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Soul Magic Changes?

TheDarkRuler
TheDarkRuler
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Soul Magic has been in the game ever since the game was launched almost a decade back and has only received a few minor changes during the past. Today the skill tree is almost neglible except for a few passives that grant minor bonuses (free resurrection every hour, passive soul stone filling) and occasionally for maintaining resources during solo-arenas with the Consuming Soul Trap.

I would like to propose a few changes for Soul Magic and I really would love your feedback on this.

Edited abilities and passives

Soul Trap: Make the Soul Trap instant instead of having a projectile.
Consuming Trap: While Consuming Trap is active it will also proc the buffs Minor Fortitude, Minor Intelligence and Minor Endurance to restore all three attributes passively.
Soul Splitting Trap: Remove the cut to duration and make this morph last as long as the original skill. Also the area of effect should be increased.

Soul Strike: Each unit struck with Soul Strike will also have the abilities Soul Trap and Soul Tear applied.
Shatter Soul: No longer explodes upon completion but will instead cause all targets around the target take 50% of the beam damage while active. That way the damage is less burst but more constant and can help in trash fights.
Soul Assault: No longer increases the duration but shortens the cooldown between each tick. That way the single-target effect is stronger and you can go back to your other skills faster.

Soul Shatter: Will now scale of either your maximum health, maximum stamina, maximum magicka instead of only scaling of health. The damage has a cooldown of 10s but it can be shortened to zero if you successfully captured a soul during the cooldown.

Soul Summons: Additionally increases revive speed on allied players in non-PVP areas by 15/30% if having a Soul Magic ability equipped and gives you back an empty soul gem upon each revival.

Soul Lock: This skill now also captures souls from enemies you damaged during their last seconds of living instead of forcing you to deal the killing blow (similar to False God/Vicious Serpent). When capturing a soul through any means, you are giving Major Toughness for 10s which will increase your Maximum Health by 20% (this buff is currently not obtainable anywhere else).

New abilities

Soul Tear: For 10s targets in front of you are marked and will take X additional flat damage from all of your non-elemental magic damage. Once the ability ends it will deal a percentage of the damage it dealt while active to the target and all targets around it.
Soul Cleave: Halves the duration but reapplies the effect onto its targets once.
Soul Barrage: Removes the damage buff upon ending the ability but allows allies to benefit from the increased non-elemental magic damage bonus as well.

Additionally the sets that focus around Soul Magic should be reworked as well:
Oblivions Foe should apply its damage over time effect on a.) the Soul Tear and b.) on the Soul Shatter passive as well.
Edited by ZOS_Icy on July 16, 2023 5:23PM
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    This thread has been moved to the Combat & Character Mechanics section, as it is better suited there.

    Thank you for your understanding.
    Staff Post
  • GrimStyx
    GrimStyx
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    i would like oblivion foe to go back to the old version where it restored 3 types of resource and increased the damage of all soul magic abilities, i had fun with it on necro and it was really useful until the set was nerfed along with the ult.

    The branch really lacks active abilities, I think it would be possible to create a good skill branch based on dots and curses, if anyone cares about it at all now
  • danno8
    danno8
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    Man, I sometimes forget this skill line even exists. If there was ever a skill line that could use some love, Soul Magic is it.

    I mean it has an Ultimate and one skill and three very nearly useless passives of which two of them focus on conserving Soul Gems which everyone has hundreds or even thousands of (and ZoS give free in daily rewards).

    I like all all your suggestions but I would change Soul Tear. It's like Purifying / Power of the Light from Templar and that skill has been notoriously nerfed/buffed/nerfed/buffed over and over because it is hard to balance across PvE and PvP.
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