I think any heal should not scale with offensive stats. Perhaps 50% of the max resource and 50% of the offensive characteristics, but not exactly like it is now.StaticWave wrote: »Artic Blast should not scale with offensive stats, period.
Thoughts?
StaticWave wrote: »I understand it's needed for PvE tanks, but Polar Wind scaling with max HP arguably makes this ability the best heal in the entire game right now for PvP. DPS Wardens stacking 45k+ HP with almost 7k weapon damage should not exist. I think ZoS should tone down or even remove the HoT component of this ability to bring it in line with other HP scaling heals.
Artic Blast should not scale with offensive stats, period. Currently, it has a decent tooltip comparable to other burst heals, has a decent DoT, and can stun through block. I mean, why? Warden has an entire line dedicated to healing with Spores, which should have been its main burst heal but never gets used. I think ZoS should actually buff Spores to be more competitive and revert the change to Artic Blast.
Thoughts?
LittlePinkDot wrote: »StaticWave wrote: »I understand it's needed for PvE tanks, but Polar Wind scaling with max HP arguably makes this ability the best heal in the entire game right now for PvP. DPS Wardens stacking 45k+ HP with almost 7k weapon damage should not exist. I think ZoS should tone down or even remove the HoT component of this ability to bring it in line with other HP scaling heals.
Artic Blast should not scale with offensive stats, period. Currently, it has a decent tooltip comparable to other burst heals, has a decent DoT, and can stun through block. I mean, why? Warden has an entire line dedicated to healing with Spores, which should have been its main burst heal but never gets used. I think ZoS should actually buff Spores to be more competitive and revert the change to Artic Blast.
Thoughts?
Leave my polar wind alone.
She already doesn't even have a spammable except Wrecking blow and no stun.
LittlePinkDot wrote: »StaticWave wrote: »I understand it's needed for PvE tanks, but Polar Wind scaling with max HP arguably makes this ability the best heal in the entire game right now for PvP. DPS Wardens stacking 45k+ HP with almost 7k weapon damage should not exist. I think ZoS should tone down or even remove the HoT component of this ability to bring it in line with other HP scaling heals.
Artic Blast should not scale with offensive stats, period. Currently, it has a decent tooltip comparable to other burst heals, has a decent DoT, and can stun through block. I mean, why? Warden has an entire line dedicated to healing with Spores, which should have been its main burst heal but never gets used. I think ZoS should actually buff Spores to be more competitive and revert the change to Artic Blast.
Thoughts?
Leave my polar wind alone.
She already doesn't even have a spammable except Wrecking blow and no stun.
What does the spammable have to do with anything regarding healing lol.
LittlePinkDot wrote: »LittlePinkDot wrote: »StaticWave wrote: »I understand it's needed for PvE tanks, but Polar Wind scaling with max HP arguably makes this ability the best heal in the entire game right now for PvP. DPS Wardens stacking 45k+ HP with almost 7k weapon damage should not exist. I think ZoS should tone down or even remove the HoT component of this ability to bring it in line with other HP scaling heals.
Artic Blast should not scale with offensive stats, period. Currently, it has a decent tooltip comparable to other burst heals, has a decent DoT, and can stun through block. I mean, why? Warden has an entire line dedicated to healing with Spores, which should have been its main burst heal but never gets used. I think ZoS should actually buff Spores to be more competitive and revert the change to Artic Blast.
Thoughts?
Leave my polar wind alone.
She already doesn't even have a spammable except Wrecking blow and no stun.
What does the spammable have to do with anything regarding healing lol.
Because they already had enough sacrifices to make.
Give me a spammable like surprise attack or a stun like fossilize on my warden and then you can nerf the heal.
StaticWave wrote: »LittlePinkDot wrote: »LittlePinkDot wrote: »StaticWave wrote: »I understand it's needed for PvE tanks, but Polar Wind scaling with max HP arguably makes this ability the best heal in the entire game right now for PvP. DPS Wardens stacking 45k+ HP with almost 7k weapon damage should not exist. I think ZoS should tone down or even remove the HoT component of this ability to bring it in line with other HP scaling heals.
