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After 10 Companions Are Released, What's Next?

  • SaffronCitrusflower
    SaffronCitrusflower
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    STOP! No more please, 10 is enough!
    How about they give us one more companion and let us run with all companions at same time? That way we could solo run trials with 11 companions? Won't even need to find a group this way. Can just make our own. B)


    Edited by SaffronCitrusflower on July 1, 2023 3:49PM
  • Elvenheart
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    Inaya1 wrote: »
    Daedra, Dremora?

    I hate you mortal, I hate you mortal, I hate you mortal, I hate you mortal, I hate you mortal, I hate you mortal, I hate you mortal.
    .
    Wow, this dungeon has the most sophisticated torture instruments I've ever seen! Do you want to try them out on those mortals who terribly enrage me?
    .
    What do you like more? Torture souls or bodies?
    .
    I hate mortal food, take it away from me.
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    I like music very much. For example cries of pain and despair.
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    What was that, a sorcerer? I hate sorcerers! The last time I was forced to wash the floors in his house and kill mudcrabs when he summoned me! I am very angry!

    I want THIS companion.
  • Elvenheart
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    Personally, once all the classes have a companion equivalent I like the idea of creating our own companions, I’d create a companion version of all my characters.
  • Hoghorn
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    i've never liked npc companions in any game i've played, i wish zos would stop developing them and devote the resources to trying something new.
  • NotaDaedraWorshipper
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    Other - Please post your ideas!
    I want a companion of every race, including an imperial of imperial culture. I like Bastian, but he's a breton in everything but facial features.

    Then we can get some "non-playable" races as companions. Like a reachfolk companion! They added so much lore to them with Markarth, so I'd like that a lot. A khajiit of a different furstock such as senche-raht or pahmar. Same can be done with argonians and have one of the more different types like naga. More vampire and werebeast focused companions. Maybe some type of daedra too.
    [Lie] Of course! I don't even worship Daedra!
  • AlienSlof
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    Give us different races, non playable! Examples - Daedra, Goblin, Giant, yes give me a GIANT companion please!
    I'd love a big male Dremora or Xivilai companion like I had in Oblivion. :)
    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • rpa
    rpa
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    Other - Please post your ideas!
    Have one more so character that has unlocked em all can do trials with em. (Of course game have to allow summoning more than one at time. And also they need to be able to stand on platforms &cet. Some minor improvements to companion AI may be needed.)
  • ghastley
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    Other - Please post your ideas!
    I don’t think race or gender is the right reason for more. Class is more relevant to their abilities and usefulness. So non-playable races could also have skill lines that don’t match the playable classes so much. They get the same weapon and guild lines across all six current ones, so that is not a factor, either, unless new weapons are introduced that only companions can use. They have their own equipment now, so why not a bit more different?

  • BlueRaven
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    Give us another 10, this time of the opposite sex (example Bastian is an imperial male, next Imperial we get will be a female) and also try to give a completely different personality.
    How would a werewolf companion actually work? If they become a werewolf in a town, do the guards attack them? Does the player get a bounty?

    Same with vampire, if they use a vampire ability in a town or by a guard, what happens?

    Necromancer companion, same questions.
  • Kendaric
    Kendaric
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    Other - Please post your ideas!
    BlueRaven wrote: »
    How would a werewolf companion actually work? If they become a werewolf in a town, do the guards attack them? Does the player get a bounty?

    Same with vampire, if they use a vampire ability in a town or by a guard, what happens?

    Necromancer companion, same questions.

    Basically... the player would get the bounty. After all they brought a potentially dangerous creature into town, so they're responsible for any damage the companion causes.

      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • richo262
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      1 per class is fine. 7 in total. Alternatively, one for each playable race making it 10.

      Edit: To those requesting a Daedra companion. Sentient Daedra, contrary to what some overland zones in ESO may present, are quite rare and rarely interact with Tamriel unless they are up to something. Sure some are friendly (usually want something), but to have one port in and just stroll around with you in town, the reaction you should get from 99% of NPC is not far off a UFO encounter or if you took your pet Xenomorph to the park. I somewhat give a pass to the service daedra npc as it has no meaningful presence.

