Good morning, community.
Today I am writing this thread with the intention of showing my ideas and thoughts on how Vvardenfell could be improved.
This will be the first of many other threads I will post about the world of Tamriel.
This post is for the community, forum moderators, and game developers.
I don't expect my ideas to influence anyone, I'm just writing this because this is a great game and it could be so much more.
The Elder Scrolls is one of my favorite game series ever since I played Oblivion.
In this thread I will talk about the map of Vvardenfell, about the cities of Vvardenfell, about the content that can be added to Vvardenfell in the future and about other topics.
On the map of Vvardenfell:
In this section I will talk about the issues and possible improvements that could be applied to the Vvardenfell map.
1. The first problem I've noticed with the map is the shape of the Vvardenfell map on the continent of Tamriel (I realize this has been discussed before, but I need to write it down).
The city of Vivec looks too big on the map (and shouldn't be visible from the mainland Tamriel map).
The Firemoth Isles do not have the correct shape on the Vvardenfell map and it is currently a very small map that the only use it has is as the setting for the quest “Breaking Through the Fog”.
The Firemoth Islands could have been a DLC with large areas to explore.
This DLC would not contain cities, there would be minor settlements of dark elves that do not belong to any of the great houses that dominate Vvardenfell.
An interesting main story could have been made without the Daedric princes being involved, with stories that are more mundane.
A story with pirates, smugglers, dark elves, and a blank canvas for developers to create stories without being bound by LORE.
Firemoth would be an area where storms occur frequently, the islands are shrouded in mist, the islands have their own animal fauna and different vegetation than Vvardenfell.
Some islands are covered in snow (the ones closest to the territories of the great house Redoran).
2. One of the problems I see with this map is the lack of content that you can do after completing all the missions on the map.
When you do all the missions, you get all the achievements and you have visited all the locations.
The only thing you can do is repeatable missions.
The solution could be to add more repeatable quests, activities, and new game modes (like being able to do in-game business and export quests).
I will talk about this topic later.
3. Another problem I've noticed is how "compressed" the Vvardenfell map is.
The map seems too small to me to take care of representing all of Vvardenfell.
A few examples of this:
The Red Mountain is in the center of Vvardenfell.
In The Elder Scrolls Online map, Red Mountain is along the north coast of the Vvardenfell map.
This means that the Ashlands region does not exist on the Vvardenfell map and is represented by a road along the coast.
The Red Mountain region is massive in size on The Elder Scrolls Online map of Vvardenfell, occupying most of the Ashlands region.
The Red Mountain region is not accessible, leaving a large area within the Vvardenfell map that is not explorable.
The Sheogorad Archipelago region is not accessible.
I would like to see more areas about Vvardenfell in the form of DLCs, more stories and content set in Vvardenfell in the future.
But, this is no longer possible because all of Vvardenfell is already represented on a single map.
Vvardenfell has a lot of potential in stories, locations, and biomes to make more maps for PVE exploration.
4. The solution to the previous point could be the following:
The Vvardenfell map could be divided into more maps through a free update.
This update would serve to fix the bugs that the map has and divide the Vvardenfell map into regions in order to add more maps in the regions that Vvardenfell is divided into in the future.
More stories, zone DLCs, dwemer cities, exile camps, caves, world bosses, dungeons, new game systems to add to the world, castles, fortresses, etc. could be added in the future.
This is the map of Vvardenfell divided into regions.
There are 10 regions in Vvardenfell.
Ascadian Isles, Ashlands, Azura's Coast, Bitter Coast, Grazelands, Molag Amur, Red Mountain, Sheogorad, West Gash, and Firemoth.
The maps of the areas that our character can explore are within each region.
New explorable maps will be added to regions over time.
With the region system applied to the Vvardenfell map, we wouldn't just see the Vvardenfell map.
When we left click on the Vvardenfell map, we would see the Vvardenfell regions.
And by left-clicking on any of the Vvardenfell regions, we would see the maps that belong to that Vvardenfell region.
If we left click on any map in that region, we would see the playable map that our character can visit.
