I'm making this post because ZOS has been making efforts to remove (some) arbitrary in-game restrictions from combat. I've love what they've done to most sets to affect both weapon and spell power. There are a few more steps I'd take to open up the game to more possibilities. Particularly potions, but after some background I'll ask for specifics.
Backstory:
The first thing I did with access to hybrid builds was build a meta DW/staff magblade and it was strong, it was kinda fun. But I wanted to try something different.
I'm currently building a 2h sword & staff mag dk, themed around the DK passives of Fire & Poison. I've talked about it with some end-game raiders and all the advice is the same:
- Make it a daggers build (I hear this endlessly. Might be true but if I wanted a daggers build I'd be building a daggers build).
- Switch to medium sets
- Use more "meta" skills
- Put trap on your front-bar (if i do this i lose Seething Fury stacks, not worth it)
- Use maelstrom staff
- etc...
Without doing any of that I've already gotten a 92k dummy parse. I've tried some of it and gotten notably worse parses. But also I'm still learning the parse for this build so it's changing frequently and some of the numbers are going up or down just based on my ability to do the dynamic parse well. Hard to properly compare some of the things I've been comparing, such as medium weapon damage bonus vs crit rating from light armor. Currently running 2 medium, 6 light.
- Monster set: Zaans (Med head, light shoulders)
- Body: 4pc Siroria's
- Mythic: Harpooner's Wading Kilt
- Jewelery: Venomous Spite
- Front bar: Siroria's Greatsword, precise, flame enchant
- Backbar: Venomous Inferno Staff, infused, weapon damage enchant
- Potion: Essence of Health normally for the Mag/Stam regen
- Potion w/ some extra damage: I run what's called "Essence of Magicka" but it's stam regen, magicka regen, and heroism. I am able to get 1 extra Standard of Might off.
- Food: Crunchy Spider Skewers (Max Magicka + Stam regen)
(Having the siroria greatsword and venomous as a staff just kinda hurts to do, but it works.)
Things I'm still testing: Blue CP, Potions, Armor weights, & skills. Also my Degen skill is still lvl1.
I'm not running any arena pieces. Someday I'll test the build w/ daggers for ***-n-giggles, but not the goal rn. And the reality is that things will change in content anyway.
Here's my latest parse on the build:
Not too shabby. I'm proud of my off-meta themed build. I'm not done working on it tho. ANWYAY... here we go.
What I want to see:
Most of what I want comes down to buffs that have not gotten updated along w/ the rest of the mechanics, and that's mostly foods.
- I'd like to see more flexibility with potions. We should be able to build a potion that has any combination of traits we have access too. Now that you've added combined weapon/spell buffs, we need it in potions. I want to make a potion that's Endurance, Intelligence, and Sorcery, but I cant. Just an example, but would be nice to have.
- I need potions to be named differently, or let us name our own potions please. 15 different "Essence of Health" that do different things.
- We need more top-tier food/drink that crosses attributes. Currently I think only Jester's and Witches festival recipes do this well. Mix Stam and Mag the same way that you offer buffs for mainstream.
- Update The Apprentice & Warrior mundus stones
- Give some love to martial status effects please. With enough CP it can be helped, but I've got over 1200 CP and still dont have enough to give full love to magical and martial status effects.
- More interesting magicka weapons anyone can use.
There are plenty of threads a year old addressing some of these things. After all that, I don't have much else to say.
This is not a post asking for help with my hybrid build specifically.
But I am curious what other people want to see to make most hybrid builds less niche.