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Where are the bugfixes for Necromancer?

Ankael07
Ankael07
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The class is being crushed under a pile of bugs that players have been reporting for years now. Isnt this supposed to be a bugfix patch?


1) Blastbones and Ghost Mender doesnt count as player sourced damage/healing therefore not proccing sets,CPs and not counting towards achievements in pvp

2) Flame skull getting stuck in first cast, not reaching the buffed state

3) Ghost Mender refusing to heal more often than actually healing, sometimes during multiple casts

4) Totem not fearing on first tick

5) Reanimation ulti not triggering Corpse Consumption passive

6) Blastbones still not dealing damage in a lot of cases where it should, sometimes even against slow moving targets

If you want me to reply to your comment type @Ankael07 in it.
  • LukosCreyden
    LukosCreyden
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    It's frustrating and bizarre, how feedback just goes completely ignored for so long.

    And they wonder why the players get so frustrated.
    Struggling to find a new class to call home.Please send help.
  • katanagirl1
    katanagirl1
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    Blastbones and Flame Skull are hard to get to target enemies reliably, meaning the skill is grayed out more often compared to other skills
    Edited by katanagirl1 on July 11, 2023 1:20AM
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • DarthCuddlefluff
    DarthCuddlefluff
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    We'll get fixes for necro around the time we reach a post-scarcity society.
  • Ankael07
    Ankael07
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    Can we at least get an acknowledgement that the team is aware of these bugs?

    @ZOS_GinaBruno @ZOS_Kevin
    If you want me to reply to your comment type @Ankael07 in it.
  • Ankael07
    Ankael07
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    2 more bugs;

    Bitter Harvest: On 2nd cast the duration of HoT/Protection doesnt add on top of the existing buff. For example if you have buff worth 4 corpses on you then you consume 3 more, you dont get 6 corpse worth of HoT/protection

    Also this skill cant be cast inside Negate despite not costing magicka
    If you want me to reply to your comment type @Ankael07 in it.
  • exoib
    exoib
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    necromancers need a complete rework ngl
  • CameraBeardThePirate
    CameraBeardThePirate
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    Ankael07 wrote: »
    The class is being crushed under a pile of bugs that players have been reporting for years now. Isnt this supposed to be a bugfix patch?


    1) Blastbones and Ghost Mender doesnt count as player sourced damage/healing therefore not proccing sets,CPs and not counting towards achievements in pvp

    2) Flame skull getting stuck in first cast, not reaching the buffed state

    3) Ghost Mender refusing to heal more often than actually healing, sometimes during multiple casts

    4) Totem not fearing on first tick

    5) Reanimation ulti not triggering Corpse Consumption passive

    6) Blastbones still not dealing damage in a lot of cases where it should, sometimes even against slow moving targets

    The first one isn't a bug - it's an intended (albeit silly) behavior as the abilities are considered Pets. The real bug in this instance would be the fact that you can't command the Blastbones from the Animate ulti nor can you command the Arcanist/Archer.

    If they're going to count as Pets, they should be commandable. If they're not commandable, they should be able to proc sets. They absolutely shouldn't be caught in a weird middle ground - as it stands they have the worst of both worlds.
    Edited by CameraBeardThePirate on August 24, 2023 6:09PM
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