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We got a small update about the endless dungeon

Tornaad
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On twitter, we were told (or possibly revealed) that the name of the endless dungeon is the Endless Archive and that we can get class sets in there.

I am actually looking forward to that.
Edited by ZOS_Icy on July 16, 2023 4:55PM
  • BasP
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    Class sets sound interesting! I already liked the idea of the Endless Dungeon when I first heard about it and I'm definitely looking forward to it. The name has a nice Hermaeus Mora vibe too.
  • BlueRaven
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    I am more interested in how they plan on balancing this. They keep nerfing casual players, so I am guessing this content is not going to be targeted at them.
  • tsaescishoeshiner
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    Class sets at long last! Of course they might not all be useful like the weapon skill sets, but this seems like a great way to add some build options focused on class identity. Hopefully if it goes well, we get more.
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  • SeaGtGruff
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    I wonder if you'll only get sets for whatever class your character happens to be, or if you can get sets for the other classes? Will we have to run the endless dungeon with our alts, or will we be able to farm sets from it using just our main?
    I've fought mudcrabs more fearsome than me!
  • FeedbackOnly
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    BlueRaven wrote: »
    I am more interested in how they plan on balancing this. They keep nerfing casual players, so I am guessing this content is not going to be targeted at them.

    Highest DPS as usual. An area for best DPS
  • emilyhyoyeon
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    I'm still not really interested in an endless dungeon as an activity to do but I am interested to see what the class specific sets are like.
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  • Wing
    Wing
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    i do recall loading up oblivion when i was younger excited about this kind of thing.

    i just could not wait to grind in an endless dungeon over and over. . . .


    i hope it really reminds me what i play an elder scrolls game for
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  • SeaGtGruff
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    I'm still not really interested in an endless dungeon as an activity to do but I am interested to see what the class specific sets are like.

    I'm definitely on the fence about it.

    If it's fun yet challenging rather than frustrating and chorrendous, I'll engage with it at least occasionally, possibly frequently.

    But if it's a painful slog, I'll be far less likely to engage with it regardless of how tempting the rewards happen to be.
    I've fought mudcrabs more fearsome than me!
  • Alinhbo_Tyaka
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    I'm still not really interested in an endless dungeon as an activity to do but I am interested to see what the class specific sets are like.

    I feel the same as you. I didn't care for the endless dungeons in Final Fantasy XIV or in Wow. The looked like a niche for a small set of players who would go into them regularly but most would not stick with them. I am interested to see what the class sets bring to the game. In particular if they bring more than the Necropotence set I use on my pet sorc.
  • propertyOfUndefined
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    I was 'meh' at the idea of an "endless dungeon", but mention of class sets suddenly has me interested...
  • Braffin
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    Yeah, they definitely got me interested now. :smiley:

    I hope the upcoming sets will help in fleshing out class identity, the eight know we need this.
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    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • emilyhyoyeon
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    SeaGtGruff wrote: »
    I'm still not really interested in an endless dungeon as an activity to do but I am interested to see what the class specific sets are like.

    I'm definitely on the fence about it.

    If it's fun yet challenging rather than frustrating and chorrendous, I'll engage with it at least occasionally, possibly frequently.

    But if it's a painful slog, I'll be far less likely to engage with it regardless of how tempting the rewards happen to be.

    I was trying to think of what about the concept really puts me off. And I think it's because it just feels really videogame-y.

    It's definitely possible to give something like it a ''lore explanation,'' for ex. endless knowledge tower of H Mora, since his whole thing is basically infinite knowledge, and he's a deity, so infinite/endless dungeon made by him is realistic, etc etc. (Judging by the name in the OP it sounds like it's going to be just that, I've seen other people speculate this as well).

    But I really enjoy the story-flow of normal dungeons, how they're concrete and how they, I guess, have an end.

    I'll still do it if it has rewards I want but yeah.
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  • cyclonus11
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    As long as they have stam/mag versions, and probably tank/health versions as well.

    If I main a stamsorc, I won't care if it's just mag skill based / light armor sets for sorc
  • FrancisCrawford
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    If the toughest challenges are insta-kill reflex tests, I'm not likely to stay interested very long.

    If they're tough fights of other kinds, this could be really cool.
  • ESO_player123
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    For how many people is this endless dungeon? I vaguely remember something about a dungeon for a player and a buddy. So, for 2 people, a player and a companion?
  • Tornaad
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    For how many people is this endless dungeon? I vaguely remember something about a dungeon for a player and a buddy. So, for 2 people, a player and a companion?

    I don't know, but I know I will try to solo it with at most a companion.
  • ESO_player123
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    Tornaad wrote: »
    For how many people is this endless dungeon? I vaguely remember something about a dungeon for a player and a buddy. So, for 2 people, a player and a companion?

