For most of the stackable proc sets in the game the buffs provided last only 5 seconds, which often translates into the set having to be active on both bars for all but the most consistent play.
For some types of content this is perfectly fine I think. Relequen, for instance, would be very oppressive in PVP if it last much longer than 5 seconds.
This, I think, is also part of the reason why Pillar of Nirn has remained the Queen of DD sets for so long - it procs consistently, and there's no chance of 'dropping stacks' or the Boss running out of the AoE.
On the PVP side of things, Rallying Cry and Daedric Trickery are some of the most popular backbar sets, outshadowing most others with their 30 and 21 sec durations, respectively. Of course, the (5)-piece proc of Rallying Cry is also incredibly stat dense, but how quickly do you think all the PVP'ers would drop the set, if it got changed to a 5sec duration, building up to 10 stacks?
I feel like raising the stack duration for
some sets could help to widen the selection of competive gear, and perhaps introduce more variety in builds - both PVP and PVE. Even raising 5->8 seconds would be huge for some sets.
My personal list of candidates (feel free to
flame critisize)
- Kinras' Wrath - Dealing damage with a Light or Heavy Attack grants you a stack of Burning Heart for 5 seconds, up to 5 stacks. While you have 5 stacks, you generate an aura of wrath, granting you Major Berserk, increasing your damage done by 10%. While you have an aura of wrath, allies within 12 meters of you gain Minor Berserk, increasing their damage done by 5%.
- Tzogvin's Warband - When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 177 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
- (Perfected) Mantle of Siroria - Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 63 for 5 seconds, stacking up to 10 times.
- (Perfected) Yandir's Might - Dealing Critical Damage grants you a stack of Giant's Endurance for 5 seconds, up to one every half second. Each stack of Giant's Endurance adds 41 Weapon and Spell Damage, up to 10 times. Completing a fully-charged Heavy Attack removes Giant's Endurance and grants Giant's Might for 15 seconds, increasing your Weapon and Spell Damage by 63 per stack removed. You cannot have Giant's Endurance and Might active at the same time.
- Berserking Warrior (Advancing Yokeda) - When you deal Martial melee damage, your Critical Chance is increased by 241 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
- Grisly Gourmet - Dealing Light Attack damage grants you a stack of Baker's Delight for 5 seconds. When you gain 3 stacks, you create a Sweetroll next to your target for 5 seconds. If you or an ally touches the Sweetroll, both you and your ally gain one of the following effects: -Restore 1593 Health, Magicka and Stamina -Gain Empower for 10 seconds -Gain Major Force for 10 seconds This effect can occur once every 2 seconds.
- Spriggan's Vigor - When you deal Critical Damage, restore 100 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 222. This effect can stack up to 10 times and can occur once every 0.5 seconds. (Honestly wouldn't even be particularly strong with long duration...)
- Dragon Guard Elite - You gain a stack of Dragonguard Tactics for 5 seconds when you deal direct damage to an enemy from the front or their sides, up to 10 stacks. Each stack of Dragonguard Tactics increases your Critical Chance by 275. You can only gain one stack every 0.5 seconds.
- Void Caller - When you take damage, your Weapon and Spell Damage is increased by 24 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
- Warrior's Fury - When you take damage, your Weapon and Spell Damage is increased by 24 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
- Ravager - Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 146. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
- Renald's Resolve - Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing taken by 1% and your Physical and Spell Resistance by 420. This effect can occur once every half second and can stack up to 9 times.
Of course I also know that some item sets should have short durations! E.g. Gossamer or Ozezan are clearly meant to be 'proc'd continuously'. But I feel that 5 seconds straddles the awkward point of "can be backbar'd, but you'll lose stacks with tiny slip ups."
Another possible mechanic would be for stacks to just start
draining if not re-applied, the same way e.g. Death Dealer's Fete or Roksa the Warped start losing stacks gradually when not refreshed.
TL;DR: Please make less popular sets more popular by easier to keep up stacks.
Edited by Woodenplank on July 17, 2023 11:38PM I think it is central to ESO's well-being to critique the developers when they change the game (or fail to change something).
But the negativity can be exhausting, so I vow to post 50/50 negativity and appreciation.