      I put the overland presence of Daedra in ESO to do with Tamriel presently being invaded by Daedra (Cold Harbor), which would also mean your Daedra companion would not be welcome anywhere. Furthermore the Fighters Guild may turn a blind eye in collaborating with a Daedra for a common goal temporarily, but to befriend one as a companion, they would disown you. They most certainly would not get a Fighters Guild tree, probably not an Undaunted either, and the Mages guild (or at least some within) would probably try dissect it.
      Edited by richo262 on July 1, 2023 8:16PM
    • BlueRaven
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      Give us another 10, this time of the opposite sex (example Bastian is an imperial male, next Imperial we get will be a female) and also try to give a completely different personality.
      Kendaric wrote: »
      BlueRaven wrote: »
      How would a werewolf companion actually work? If they become a werewolf in a town, do the guards attack them? Does the player get a bounty?

      Same with vampire, if they use a vampire ability in a town or by a guard, what happens?

      Necromancer companion, same questions.

      Basically... the player would get the bounty. After all they brought a potentially dangerous creature into town, so they're responsible for any damage the companion causes.

      But many towns have combat quests in towns. From an RP position it’s interesting, but actual gameplay mechanics… not sure.
    • rpa
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      Other - Please post your ideas!
      BlueRaven wrote: »
      Kendaric wrote: »
      BlueRaven wrote: »
      How would a werewolf companion actually work? If they become a werewolf in a town, do the guards attack them? Does the player get a bounty?

      Same with vampire, if they use a vampire ability in a town or by a guard, what happens?

      Necromancer companion, same questions.

      Basically... the player would get the bounty. After all they brought a potentially dangerous creature into town, so they're responsible for any damage the companion causes.

      But many towns have combat quests in towns. From an RP position it’s interesting, but actual gameplay mechanics… not sure.

      Whoever decided it was a good idea to making certain combat abilities a crime did not think it through. Those quests are playable because overland combat is trivial enough to do with right hand nailed to left foot but annoying anyway.
    • Kendaric
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      Other - Please post your ideas!
      BlueRaven wrote: »
      Kendaric wrote: »
      BlueRaven wrote: »
      How would a werewolf companion actually work? If they become a werewolf in a town, do the guards attack them? Does the player get a bounty?

      Same with vampire, if they use a vampire ability in a town or by a guard, what happens?

      Necromancer companion, same questions.

      Basically... the player would get the bounty. After all they brought a potentially dangerous creature into town, so they're responsible for any damage the companion causes.

      But many towns have combat quests in towns. From an RP position it’s interesting, but actual gameplay mechanics… not sure.

      It depends on how it's done... in case of the werewolf it could easily be solved. The transform would be an ultimate, just as it is for players. Players could then decide whether they'll trigger it or even whether to slot it at all.

      Granted, a vampire would be somewhat harder to do, but I'm not really that familiar with vamp abilities.

      In any case it would make more sense that way as having a "normal" companion for werewolf and vampire characters from a RP point of view. Why would, for example, Bastian, Mirri or Isobel travel in the company of such a creature (not sure about Ember, Sharp or Azandar as I don't have them)?
        PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
      • BlueRaven
        BlueRaven
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        Give us another 10, this time of the opposite sex (example Bastian is an imperial male, next Imperial we get will be a female) and also try to give a completely different personality.
        Kendaric wrote: »
        BlueRaven wrote: »
        Kendaric wrote: »
        BlueRaven wrote: »
        How would a werewolf companion actually work? If they become a werewolf in a town, do the guards attack them? Does the player get a bounty?

        Same with vampire, if they use a vampire ability in a town or by a guard, what happens?

        Necromancer companion, same questions.

        Basically... the player would get the bounty. After all they brought a potentially dangerous creature into town, so they're responsible for any damage the companion causes.

        But many towns have combat quests in towns. From an RP position it’s interesting, but actual gameplay mechanics… not sure.