Artic Blast should not scale with offensive stats, period. Currently, it has a decent tooltip comparable to other burst heals, has a decent DoT, and can stun through block. I mean, why? Warden has an entire line dedicated to healing with Spores, which should have been its main burst heal but never gets used. I think ZoS should actually buff Spores to be more competitive and revert the change to Artic Blast.
Thoughts?
Leave my polar wind alone.
She already doesn't even have a spammable except Wrecking blow and no stun.
What does the spammable have to do with anything regarding healing lol.
Because they already had enough sacrifices to make.
Give me a spammable like surprise attack or a stun like fossilize on my warden and then you can nerf the heal.
You think? I can make a 45k HP dizzying swing stamden with almost 7k WD, 18k+ pen, and a fat Polar Wind tooltip.
I can also make a 40k resist magden with Ice Staff front bar dealing 4k DPS despite having literally 2 dmg abilities (Shalk and Crushing Shock/Frost Reach), and the rest defensive.
Idk why Wardens can slot an Ice Staff and get 12% dmg done, which is not only 2% stronger than Inferno Staff, but also applies to AoE damage, not just single target, while also having the blocking capability of an Ice Staff.
Idk, it doesn’t look like a lot of sacrifices to me.
StaticWave wrote: »LittlePinkDot wrote: »LittlePinkDot wrote: »StaticWave wrote: »I understand it's needed for PvE tanks, but Polar Wind scaling with max HP arguably makes this ability the best heal in the entire game right now for PvP. DPS Wardens stacking 45k+ HP with almost 7k weapon damage should not exist. I think ZoS should tone down or even remove the HoT component of this ability to bring it in line with other HP scaling heals.
Artic Blast should not scale with offensive stats, period. Currently, it has a decent tooltip comparable to other burst heals, has a decent DoT, and can stun through block. I mean, why? Warden has an entire line dedicated to healing with Spores, which should have been its main burst heal but never gets used. I think ZoS should actually buff Spores to be more competitive and revert the change to Artic Blast.
Thoughts?
Leave my polar wind alone.
She already doesn't even have a spammable except Wrecking blow and no stun.
What does the spammable have to do with anything regarding healing lol.
Because they already had enough sacrifices to make.
Give me a spammable like surprise attack or a stun like fossilize on my warden and then you can nerf the heal.
You think? I can make a 45k HP dizzying swing stamden with almost 7k WD, 18k+ pen, and a fat Polar Wind tooltip.
I can also make a 40k resist magden with Ice Staff front bar dealing 4k DPS despite having literally 2 dmg abilities (Shalk and Crushing Shock/Frost Reach), and the rest defensive.
Idk why Wardens can slot an Ice Staff and get 12% dmg done, which is not only 2% stronger than Inferno Staff, but also applies to AoE damage, not just single target, while also having the blocking capability of an Ice Staff.
Idk, it doesn’t look like a lot of sacrifices to me.
LittlePinkDot wrote: »StaticWave wrote: »LittlePinkDot wrote: »LittlePinkDot wrote: »StaticWave wrote: »I understand it's needed for PvE tanks, but Polar Wind scaling with max HP arguably makes this ability the best heal in the entire game right now for PvP. DPS Wardens stacking 45k+ HP with almost 7k weapon damage should not exist. I think ZoS should tone down or even remove the HoT component of this ability to bring it in line with other HP scaling heals.
Artic Blast should not scale with offensive stats, period. Currently, it has a decent tooltip comparable to other burst heals, has a decent DoT, and can stun through block. I mean, why? Warden has an entire line dedicated to healing with Spores, which should have been its main burst heal but never gets used. I think ZoS should actually buff Spores to be more competitive and revert the change to Artic Blast.
Thoughts?
Leave my polar wind alone.
She already doesn't even have a spammable except Wrecking blow and no stun.
What does the spammable have to do with anything regarding healing lol.
Because they already had enough sacrifices to make.
Give me a spammable like surprise attack or a stun like fossilize on my warden and then you can nerf the heal.
You think? I can make a 45k HP dizzying swing stamden with almost 7k WD, 18k+ pen, and a fat Polar Wind tooltip.
I can also make a 40k resist magden with Ice Staff front bar dealing 4k DPS despite having literally 2 dmg abilities (Shalk and Crushing Shock/Frost Reach), and the rest defensive.
