Sounds like a you issue. My companions do a decent job and only die on world bosses once inawhile
AvalonRanger wrote: »Sounds like a you issue. My companions do a decent job and only die on world bosses once inawhile
My companions do a decent job and only die on world bosses
I think it's still fake tank at all.Do you really want such kind of tank in the
group mission?
For example, once real combat started like the "DRAGON". No body care about their companion.
They just let them lay down on the ground, but try to cooperate with other players.
After dragon slayed, then much of dead companion body everywhere on the field.
Well, major people think about companions as just walking pet.
If ZOS designed companions as just virtual "RPG" friend for the players,
then no problem all though...
AvalonRanger wrote: »Simply they should be reinforced. Why my CP1800 DPS keep tanking and healing work for the Isobel Velois?
She is 100% fake tank. She can't survive through just public dungeon boss fight without me.
Have you maxed their level, unlocked all their guild skills and given them decent gear either blue or purple with your desired traits?
Had little issue with them even against most non DLC world bosses, the only ones I find they struggle with are ones with repeated AOE abilities or lots of mobs.
As for people leaving them dead on the ground during dragon fights, that is because they don't want to die reviving them as I said about the world bosses companions struggle with AOE's something the dragons have that hit hard even for players.
Have you tried that new crafted set:
Telvanni Efficiency
LEVEL 50 - CP 160
ESO-Hub.com
Type Craftable
ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Magicka
(5 items) While you have a living Companion, reduce the cooldown of their abilities by 50%. While you do not have a living Companion, reduce the cost of your Magicka, Stamina, Health, and Ultimate abilities by 8%.
In full purple quickened gear on my companions it has most of their cooldowns for their abilities down to a couple seconds with 6 seconds being the longest cooldown for some of the normally lengthy ability cooldowns.
Only issue I noticed with it is they get obsessed with their priority heal skills eg: use heal under 75% health during some world boss fights I found they would get stuck in an infinite loop of just using those skills as soon as they became available, swapped out their skills and found they die rarely with the right set up.
My experience is indeed, that DPS specced and healing specced companions are practically useless. Healing companions don't heal for some reason, even if their abilities are on cooldown and I'm nearly dying. And DPS companions draw aggro too fast, making them die in one or two attacks, rendering them completely useless against any oppponent I'd actually want their help on.
The only really useful companion is a tanking companion.
And I'm using the right gear for the job: DPS companions use medium, healing use light, and tanks use heavy. These should all be functional for their correct spec!
PS: Change companions to only get aggro when they specifically have a taunt skill equipped!
Only issue I noticed with it is they get obsessed with their priority heal skills eg: use heal under 75% health during some world boss fights I found they would get stuck in an infinite loop of just using those skills as soon as they became available, swapped out their skills and found they die rarely with the right set up.
freespirit wrote: »I recently did Wayrest Sewers1 on vet with one other player and Bastian as our tank.
Have you maxed their level, unlocked all their guild skills and given them decent gear either blue or purple with your desired traits?
Had little issue with them even against most non DLC world bosses, the only ones I find they struggle with are ones with repeated AOE abilities or lots of mobs.
As for people leaving them dead on the ground during dragon fights, that is because they don't want to die reviving them as I said about the world bosses companions struggle with AOE's something the dragons have that hit hard even for players.
Have you tried that new crafted set:
Telvanni Efficiency
LEVEL 50 - CP 160
ESO-Hub.com
Type Craftable
ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Magicka
(5 items) While you have a living Companion, reduce the cooldown of their abilities by 50%. While you do not have a living Companion, reduce the cost of your Magicka, Stamina, Health, and Ultimate abilities by 8%.
In full purple quickened gear on my companions it has most of their cooldowns for their abilities down to a couple seconds with 6 seconds being the longest cooldown for some of the normally lengthy ability cooldowns.
Only issue I noticed with it is they get obsessed with their priority heal skills eg: use heal under 75% health during some world boss fights I found they would get stuck in an infinite loop of just using those skills as soon as they became available, swapped out their skills and found they die rarely with the right set up.
That set is awesome.My experience is indeed, that DPS specced and healing specced companions are practically useless. Healing companions don't heal for some reason, even if their abilities are on cooldown and I'm nearly dying. And DPS companions draw aggro too fast, making them die in one or two attacks, rendering them completely useless against any oppponent I'd actually want their help on.
The only really useful companion is a tanking companion.
And I'm using the right gear for the job: DPS companions use medium, healing use light, and tanks use heavy. These should all be functional for their correct spec!
PS: Change companions to only get aggro when they specifically have a taunt skill equipped!
I have no issue with companions healing me. Make sure you put the emergency heals (the ones with a 75/50% threshold) at the beginning (left) of their skillbar. That way they have priority over other skills and will be cast when needed. I prefer to use heavy armor on any companion that has to do heavy lifting (dungeons/world bosses), they are especially crap when lying on the ground.