bellablithely wrote: »I think this experience highlights one of the flaws in the way that Guilds are managed as part of the game. There needs to be a better system or clearer guidance as to what to expect.
I'd like to think ZOS will learn from this and make a few changes so it doesn't happen again to another guild, but I'm not feeling that optimistic today, so...
I think one solution would be an option to have two or three GMs. The person who creates the guild (or currently has that rank) can choose to promote other people as well and then they have full, equal control over the guild, at the same rank.
It would be up to them to decide if they all run the guild together or if one person is the 'active' GM and the others are backups, but the point is if something like this happens (or if the leader is sick or their house is caught in a tornado or whatever means they can't log in for a long time) someone else already has all the necessary permissions to take over and keep things running.
Of course they'd need to trust each other not to steal the guild, wipe the bank or otherwise abuse their power, but since the guild would start with only 1 leader if they don't trust someone with full control of their guild they can simply not promote them to that rank.
It's not in my will (because I really need to get round to making one) but I have a family member who knows to contact someone on Roses discord, log my game, and get talked through transferring the guild if I die. It sounds dramatic but we have 2500 people in Rose Guilds, 500 in Midnight Rose which I hold, and 5300 on the Discord server which I also hold. I need those people to be crying over the Tragic Loss Of Me, not worrying about guild stuff 😁
And don't even get me started on how my guild hall will effectively become useless as new craftable sets come out...
kringled_1 wrote: »bellablithely wrote: »I think this experience highlights one of the flaws in the way that Guilds are managed as part of the game. There needs to be a better system or clearer guidance as to what to expect.
I'd like to think ZOS will learn from this and make a few changes so it doesn't happen again to another guild, but I'm not feeling that optimistic today, so...
I think one solution would be an option to have two or three GMs. The person who creates the guild (or currently has that rank) can choose to promote other people as well and then they have full, equal control over the guild, at the same rank.
It would be up to them to decide if they all run the guild together or if one person is the 'active' GM and the others are backups, but the point is if something like this happens (or if the leader is sick or their house is caught in a tornado or whatever means they can't log in for a long time) someone else already has all the necessary permissions to take over and keep things running.
Of course they'd need to trust each other not to steal the guild, wipe the bank or otherwise abuse their power, but since the guild would start with only 1 leader if they don't trust someone with full control of their guild they can simply not promote them to that rank.
I believe that under the current system, any guild can only have one GM. The guild can have multiple people with almost as much permission as a GM, other than the ability to replace the GM, and I'd guess that's what Rose's had in their admin rank, but that apparently isn't enough for customer support.
DragonRacer wrote: »I mean, seriously, imagine writing that into your will - that you can’t trust customer support to do the right thing, so you have to keep updating your will with any login password changes so your next of kin or the executor of your estate or whatever can log into your ESO account and pass Crown to the obvious next-in-line.
*JustinTimberlakeDisappointedStare.gif*
A great cncern for some guilds is that the guildhall, with all its crafting stations, is tied to one account, and can’t be passed on. I hope this was not the situation here.