Conversion to higher mats with lower mats?

DUTCH_REAPER
DUTCH_REAPER
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ZOS can we get a way to convert like 100 blue mats into a purple mat? Or 100 purple mats into a gold mat.
Thanks, I bet a lot of people would dig this. 🤷‍♂️
  • vsrs_au
    vsrs_au
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    Interesting idea, but a conversion rate of 100 is a bit excessive, and it wouldn't be worth converting, e.g. on PC/EU, a zircon plating costs *roughly* 80k and a chromium plating costs *roughly* 250k, about 3 times the price.

    *** prices are only approximate, of course, and vary by megaserver and/or platform and/or day of the week :)
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • tincanman
    tincanman
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    ZOS can we get a way to convert like 100 blue mats into a purple mat? Or 100 purple mats into a gold mat.
    Thanks, I bet a lot of people would dig this. 🤷‍♂️

    I suggested something similar a while back:

    Expand the transmutation system (eg create furniture mats from other mats).
    Suggestion: use transmute stones to transmute mats into other mats.

    In essence upgrade lower quality mats to better/higher level ones or create rarer mats, including furnishing mats or trait stones/items, from other more ubiquitous mats. Also permit downgrading of more expensive/higher level mats to lower level ones with each transmutation requiring a different number of transmutation crystals with more 'complex' transmutations requiring more crystals.

    For example to illustrate the idea, transmutation within the same subset:

    enchanting Ta runes 100:1 for kuta for 'x' transmute stones.
    enchanting Ta runes 100:1 for mundane runes for 'y' transmute stones.
    iron ore to rubedite ore 100:1 for 'x' transmutes.
    metal ore to regulus or refined metal to regulus; number of transmutes required dependent on ore/refined metal type.
    raw wood to heartwood or refined wood to heartwood; number of transmutes required dependent on wood/refined wood type.
    traitstone conversions (eg molybdenum to culanda laquer) for 'z' transmute crystals


    For example, again for illustration, between different subsets:

    enchanting Ta runes to heartwood for 'a' transmutes
    rubedite ore to maple wood for 'b' transmutes (downgrade exmaple)
    quicklsilver ore to culanda laquer for 'c' transmutes


    Monetise with a chapter that includes a 'transmute' station for doing the transmutations or Q4 QOL improvement. Would probably require more or increased sources of transmutation crystals.

    I don't really want to expand or provider a deeper exposition than I have in the remote chance the devs develop the idea or are doing so already so as not to presume upon their individual creativity.
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