The Arcanist is my new main after playing a nightblade for years. As a whole I like the class, especially the less reliance on light attacks. But there are some things I find quite disappointing. I'm talking from a perspective that includes PvE and PvP
First and mostly: The ultimates are quite meh.
- For PvP the only viable ultimate is Tide Kings Gaze. Even this one though moves way too slow for pvp purposes.
Gibbering shield is okey for tanks in PvE but not good in PvP due to the halving of its shield value. The healing ultimate is just impractical.
- Animation of Tide Kings Gaze! What happen to the cool huge daemon we saw in the trailers. It's this tiny thing now.
- Damage output is too reliant on Fatecarver. In PvP the super long channel makes you vulnerable making it hard to use. Add all the knockbacks/stuns/interrupts and its even harder. Even in PvE some boss fights dps tanks because you can't use channels well due to mechanics.
- Apocryphal gate. It sucks! The range is bad, it often doesn't work and its clunky to place right. Then there is even a long cooldown. There is no point using it in PvE, and its too unreliable for PvP.
- Runeblades. It doesn't do enough damage and/or doesn't do enough special stuff to warrant using it. You do more damage using cephaliarch's flail which is also AOE, immobilizes stuff and buffs your damage by 5%
- The nerf to Crux. Sure the spinning triangles were annoying but you could have just disabled the visual while out of combat. Instead we loose the crux now meaning you can't open with a powerful attack/defense anymore. Utterly unneeded nerf as arcanists are not top of the pack in PvP.
At the moment I would rank Arcanist as in the lower end of the middle in terms of power. Bit lame for a new class.