Soul Magic has been in the game ever since the game was launched almost a decade back and has only received a few minor changes during the past. Today the skill tree is almost neglible except for a few passives that grant minor bonuses (free resurrection every hour, passive soul stone filling) and occasionally for maintaining resources during solo-arenas with the Consuming Soul Trap.
I would like to propose a few changes for Soul Magic and I really would love your feedback on this.
Edited abilities and passives
Soul Trap: Make the Soul Trap instant instead of having a projectile.
Consuming Trap: While Consuming Trap is active it will also proc the buffs Minor Fortitude, Minor Intelligence and Minor Endurance to restore all three attributes passively.
Soul Splitting Trap: Remove the cut to duration and make this morph last as long as the original skill. Also the area of effect should be increased.
Soul Strike: Each unit struck with Soul Strike will also have the abilities Soul Trap and Soul Tear applied.
Shatter Soul: No longer explodes upon completion but will instead cause all targets around the target take 50% of the beam damage while active. That way the damage is less burst but more constant and can help in trash fights.
Soul Assault: No longer increases the duration but shortens the cooldown between each tick. That way the single-target effect is stronger and you can go back to your other skills faster.
Soul Shatter: Will now scale of either your maximum health, maximum stamina, maximum magicka instead of only scaling of health. The damage has a cooldown of 10s but it can be shortened to zero if you successfully captured a soul during the cooldown.
Soul Summons: Additionally increases revive speed on allied players in non-PVP areas by 15/30% if having a Soul Magic ability equipped and gives you back an empty soul gem upon each revival.
Soul Lock: This skill now also captures souls from enemies you damaged during their last seconds of living instead of forcing you to deal the killing blow (similar to False God/Vicious Serpent). When capturing a soul through any means, you are giving Major Toughness for 10s which will increase your Maximum Health by 20% (this buff is currently not obtainable anywhere else).
New abilities
Soul Tear: For 10s targets in front of you are marked and will take X additional flat damage from all of your non-elemental magic damage. Once the ability ends it will deal a percentage of the damage it dealt while active to the target and all targets around it.
Soul Cleave: Halves the duration but reapplies the effect onto its targets once.
Soul Barrage: Removes the damage buff upon ending the ability but allows allies to benefit from the increased non-elemental magic damage bonus as well.
Additionally the sets that focus around Soul Magic should be reworked as well:
Oblivions Foe should apply its damage over time effect on a.) the Soul Tear and b.) on the Soul Shatter passive as well.
Edited by ZOS_Icy on July 16, 2023 5:23PM