Idk why Wardens can slot an Ice Staff and get 12% dmg done, which is not only 2% stronger than Inferno Staff, but also applies to AoE damage, not just single target, while also having the blocking capability of an Ice Staff.
Idk, it doesn’t look like a lot of sacrifices to me.
Well I don't know how you're getting 7k I'm assuming unbuffed weapon damage damage at the same time as 45k health.
I don't have 45k health, I rather have more attribute points into stamina, and I need my polar wind to stay the way it is for my 31k health. If you just flat nerf it, it will probably end up being useless for anyone with a reasonable amount of health.
What I can tell you is things need to be made to suit the average casual player.
If you go over to the Warden thread in the PTS forum you'll see that nobody really likes the 12% buff to frost staffs because it means it's BiS and you have a useless passive if you don't use a frost staff. It's limiting. It's better if they just replace that passive with something useful regardless of what weapon you're using.
It's almost as bad as Arcanist passives that only proc from generating or consuming Crux. Have to nerf themselves just to use a weapon skill instead of a class skill.
LittlePinkDot wrote: »StaticWave wrote: »LittlePinkDot wrote: »LittlePinkDot wrote: »StaticWave wrote: »I understand it's needed for PvE tanks, but Polar Wind scaling with max HP arguably makes this ability the best heal in the entire game right now for PvP. DPS Wardens stacking 45k+ HP with almost 7k weapon damage should not exist. I think ZoS should tone down or even remove the HoT component of this ability to bring it in line with other HP scaling heals.
Artic Blast should not scale with offensive stats, period. Currently, it has a decent tooltip comparable to other burst heals, has a decent DoT, and can stun through block. I mean, why? Warden has an entire line dedicated to healing with Spores, which should have been its main burst heal but never gets used. I think ZoS should actually buff Spores to be more competitive and revert the change to Artic Blast.
Thoughts?
Leave my polar wind alone.
She already doesn't even have a spammable except Wrecking blow and no stun.
What does the spammable have to do with anything regarding healing lol.
Because they already had enough sacrifices to make.
Give me a spammable like surprise attack or a stun like fossilize on my warden and then you can nerf the heal.
You think? I can make a 45k HP dizzying swing stamden with almost 7k WD, 18k+ pen, and a fat Polar Wind tooltip.
I can also make a 40k resist magden with Ice Staff front bar dealing 4k DPS despite having literally 2 dmg abilities (Shalk and Crushing Shock/Frost Reach), and the rest defensive.
Idk why Wardens can slot an Ice Staff and get 12% dmg done, which is not only 2% stronger than Inferno Staff, but also applies to AoE damage, not just single target, while also having the blocking capability of an Ice Staff.
Idk, it doesn’t look like a lot of sacrifices to me.
Well I don't know how you're getting 7k I'm assuming unbuffed weapon damage damage at the same time as 45k health.
I don't have 45k health, I rather have more attribute points into stamina, and I need my polar wind to stay the way it is for my 31k health. If you just flat nerf it, it will probably end up being useless for anyone with a reasonable amount of health.
What I can tell you is things need to be made to suit the average casual player.
If you go over to the Warden thread in the PTS forum you'll see that nobody really likes the 12% buff to frost staffs because it means it's BiS and you have a useless passive if you don't use a frost staff. It's limiting. It's better if they just replace that passive with something useful regardless of what weapon you're using.
It's almost as bad as Arcanist passives that only proc from generating or consuming Crux. Have to nerf themselves just to use a weapon skill instead of a class skill.
StaticWave wrote: »LittlePinkDot wrote: »LittlePinkDot wrote: »StaticWave wrote: »I understand it's needed for PvE tanks, but Polar Wind scaling with max HP arguably makes this ability the best heal in the entire game right now for PvP. DPS Wardens stacking 45k+ HP with almost 7k weapon damage should not exist. I think ZoS should tone down or even remove the HoT component of this ability to bring it in line with other HP scaling heals.
Artic Blast should not scale with offensive stats, period. Currently, it has a decent tooltip comparable to other burst heals, has a decent DoT, and can stun through block. I mean, why? Warden has an entire line dedicated to healing with Spores, which should have been its main burst heal but never gets used. I think ZoS should actually buff Spores to be more competitive and revert the change to Artic Blast.
Thoughts?