        It depends on how it's done... in case of the werewolf it could easily be solved. The transform would be an ultimate, just as it is for players. Players could then decide whether they'll trigger it or even whether to slot it at all.

        Granted, a vampire would be somewhat harder to do, but I'm not really that familiar with vamp abilities.

        In any case it would make more sense that way as having a "normal" companion for werewolf and vampire characters from a RP point of view. Why would, for example, Bastian, Mirri or Isobel travel in the company of such a creature (not sure about Ember, Sharp or Azandar as I don't have them)?

        That actually suggests an interesting lore question.

        Are there followers of Hircine that are NOT some sort of “were” creature?
      • Kendaric
        Kendaric
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        Other - Please post your ideas!
        BlueRaven wrote: »
        Kendaric wrote: »
        BlueRaven wrote: »
        Kendaric wrote: »
        BlueRaven wrote: »
        How would a werewolf companion actually work? If they become a werewolf in a town, do the guards attack them? Does the player get a bounty?

        Same with vampire, if they use a vampire ability in a town or by a guard, what happens?

        Necromancer companion, same questions.

        Basically... the player would get the bounty. After all they brought a potentially dangerous creature into town, so they're responsible for any damage the companion causes.

        But many towns have combat quests in towns. From an RP position it’s interesting, but actual gameplay mechanics… not sure.

        It depends on how it's done... in case of the werewolf it could easily be solved. The transform would be an ultimate, just as it is for players. Players could then decide whether they'll trigger it or even whether to slot it at all.

        Granted, a vampire would be somewhat harder to do, but I'm not really that familiar with vamp abilities.

        In any case it would make more sense that way as having a "normal" companion for werewolf and vampire characters from a RP point of view. Why would, for example, Bastian, Mirri or Isobel travel in the company of such a creature (not sure about Ember, Sharp or Azandar as I don't have them)?

        That actually suggests an interesting lore question.

        Are there followers of Hircine that are NOT some sort of “were” creature?

        Yes, Hircine definitely has normal followers, for example reachfolk, some hunters and some witch covens at the very least. Most people tend to forget that Hircine is more than the "father of man-beasts", he is the god of the hunt in many cultures.
          PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
        • Bo0137
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          Give us different races, non playable! Examples - Daedra, Goblin, Giant, yes give me a GIANT companion please!
          I strongly hope we get VERY different, odd companions. I am against odd playable races (maormer, daedra, falmer…) but I really think companions are the ones suitable for it! The fact that companions don’t strictly follow the existing classes skills is already a good point. Every companion gets at least one skill with animations not seen before. In my opinion, we would strongly benefit from odd companions, like a werewolf, a vampire, a psijic member, a daedra, and so on… Why tie the companions to strict, existing classes? It will be enough when we get all the 7 classes. Past that, no need to repeat!
          -On my shoulder, Ms. Ahvine
        • LittlePinkDot
          LittlePinkDot
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          Other - Please post your ideas!
          I would prefer if they keep making new quests for the current companions.
        • richo262
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          Mimic companion. Similar to Atriox the Destroy, but can take the form of any of your non-combat pets. It would have to be a summoner of sorts so that it does not rely on combat animations.

          Unique set of skills, as it is smaller it has fewer items to equip but has a passive bonus to make the fewer equipped slightly more powerful. For instance instead of pants it would just get gloves and boots (but for them it would be front and rear paws, but they give a slightly greater boost).

          Could use this system to bring in the small khajits.

          Imagine a Necro kitty, that when combat starts is summons a flesh/bone atro and then climbs up on its shoulder and controls it. Combat over, it jumps down, the atro goes away and it just trots along with you.
        • phaneub17_ESO
          phaneub17_ESO
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          Other - Please post your ideas!
          BlueRaven wrote: »
          How would a werewolf companion actually work? If they become a werewolf in a town, do the guards attack them? Does the player get a bounty?

          Same with vampire, if they use a vampire ability in a town or by a guard, what happens?

