SkaraMinoc wrote: »Base game dungeons are way too easy to ever need a tank. The bosses and adds just don't do enough damage.
With random people, its usually a race of running and DPS, who gets to mobs faster and does more damage to them. With 4 DDs, there is usually not enough time for enemies to do enough damage that healing and tanking would be needed.Surely it depends on the skill, knowledge and experience of the group.
Experienced dungeon runners who know the mechs? No
People who dont run dungeons regularly/ not highly skilled or knowledgeable on setups or mechs, yes. Also a very good place to learn tanking if other players dont run off and let the tank do their job
With random people, its usually a race of running and DPS, who gets to mobs faster and does more damage to them. With 4 DDs, there is usually not enough time for enemies to do enough damage that healing and tanking would be needed.Surely it depends on the skill, knowledge and experience of the group.
Experienced dungeon runners who know the mechs? No
People who dont run dungeons regularly/ not highly skilled or knowledgeable on setups or mechs, yes. Also a very good place to learn tanking if other players dont run off and let the tank do their job
VaranisArano wrote: »If you queue as a tank, you ought to use a taunt and stay alive. Even in a normal dungeon.
Your DDs and Healer will appreciate not having the boss in their face.
To fake tanks who dont taunt: I know, I know, your precious DPS will drop because you have to deal with the boss in your face. But that's the role you queued up for, and the alternative is inflating your own DPS parse at the expense of your groupmates. You're patting yourself on the back for doing better than they did...after you sabotaged them.
Bosses usually die within 10 sec. I have a dedicated tanking skill bar for tougher bosses, but if boss is easy, why bother, especially if it was taunted by someone else and has like only half of hp bar remaining?Dagoth_Rac wrote: »If you queued as a tank and you have taunts slotted, why not use them? You can still bar swap and lay down AOE while the bosses are taunted. The TTK of boss might be slightly slower, but probably not by much. And it is a nice courtesy for a normal dungeon, where you could be dealing with casual and inexperienced players who are not expecting or prepared for having bosses target them. TTK of boss might even be faster if those less-than-great players can just stand behind a taunted boss and hack away, instead of getting in a panic when the boss targets them.
Or, ask! At beginning of dungeon: "I can taunt and fill tank role if you want, but it might be faster if I just go full DPS in an easy dungeon like this. Which do you prefer?"
VaranisArano wrote: »If you queue as a tank, you ought to use a taunt and stay alive. Even in a normal dungeon.
DDs and fake healer usually run ahead of tank and pull everything on them, including bosses. To me it looks like they dont care who will tank it. In my experience, unless i get 3 total newbies in team, someone (usually everyone) will run ahead.
I've been in dungeons where we couldn't keep up with the tank cos they were only interested in finishing the dungeon quickly, probably on their daily random.
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40k hp, 30k resistances, 3 taunts, 2 damage shields (self and group) and self heal, on one bar.
6 AOE damage skills (including full breach debuff) on the other bar.
I used damaging skill bar, as i usually do in base game normal dungeons.
40k hp, 30k resistances, 3 taunts, 2 damage shields (self and group) and self heal, on one bar.
6 AOE damage skills (including full breach debuff) on the other bar.
I used damaging skill bar, as i usually do in base game normal dungeons.
In other words, you are a Fake Tank.....
If you queue for the Role, do the Role.
VaranisArano wrote: »If you queue as a tank, you ought to use a taunt and stay alive. Even in a normal dungeon.
Your DDs and Healer will appreciate not having the boss in their face.
To fake tanks who dont taunt: I know, I know, your precious DPS will drop because you have to deal with the boss in your face. But that's the role you queued up for, and the alternative is inflating your own DPS parse at the expense of your groupmates. You're patting yourself on the back for doing better than they did...after you sabotaged them.
DDs and fake healer usually run ahead of tank and pull everything on them, including bosses. To me it looks like they dont care who will tank it. In my experience, unless i get 3 total newbies in team, someone (usually everyone) will run ahead.
The thing with queue is that the group is random. If the DPS are really, really bad so that the bosses don’t just burn to a crisp then it’s beneficial to at least have someone taunt. Also, an underrated benefit to tanks is chain.
