Yep.
Anyone else beat up by this? It's not even burn out by the game itself, just sick of the lock so early on in a TES game and beating up everything at low level with my amazing super powers.[snip] I just don't want to pick it so early on anymore and feel like it's an actual Elder Scrolls game.
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Umm.. let's seeI_killed_Vivec wrote: »And you have to remember that originally you started the game as Vestige - you are for all intents and purposes blank, except that you retain the potential from your previous existence. So while your skills are at zero, you do have a pre-defined set of skills. As you progress you are revealing more of your innate nature, you just don't know it.
You can learn new things, but you can't change who you are. So you can pick up skills with a bow, or a staff, or soul magic, undaunted, mages/fighters guild... you can even become a vampire.
But you cannot change who you are...
Umm.. let's seeI_killed_Vivec wrote: »And you have to remember that originally you started the game as Vestige - you are for all intents and purposes blank, except that you retain the potential from your previous existence. So while your skills are at zero, you do have a pre-defined set of skills. As you progress you are revealing more of your innate nature, you just don't know it.
You can learn new things, but you can't change who you are. So you can pick up skills with a bow, or a staff, or soul magic, undaunted, mages/fighters guild... you can even become a vampire.
But you cannot change who you are...
1. Race change token - Check
2. Appearance change token - Check
3. Alliance change token - Check
Yeah, your argument is not only inaccurate, but moot.
We can "change" anything about our characters except their class, and "class" is non-canonical with historical Elder Scrolls anyway.
And let's not forget that all new characters since the first expansion are NOT vestiges unless they choose to be. We can all refuse the "Benefactor" quest at any time.
I agree with the OP.
Sheezabeast wrote: »Nothing is stopping you from not slotting any class skills, and instead, slotting weapon skills. You can achieve a classless character if you only invest skillpoints into weapon and armor passives and your racial passives.
Oh I know ZOS won't change it, unless it were profitable to do so.I_killed_Vivec wrote: »As I said, remember that originally you started the game as Vestige. When I started (2014), there was no race change, no appearance change, no alliance change.
Appearance, alliance - who cares? Cosmetic, doesn't change who you are (like deep down, man).
Race.. I'll give you that
But even with race change it is just a way to get the most out of your chosen class.
"Argument" isn't moot (and is only slightly inaccurate) It's an MMORPG, you are supposed to use your imagination to fill in the spaces of your origin story.
And on a more practical basis, ZoS decided on classes to more easily balance the game while giving some diversity. Maybe they were right, maybe not. But it is what it is, and I really doubt that they will change it.
The game created in mind where classes is the deepest core mechanic of any character. So it is probably not possible that they will ditch this idea and allow players to select their classes whenever they want after character creation.
Ragnarok0130 wrote: »Yep.
Anyone else beat up by this? It's not even burn out by the game itself, just sick of the lock so early on in a TES game and beating up everything at low level with my amazing super powers.[snip] I just don't want to pick it so early on anymore and feel like it's an actual Elder Scrolls game.
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Ah this is your problem, this isn't a TES game it's an MMO set in the universe of the single player TES games. By virtue of being an MMO the freedom of not being locked into a class or role that you experienced in the single player games will not be there because the game is multiplayer and ultimately must be balanced no matter how poor of a job ZoS does at balancing. Classes are part of that balancing process not to mention they've been the cornerstone of the player experience since the game's inception - but judging from your 2014 signup date you already know that.
Remember how early in the game we had difficult overland? The game unfortunately wasn't very successful as a result of that and many other issues. I think a veteran overland would solve your "beating up everything at low level with my amazing super powers." issue. Hopefully we get it sometime in the future but it sounds like you're actually experiencing burnout more than anything else. If you are, taking a break is perfectly fine, and may even reinvigorate your enjoyment of the game upon your return. Let's face it after a few balancing patches from the combat team ESO will likely play like an entirely different game than you are playing right now.
I also agree that we need class change tokens, but I fear we won't get any satisfaction in the area until ZoS is forced by some higher power to do so. My only advice is to take a break and boot up Morrowind, Oblivion, or Skyrim as those game will give you the experience that you seem to be looking for and come back to ESO when you feel the need for an MMO experience.
Ragnarok0130 wrote: »Yep.
Anyone else beat up by this? It's not even burn out by the game itself, just sick of the lock so early on in a TES game and beating up everything at low level with my amazing super powers.[snip] I just don't want to pick it so early on anymore and feel like it's an actual Elder Scrolls game.
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Ah this is your problem, this isn't a TES game it's an MMO set in the universe of the single player TES games. By virtue of being an MMO the freedom of not being locked into a class or role that you experienced in the single player games will not be there because the game is multiplayer and ultimately must be balanced no matter how poor of a job ZoS does at balancing. Classes are part of that balancing process not to mention they've been the cornerstone of the player experience since the game's inception - but judging from your 2014 signup date you already know that.
Remember how early in the game we had difficult overland? The game unfortunately wasn't very successful as a result of that and many other issues. I think a veteran overland would solve your "beating up everything at low level with my amazing super powers." issue. Hopefully we get it sometime in the future but it sounds like you're actually experiencing burnout more than anything else. If you are, taking a break is perfectly fine, and may even reinvigorate your enjoyment of the game upon your return. Let's face it after a few balancing patches from the combat team ESO will likely play like an entirely different game than you are playing right now.
I also agree that we need class change tokens, but I fear we won't get any satisfaction in the area until ZoS is forced by some higher power to do so. My only advice is to take a break and boot up Morrowind, Oblivion, or Skyrim as those game will give you the experience that you seem to be looking for and come back to ESO when you feel the need for an MMO experience.
I want to add that technically this lock early in the game is true to Elder Scrolls (although I'm sure the lock is because it is an MMO. It is an MMO before it is a TES game). After all, in Oblivion you choose your class and mundus at the start and you cannot change it later. I believe the same goes for Morrowind. Whilst you can work around this in the single player games, having a permanent class isn't a new concept. It's only in Skyrim that you are truly classless and can change your build in totality whenever you'd like.