          Necromancer companion, same questions.

          That's simple, those flags are turned off since you can't control where and when they use their abilities. Those flags are player only.
        • NotaDaedraWorshipper
          NotaDaedraWorshipper
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          Other - Please post your ideas!
          BlueRaven wrote: »
          How would a werewolf companion actually work? If they become a werewolf in a town, do the guards attack them? Does the player get a bounty?

          Same with vampire, if they use a vampire ability in a town or by a guard, what happens?

          Necromancer companion, same questions.

          Most vampire skills are not against the law. The only time vampirism becomes a crime is when they feed on someone, or are the highest most vampire looking stage. As long as the vampire companion doesn't feed on someone, which they don't need to, they'd likely do that when they are not summoned or something. And because vampirsm vary so much and many of them also use illusion, they don't have to be extremely obviously a vampire. So no bounty there either.

          Wereform can just be an ultimate, so could easily be used away from bounty giving npcs. A lot people who are infected with lycantrophy in Tamriel aren't constantly in wereform. A reachfolk companion could easily be a werebeast as well.

          Same goes with necromancer companion. A lot of necromancer spells doesn't break the law, they could just be a discreet necromancer.
          [Lie] Of course! I don't even worship Daedra!
        • spartaxoxo
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          Give us different races, non playable! Examples - Daedra, Goblin, Giant, yes give me a GIANT companion please!
          Yes
        • James-Wayne
          James-Wayne
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          Other - Please post your ideas!
          Well if we end up going to Central Skyrim then the Werewolf and Vampire companion should be a thing, after all thats where the companions actually started :)
          PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

          TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
          James-Wayne you earned this badge 9:56AM on 4th of February 2024.
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        • NotaDaedraWorshipper
          NotaDaedraWorshipper
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          Other - Please post your ideas!
          Well if we end up going to Central Skyrim then the Werewolf and Vampire companion should be a thing, after all thats where the companions actually started :)

          Why? Werebeasts and vampires are a thing all over Tamriel, and the Companions didn't start as a bunch of werewolves.
          [Lie] Of course! I don't even worship Daedra!
        • DreamyLu
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          STOP! No more please, 10 is enough!
          I use Bastian only and have stopped collecting companions after Ember.
          At first, I thought "Other" because I don't care if more are coming in the future, but then I realized that if budget is invested for companions, it takes the possibility for something else to be done that I would maybe like to have: soooooo.....
          Please STOP! :D
          I'm out of my mind, feel free to leave a message... PC/NA
        • ZigoSid
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          STOP! No more please, 10 is enough!
          If they didn't tweak their stupid AI, the stupid amount of farm to raise them lvl 20, the stupid gear drop rates and the companions wheel : please stop at 10 companions from the main races, it's far enough in this state. Better to invest the money anywhere else.

          If they tweak them and make them better, then why not keep adding more.
          Edited by ZigoSid on July 2, 2023 9:06AM
        • NoticeMeArkay
          NoticeMeArkay
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          Other - Please post your ideas!
          I'd just like to see one companion of each playable race first, before new formulas are made.
          I really really wish for an orcish companion f.e. But that might still take a while and as far as I know, the Aldmeri Dominion only got one companion by now, so let's aim for a bosmer or highelf first out of fairness! :)
        • Vhozek
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          Give us hard mode since you all seem to have enough companions and possibly summoning skills to tank damage for you.
          𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
        • BlueRaven
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          Give us another 10, this time of the opposite sex (example Bastian is an imperial male, next Imperial we get will be a female) and also try to give a completely different personality.
          I'd just like to see one companion of each playable race first, before new formulas are made.
          I really really wish for an orcish companion f.e. But that might still take a while and as far as I know, the Aldmeri Dominion only got one companion by now, so let's aim for a bosmer or highelf first out of fairness! :)

          Yeah, when this system first started, there were four races I eagerly awaited.

          Still awaiting them. 😞
        • Katheriah
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          STOP! No more please, 10 is enough!
          I don't want that many. They take forever to max out for achievements.
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