Like many a long-time Player I have a collection of the latest meta; Pillar of Nirn, Relequen, Harpooner's Kilt, Whorl, etc. etc. and I can churn out a good 110k or so DPS on the Trial dummy. Big whoop.
But whenever I feel like branching out, and trying builds on other classes I'm met with the same guides and tips everywhere, as I search for inspiration. Pillar of Nirn, Relequen, Harpooner's Kilt, etc. etc.
I know that it is natural in the lifecycle of an MMO for the 'meta' to condense into a small selection of item sets. But with hybridization changes bluring the line between stamina and magicka, the general applicability of most stats, and the sheer power of generic weapon abilities and sets, identities have been washed out over time, and at this point every Class, every specialization in the game will get best results with the same four or five item sets.
This of course comes in part from how - beyond Class skills and passives - everyone has access to the same selection of Guild and Weapon skill lines.
This has been something I will also defend. The general skill lines means that your Class choice doesn't have to be the be-all-end-all. Picking a Sorcerer does not force you into therole of robed wizard with arcane rituals; you can grab a broadsword and charge into battle like barbarian, if you please.
However this freedom also comes at the price of more build homogeneity. If a Weapon-skill or Guild line ability outperforms its Class-ability counterpart, or provides a utility that the class itself lacks, then it will always be chosen over the more distinct Class options.
And in the history of ESO, weapon skills have typically had a solid place in the meta. These days it's Stampede+Carve and Deadly Cloak, back in the days it was Wall of Elements and Poison Injection+Volley. The weapon choices change, but the same issue remains.
Now I've rambled on quite long enough, I believe. And contrary to the impression I've probably given, I'm actually not here to ask for "meta changes" and reworks. I'm here because I want to hear about your flavourful, off-meta builds! Builds that inevitably underperform, but also feel more true to Class identity, or just builds that are fun to play and centered around a unique theme.
I'll share some of my own for starters.
TL;DR: Meta means every class uses the same sets and abilities. Please share builds that are unique/flavourful.
Lightning Bolts, Lightning Bolts! LIGHTNING BOLTS!
Class: Sorcerer:
Specialization: Magicka
Equipment:
5/5 Auroran's Thunder
- 2 items: Adds 1206 Maximum Health
- 3 items: Adds 129 Weapon and Spell Damage
- 4 items: Adds 1487 Offensive Penetration
- 5 items: Dealing direct damage to a target within 10 meters of you summons a cone of lightning from your chest for 5 seconds, dealing X Shock damage every 1 second to enemies in the cone. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
5/5 Storm-Cursed Revenge
- 2 items: Adds 1096 Maximum Magicka
- 3 items: Adds 129 Weapon and Spell Damage
- 4 items: Adds 1487 Offensive Penetration
- 5 items: When you deal Shock Damage, you have a 15% chance to deal X Shock damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
2/2 (Perfected) Master's Lightning Staff
2/2 (Perfected) Maelstrom's Lightning Staff
Frontbar: Crystal Fragments - Destructive Reach - Daedric Prey - Unstable Familiar - Twilight Matriarch --- Power Overload
Backbar: Boundless Storm - Unstable Wall of Elements - Liquid Lightning - Unstable Familiar - Twilight Matriarch --- Greater Storm Atronach
Sorcerer's deal +5% extra Shock Damage, and have more Shock damage spells than any other Class. This build aims to take advantage of that. Since Storm-Cursed revenge has no cooldown, we simply try to stack as many Shock 'ticks' per second as possible.
Daedric Prey and Crystal Fragments are, of course, too good to pass up when we're using both pets any way.
Could also consider dropping Master's Lightning frontbar (just go Auroran's front), and getting a monster set. Ilambris, for instance, deals Shock damage.
Pet Shop Boy
Class: Sorcerer:
Specialization: Mag or Stam
Equipment:
5/5 Unleashed Ritualist
- 2 items: Adds 1096 Maximum Magicka
- 3 items: Adds 1096 Maximum Magicka
- 4 items: Adds 1096 Maximum Magicka
- 5 items: Dealing damage to an enemy applies Ritualist's Mark to them for 10 seconds. Enemies with your Ritualist's Mark take an additional 16% damage from your summoned pets.
5/5 Mad Tinkerer
- 2 items: Adds 657 Critical Chance
- 3 items: Adds 657 Critical Chance
- 4 items: Adds 129 Weapon and Spell Damage
- 5 items: When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing X Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
2/2 Maw of the Infernal
- 1 item: Adds 1096 Maximum Magicka
- 2 items: When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal X Flame damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
Frontbar: Crystal Fragments - Endless Fury or Weapon-dependent - Daedric Prey - Unstable Familiar - Twilight Tormentor --- Dawnbreaker (Passive)
Backbar: Hurricane - Weapon Dependent - Barbed Trap - Unstable Familiar - Twilight Tormentor --- Greater Storm Atronach
The idea of this build is to synergize different pet abilities and/or to annoy your Tank as much as possible. This build sports up to 5 active pets, including classics like Flappy Batgirl, Stompy the Daedroth, and Little Ball of Lightning and Anger.
All of which benefit from Daedric Prey and the Ritualist's Mark for another 45%+16% pet damage!
Note that
both Ritualist and Tinkerer can be single-bar'd, which leaves room for both a Mythic and a Weapon set of your choice!
(Tinkerer can also be replaced by Defiler set, which does similar damage by is Medium instead of Light armor. Depending on content that could be an upgrade).
Bloodflow
Class: Warden
Specialization: Stamina
Equipment
5/5 Dro'zakar's Claws
- 2 items: Adds 1487 Offensive Penetration
- 3 items: Adds 657 Critical Chance
- 4 items: Adds 29 Stamina Recovery
- 5 items: Adds 129 Weapon and Spell Damage
- 5 items: For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 103 against them.
- 2 items: Adds 657 Critical Chance
- 3 items: Adds 129 Weapon and Spell Damage
- 4 items: Adds 657 Critical Chance
- 5 items: Increases your Bleed damaging attacks by 20%.
2/2 (Perfected) Master's Dual-wield
2/2 (Perfected) Maelstrom 2-Handed
Frontbar: Rending Slashes - Subterranean Assault - Cutting Dive - FLEX - Camouflaged Hunter --- Wild Guardian
Backbar: Growing Swarm - Stampede - Barbed Trap - Carve - Camo Hunter --- Wild Guardian
Okay I know I've been bashing Stampede and Carve, but they're here for a good reason! I could even forgive exchanging one of the sets with Pillar of Nirn.
We choose Warden because it's the only Class with Bleed damage, really. And then we just stack Bleed damage! All told we have up to 7 Bleed effects (721 Weapon Damage from Dro'zakar!) on our target, and the instant-damage Bleeds of Slashes, Dive, and Bear Mauling are also amplified by 20%.
Enjoy and share your own!
I think it is central to ESO's well-being to critique the developers when they change the game (or fail to change something).
But the negativity can be exhausting, so I vow to post 50/50 negativity and appreciation.