeveloping existing maps to make room for new chapters.
    Edited by Carlos93 on July 23, 2023 8:46PM
  • LunaFlora
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    Carlos93 wrote: »
    LunaFlora wrote: »
    would have been fun
    though vvardenfell has already been released and i doubt zos would change it instead of focusing on new zones

    There is less and less map available to develop the chapters.

    Akavir cannot be touched.

    They have the High Isle experience very present.

    The only option left for them is to start redeveloping existing maps to make room for new chapters.

    skyrim, hammerfell, black marsh, cyrodiil, islands that aren't on the eso map but are on older maps
    plenty of extra chapters are possible
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • adriant1978
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    If they ever do any makeovers of older content, which I think will never happen, then there are older base game zones which should be in line before Vvardenfell.

    Oh, to see base game High Rock brought up to the standards of High Isle ... :(
  • Carlos93
    Carlos93
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    o46slxbk5255.jpg
  • Braffin
    Braffin
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    Carlos93 wrote: »
    LunaFlora wrote: »
    would have been fun
    though vvardenfell has already been released and i doubt zos would change it instead of focusing on new zones

    There is less and less map available to develop the chapters.

    Akavir cannot be touched.

    They have the High Isle experience very present.

    The only option left for them is to start redeveloping maps to make room for new chapters.

    It's definitely not their only option:
    • explore various planes of oblivion or aetherius
    • pyandonea
    • adding more small islands like they did in high isle (reception wasn't that bad)
    • going back and forth in time

    Besides that the current map is far from being complete, as large parts of hammerfell, black marsh and cyrodiil are still missing, as well as central skyrim. That's enough space for several years.

    Reworking Vvardenfell is clearly your preferred option tho, given the amount of threads you're creating to advance your idea. But it won't happen, as eso isn't tes3 and won't ever be it.
    Edited by Braffin on July 23, 2023 8:55PM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • merpins
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    ZoS has stated that they have no plans to revamp old zones... Until the rest of the map is filled out. Therefore, we can probably expect zone updates in the future. The missing areas on the map make up at minimum 5 major DLCs with a couple minor DLCs, but it could be stretched to 10. That's 5 years minimum, 10 years maximum, if the game is supported that long and doesn't have any more major DLCs outside the main continent, like High Isle.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Edited by NotaDaedraWorshipper on July 24, 2023 4:15AM
    [Lie] Of course! I don't even worship Daedra!
  • vsrs_au
    vsrs_au
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    Yes, this exactly. The amount of work those 2 put into their map redevelopment was amazing, and impressive.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Carlos93
    Carlos93
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    Braffin wrote: »
    Carlos93 wrote: »
    LunaFlora wrote: »
    would have been fun
    though vvardenfell has already been released and i doubt zos would change it instead of focusing on new zones

    There is less and less map available to develop the chapters.

    Akavir cannot be touched.

    They have the High Isle experience very present.

    The only option left for them is to start redeveloping maps to make room for new chapters.

    It's definitely not their only option:
    • explore various planes of oblivion or aetherius
    • pyandonea
    • adding more small islands like they did in high isle (reception wasn't that bad)
    • going back and forth in time

    Besides that the current map is far from being complete, as large parts of hammerfell, black marsh and cyrodiil are still missing, as well as central skyrim. That's enough space for several years.

    Reworking Vvardenfell is clearly your preferred option tho, given the amount of threads you're creating to advance your idea. But it won't happen, as eso isn't tes3 and won't ever be it.

    I have no preference for Vvardenfell.
    I just started in this area.
    It is written at the beginning of the thread, I have planned to make more zones in due course.
    First I will finish writing about Vvardenfell and then I will move on to another area.
    Edited by Carlos93 on July 24, 2023 3:04PM
  • Carlos93
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    This message goes to the forum moderators.

    "You could delete this thread, I have to modify several things."

    Many thanks for your work.
  • Dr_Con
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    In reviewing the submitted questions, this issue of geography and politics seemed paramount in importance. It arose in several questions, in various ways. Let’s deal with this directly.

    Maps are tools. Nothing more. Nothing less. Standing in the Ashlands, a wayfinding map is a tool of survival. Able to assist you in finding your way to safety. Similarly, a ship’s map may aid a sailor in finding a calm harbor far from home.

    But political maps? Maps that claim to represent the truth of land claimed by force of blade and spell? These maps aren’t tools for the reader. They’re tools for the mapmakers.

    They speak of great strength when perhaps none exists. They speak of boundaries and borders that may exist only in the minds of people burdened by over-heavy crowns. To offer a contemporary example, have you ever seen a map of “the front” in the war between the three alliances? Do you believe that map was accurate for more than a day? At most? And, as always, remember that every written thing you read is subjective. Even the words of Divath Fyr.

    This is all context. With that in place, the historian’s question is easily answered. The Great Houses have skirmished to claim the length and breadth of the peninsula in the same way they have warred for control of Vvardenfell, or Stonefalls, or Deshaan. Any maps that claim to fully represent political control of a region as heavily contested as Morrowind are guidelines at best. Even today, as the Three Banners war rages, my people continue their great game of strike and counterstrike. Gloved hands grip gilded blades, as the strong vie to rule the weak.

    -Divayth Fyr, https://www.elderscrollsonline.com/en-us/news/post/63811
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    They could also improve it by not allowing players to duel inside the temple.

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