The maps found within each region are sold as DLCs (DLCs are explorable zones sold in the Crown Store, DLCs are not chapters).
There would be Vvardenfell maps that would be within the base game.
Zone maps (yellow) are maps that can be explored by players.
These maps are inside regions.
Zone maps (yellow) are very large explorable zones that take up a small part of the map of the region where they are located.
An example of this is the High Isle map, on a small island a large explorable map was made.
Within these zones (yellow) are located the content that is currently within the Vvardenfell map (isolated buildings, NPCs, main story missions, secondary missions, books, etc).
There are water maps.
Currently if we move away from the coast, the killer fish eliminate us.
I would like this to be reformed.
The water zones are intermediate zones that our character can cross to reach other regions or nations of Tamriel.
I have added these zones because in the future I would like to see the boats added to the game.
These vessels can be used for moving across the sea and for deep sea fishing.
Repeatable fishing quests located in coastal settlements and city docks may be added in the future.
The rewards for doing these missions are cooking ingredients of all kinds and gold.
The cities of Vvardenfell (they are the colored points) I have represented them as explorable areas (yellow).
Cities (colored dots) are also explorable areas (yellow).
They are large maps of urban areas (later I will explain the need to have large cities in the game).
In the future, maps with giant mushroom forests, maps with agricultural areas, maps with desolate areas with volcanic ash rains, maps with fog, in the Red Mountain region could be added volcanic maps inside the volcano, maps with intermediate areas with access to the interior and the vicinity of Red Mountain, etc.
Many of these maps would be interconnected by roads, bridges, coastal areas, forests of giant mushrooms that players can use to travel to another Vvardenfell regions map.
Players could cross maps between Vvardenfell regions.
Each city would have its independent map, players will be able to explore the cities.
These city maps are maps connected by a bridge or roads to other maps.
5. The Vvardenfell map is designed to be a story oriented map.
Currently the map is used to complete the missions of that story, complete everything that can be completed on that map and leave the map abandoned to move on to the next content.
I personally think that PVEs maps should be designed for immersive exploration and not for the maps to only serve to do the missions of that story.
Doing the main story quests and side quests should be an option that players can choose to do or not do.
The main goal of PVE maps should be world exploration.
6. The borders are not defined on the map. In the year in which we find ourselves (582 of the Second Era) 9 of the 10 great cultures of the continent of Tamriel are divided into 3 great factions.
I'm going to focus on the dark elves of Vvardenfell.
The great houses of the dark elves of Vvardenfell are currently allied with the Norse nations of eastern Skyrim and some of the Argonian nations.
The Vvardenfell map and quests do not show that alliance. The main story focuses on Vivec and the plot of the daedra lords.
The map is designed for the story, it is not a map to explore it.
It is not shown on the map that Vvardenfell is at war with the other two major factions. There is no Pact presence in Vvardenfell through fortifications or other power structures, there are no great house fortifications in Vvardenfell (the great houses are the ones that divide the territory when the Pact is not there).
It is not shown on the map that Vvardendell is involved in the alliance war.
Recruitment centers and other Pact structures are not seen on Vvardenfell.
The map is defined as a wilderness with minimal presence of the great houses and Vivec.
Vivec's orderers do not have strongholds or other power structures on Vvardenfell.
The cruelty of Vivec's theocracy in Vvardenfell is not represented (Vivec is a cruel being who punishes dark elves who do not follow the doctrine of the Tribunal).
7. On the base game maps, the Daedra prince Molag Bal tries to drag Tamriel onto his plane. In the base game maps there are anchors, in the DLC maps there are no anchors.
The DLC maps are part of Tamriel, Molag Bal cannot bring all of Tamriel to his plane because there are no anchors on those maps.
It's a glitch on the Vvardenfell map.
8. Vvardenfell has 10 regions. Maps of areas without cities could be included in the Ashlands region. The maps of this region are characterized as desolate maps with ash storms. Ash storms would be a map event.
When a player walks into ash storms, ash spawn rise up and attack the player.
To enter the maps of this region, the player needs an Ashen Helmet that helps you breathe in those areas (these helmets are sold in the Ashen camps in this region).