Leave my polar wind alone.
She already doesn't even have a spammable except Wrecking blow and no stun.
What does the spammable have to do with anything regarding healing lol.
Because they already had enough sacrifices to make.
Give me a spammable like surprise attack or a stun like fossilize on my warden and then you can nerf the heal.
You think? I can make a 45k HP dizzying swing stamden with almost 7k WD, 18k+ pen, and a fat Polar Wind tooltip.
I can also make a 40k resist magden with Ice Staff front bar dealing 4k DPS despite having literally 2 dmg abilities (Shalk and Crushing Shock/Frost Reach), and the rest defensive.
Idk why Wardens can slot an Ice Staff and get 12% dmg done, which is not only 2% stronger than Inferno Staff, but also applies to AoE damage, not just single target, while also having the blocking capability of an Ice Staff.
Idk, it doesn’t look like a lot of sacrifices to me.
SandandStars wrote: »I dont know how you get 7k WD and 45k HP.
But I play a Magden with a staff, so maybe it’s a Stam pvp thing?
I use polar wind, have 38k health, and there are plenty of times polar wind doesnt save me.
I do see the warden block tanks that spam PW and are annoyingly unkillable, but they dont do much damage.
NBs and DKs are incredibly tough to beat on my Magden. Imo, you can abuse PW with a 45k block tank build, but if you build into high pen and sd to try to have offensive viability, the heal is not that strong. My polar wind does ~ 5.5k in battlegrounds, with 38k health.
StaticWave wrote: »SandandStars wrote: »I dont know how you get 7k WD and 45k HP.
But I play a Magden with a staff, so maybe it’s a Stam pvp thing?
I use polar wind, have 38k health, and there are plenty of times polar wind doesnt save me.
I do see the warden block tanks that spam PW and are annoyingly unkillable, but they dont do much damage.
NBs and DKs are incredibly tough to beat on my Magden. Imo, you can abuse PW with a 45k block tank build, but if you build into high pen and sd to try to have offensive viability, the heal is not that strong. My polar wind does ~ 5.5k in battlegrounds, with 38k health.
You get 7k WD and 45k HP on a stamden. Balorgh + Clever Alc + Rallying Cry + Sea Serpent should get you there. Big HP pool, good crit resist, HP scaling burst heal, and good regen.
The only drawback of this build is low resource pool. It shouldn’t be a problem though because you’re just so tanky and you only need a good burst combo to kill most people.
LittlePinkDot wrote: »So only your build should be what determines what gets nerfed?
I don't really think arctic is that bad of an offender, although I totally agree with the idea that the healing could/should be shifted from that skill to the green balance burst heal. Makes no sense that the actual burst heal of the class is a worse burst heal than a skill that stuns/dots/applies debuffs.
Polar wind on the other hand, is absurdly broken. Being able to play a 50k hp build that can hit 15k+ burst heals is a joke. Even worse, the skill hits two people every cast and at 50k hp is one of, if not the strongest non ultimate HOTs in the game.
HP scaling anything is bad for PVP. It encourages people to build into playstyles that are all reward with 0 risk. I'd be okay if the ability was a self burst heal that scaled on HP so that the PVE tanks could continue using it, but as a multi target burst heal + hot in PVP it's just far too strong.
LittlePinkDot wrote: »Polar wouldn't be a 15k burst heal if there was a hard cap on how many attribute points you could put into health.
Wouldn't have 50k HP DK's either for that matter.
2 birds with 1 stone.
I don't really think arctic is that bad of an offender, although I totally agree with the idea that the healing could/should be shifted from that skill to the green balance burst heal. Makes no sense that the actual burst heal of the class is a worse burst heal than a skill that stuns/dots/applies debuffs.
Polar wind on the other hand, is absurdly broken. Being able to play a 50k hp build that can hit 15k+ burst heals is a joke. Even worse, the skill hits two people every cast and at 50k hp is one of, if not the strongest non ultimate HOTs in the game.
HP scaling anything is bad for PVP. It encourages people to build into playstyles that are all reward with 0 risk. I'd be okay if the ability was a self burst heal that scaled on HP so that the PVE tanks could continue using it, but as a multi target burst heal + hot in PVP it's just far too strong.
LittlePinkDot wrote: »