It becomes harder to have no tank in vet, even fungal grotto 1. It’s still possible to have no tank but there’s going to be some dying unless someone is taunting and skilled in fake tanking the bosses in question.
40k hp, 30k resistances, 3 taunts, 2 damage shields (self and group) and self heal, on one bar.
6 AOE damage skills (including full breach debuff) on the other bar.
I used damaging skill bar, as i usually do in base game normal dungeons.
In other words, you are a Fake Tank.....
If you queue for the Role, do the Role.
Tanks need a DD bar, in case they are separated from the group, group's DPS is too low, or group already has a tank.
The thing with queue is that the group is random. If the DPS are really, really bad so that the bosses don’t just burn to a crisp then it’s beneficial to at least have someone taunt. Also, an underrated benefit to tanks is chain.
It becomes harder to have no tank in vet, even fungal grotto 1. It’s still possible to have no tank but there’s going to be some dying unless someone is taunting and skilled in fake tanking the bosses in question.
Sure, it gets a bit harder on vet. But it's still easily doable to run fg1 no-death in a group of 4 dds. I'm sure you've done that several times.
Thing is, while it's of course always dependent of the actual group, the "need" for a dedicated tank is set by content. In eso I don't know any activity outside vet trials which make them really necessary, if the players are skilled enough.
I tried 1 bar (full tanking) tank today and it was a bad experience. I totally depend on my group to kill things, if i get separated (which happens a lot because people just rush to the boss) i cannot kill enemies on my own. If this is what community expects from tanks, no wonder there are like 500 times more DDs than tanks.
Haha, I've been the fake tank in the situation in question... multiple times. I find it genuinely challenging to fake tank Kra'gh because you can't just hold block and win. But yeah, I mean, there's 4dps Scalecaller trifectas... if there's a will (and enough DPS to full burn), there's a way.
In normal base game dungeons, i don't see a reason for tank to lead the group. Its usually the most agitated DD who rushes ahead to the first non-skippable boss and kills everything. And there is not much to do for pure tank during boss fight, which usually lasts for 5-10 sec.Tanks should be the one leading the group, anyone rushing ahead of the tank is breaching etiquette and actually making the dungeon a lot more painful than it needs to be (after all, the tank is the one chaining and debuffing the trash so it can be AoE'd down...). This happens a lot in non-dlc to the point that I have quit pugging non-dlc entirely, and often on normal too (which I don't do also for that reason). Vet DLC it doesn't happen as much and when it does you can laugh as you let them die over, and over, and over again.
In normal base game dungeons, i don't see a reason for tank to lead the group. Its usually the most agitated DD who rushes ahead to the first non-skippable boss and kills everything. And there is not much to do for pure tank during boss fight, which usually lasts for 5-10 sec.Tanks should be the one leading the group, anyone rushing ahead of the tank is breaching etiquette and actually making the dungeon a lot more painful than it needs to be (after all, the tank is the one chaining and debuffing the trash so it can be AoE'd down...). This happens a lot in non-dlc to the point that I have quit pugging non-dlc entirely, and often on normal too (which I don't do also for that reason). Vet DLC it doesn't happen as much and when it does you can laugh as you let them die over, and over, and over again.
A real healer can buff team weapon/spell damage by 1k for the duration of the run, but normal dungeons are so easy it makes no difference, so healer just deals damage.
Tried dedicated tanking today. Other than doing no damage and being unable to kill the weakest mob on my own, no difference.
Team rushed ahead, skipped a ton of adds that slowed me down when i was trying to catch up. Burned bosses in seconds, i barely had time to taunt them (which was pointless in the end). Whole run took less than 5 min.
Community-preferred tank: does nothing useful in a dungeons, just like a healer who only heals.
Just something to think about: random normal dungeon (no dlc) average queue time for tank is instant (lets say 1 sec), for DD same queue is 300-600 sec. And when DDs finally get into the dungeon - most of the time tank is fake (another DD). So waiting 5-10 minutes in queue is better than instant queue and 3-5 min long dungeon run? I wonder why.
I tried 1 bar (full tanking) tank today and it was a bad experience. I totally depend on my group to kill things, if i get separated (which happens a lot because people just rush to the boss) i cannot kill enemies on my own. If this is what community expects from tanks, no wonder there are like 500 times more DDs than tanks.