    I don't know, but I know I will try to solo it with at most a companion.

    That is my plan as well unless it's going to have plates on which the players need to step at the same time or some such.
    Edited by ESO_player123 on July 16, 2023 2:23AM
  • BasP
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    For how many people is this endless dungeon? I vaguely remember something about a dungeon for a player and a buddy. So, for 2 people, a player and a companion?

    That's what I remember reading too. Hence I don't think that it will include mechanics that can't be done by companions, like stepping on plates you mentioned and stuff like that.
  • Tornaad
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    BasP wrote: »
    For how many people is this endless dungeon? I vaguely remember something about a dungeon for a player and a buddy. So, for 2 people, a player and a companion?

    That's what I remember reading too. Hence I don't think that it will include mechanics that can't be done by companions, like stepping on plates you mentioned and stuff like that.

    I'm in the same boat.
  • Snamyap
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    Class sets sounds like a balancing challenge, that's a challenge ZOS generally doesn't excel at.
  • BloodyStigmata
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    I guess the weapon ultimates got the shaft if we're moving on to class sets now.

    Anyway, I wonder if the bonuses from these sets are going to be focuses around a specific skill tree or if they're going to be based around a specific skill like weapon sets currently are, as well as if they're going to be adding more than one set for each class if it's the latter.
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  • Toxic_Hemlock
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    I played Moria back in the early 80's (on dos) so I would like to see a well implemented rogue like added.

    That said, I am not looking forward to room after room of learning to avoid one-shot mechanics. I would rather it to be a fun, relaxing pass time as I am not hard core. Add an optional vet mode or even a hard mode for those that want it, but make it accessible to those that enjoy casual content is my point.

    '
    I guess what I am saying is that I would prefer something (at base difficulty) easier than Bastion Nymics.
  • Soarora
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    I played Moria back in the early 80's (on dos) so I would like to see a well implemented rogue like added.

    That said, I am not looking forward to room after room of learning to avoid one-shot mechanics. I would rather it to be a fun, relaxing pass time as I am not hard core. Add an optional vet mode or even a hard mode for those that want it, but make it accessible to those that enjoy casual content is my point.

    '
    I guess what I am saying is that I would prefer something (at base difficulty) easier than Bastion Nymics.

    I agree there should be normal and vet, I hope they can figure that out. Following arena and trial drops then there could be a non perfected and perfected version of each item set so everyone can get access.
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  • LukosCreyden
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    Class Sets sound interesting, but also a little bit concerning.
    They COULD be fun, unique sets, but they could also be; "we are gonna balance each class around their set from now on, you better have your class set if you want to stay relevant!"

    I suppose it might make overall balance easier. If every class has their class set on at all times, then that would be less to worry about for gearset balancing, I guess.
    Struggling to find a new class to call home.Please send help.
  • KlauthWarthog
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    Given the current trend of "every boss in an instance needs to have at least 4m health and 2 invulnerability phases", I am not exactly looking forward to this system.
  • karthrag_inak
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    Khajiit hopes they have heist-like levels and areas, where sneaksy-feets are rewarded.
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  • Seraphayel
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    I really like where this is going. I don’t know if I’m into endless dungeon runners in general, but the setting and the option for more class customization has me excited.

    After finishing Necrom the setting makes a lot of sense as it perfectly fits into what we’ve come to see in Apocrypha. And I hope that the story is about the things we learn during the Necrom main quest and wraps up Necrom‘s storyline which ended on a massive cliffhanger. I don’t wanna wait until June next year to get the resolution.
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  • VaranisArano
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    SeaGtGruff wrote: »
    I'm still not really interested in an endless dungeon as an activity to do but I am interested to see what the class specific sets are like.

    I'm definitely on the fence about it.

    If it's fun yet challenging rather than frustrating and chorrendous, I'll engage with it at least occasionally, possibly frequently.

    But if it's a painful slog, I'll be far less likely to engage with it regardless of how tempting the rewards happen to be.

    I don't know if chorrendous was a typo or a beautiful new word to describe a painful grind, but I'm absolutely delighted with it nonetheless.
  • RaddlemanNumber7
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    Are class sets going to be an endless reward? No. After a time we'll have them all and they'll be worthless junk, just some more rewards that are not rewarding. Unlike Seals of Endeavour.

    Edited by RaddlemanNumber7 on July 16, 2023 1:49PM
    PC EU
  • danno8
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    Snamyap wrote: »
    Class sets sounds like a balancing challenge, that's a challenge ZOS generally doesn't excel at.

    Class restricted sets technically should be easier to balance since the affected skills and classes are limited to whatever they put in the set description.

    It should be easier to balance than sets that any one can where, but as you say...
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