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ESO’s races should get subclasses!

Rapt0rtech
Rapt0rtech
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I think that the races in ESO should have subclasses put into the game. Having the old Elder Scrolls races has become boring. We should have something new.

Picture this;
Nords get Half-Giants, Argonians get Dead-Water Argonians, Bretons get Reachman, High Elves get Sea Elves, Khajiit get the big Khajiit or the tiny cats etc.

This could bring to the game some real difference in race skills while also allowing people to customise their characters from a multitude of races. Instead of just seeing the same elves and humans you could see Half-Giants and Sea Elves with the different types of Khajiit as well, and all of these races could have different skills.

Half-Giants could have more damage with Two Handed. Sea Elves could do more damage with duel wield. Reachman could have resistances to martial damage. Dead Water Argonians could have better damage with stealth bow attacks etc.

I think this would make the game so much more fun, adding a subclass for each race. It would allow for a massive change in combat abilities and buffs but would also create a new great way to customise loads of different characters.

Thoughts?
  • TaSheen
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    No thank you. That's not really a TES thing. And I don't actually see the devs being able to balance this whole idea at all.
    ______________________________________________________

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  • LunaFlora
    LunaFlora
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    out of those "subraces",< which would be the correct term, only naga argonians(dead water isn't the only tribe of naga) and differently sized khajiit are actually those races.

    and i do think it would be fun to be able to play as dahgi or ohmes too instead of just the cathay furstock we can play as now.

    bretons and reachfolk aren't the same race.

    nords and half giants can be both nord sure, but a half giant could probably be half any
    human race or even mer.

    and altmer and maormer are very much not the same race either. both descended from aldmer, but now they're different races.


    miaow! i'm Luna ( she/her ).

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  • Rapt0rtech
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    LunaFlora wrote: »
    out of those "subraces",< which would be the correct term, only naga argonians(dead water isn't the only tribe of naga) and differently sized khajiit are actually those races.

    and i do think it would be fun to be able to play as dahgi or ohmes too instead of just the cathay furstock we can play as now.

    bretons and reachfolk aren't the same race.

    nords and half giants can be both nord sure, but a half giant could probably be half any
    human race or even mer.

    and altmer and maormer are very much not the same race either. both descended from aldmer, but now they're different races.


    I was thinking practically for the game. I wasn’t going for full on lore accuracy, which tbh would bore plenty of people anyway I’m afraid.
  • LunaFlora
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    Rapt0rtech wrote: »
    LunaFlora wrote: »
    out of those "subraces",< which would be the correct term, only naga argonians(dead water isn't the only tribe of naga) and differently sized khajiit are actually those races.

    and i do think it would be fun to be able to play as dahgi or ohmes too instead of just the cathay furstock we can play as now.

    bretons and reachfolk aren't the same race.

    nords and half giants can be both nord sure, but a half giant could probably be half any
    human race or even mer.

    and altmer and maormer are very much not the same race either. both descended from aldmer, but now they're different races.


    I was thinking practically for the game. I wasn’t going for full on lore accuracy, which tbh would bore plenty of people anyway I’m afraid.

    a lot of people play the game for the lore. and i can't imagine zos doing this without care for lore
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
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  • Vhozek
    Vhozek
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    I much rather get "professions" which would let you switch one racial attribute for another so we can have things like warlock Orcs, switching their stamina for magicka. Something like that, it's something I just randomly came up with right now.
    My train of thought is that people within races simply don't want to play into the role their people are often depicted as playing.
    Edited by Vhozek on June 29, 2023 12:34AM
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Rapt0rtech
    Rapt0rtech
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    LunaFlora wrote: »
    Rapt0rtech wrote: »
    LunaFlora wrote: »
    out of those "subraces",< which would be the correct term, only naga argonians(dead water isn't the only tribe of naga) and differently sized khajiit are actually those races.

    and i do think it would be fun to be able to play as dahgi or ohmes too instead of just the cathay furstock we can play as now.

    bretons and reachfolk aren't the same race.

    nords and half giants can be both nord sure, but a half giant could probably be half any
    human race or even mer.

    and altmer and maormer are very much not the same race either. both descended from aldmer, but now they're different races.


    I was thinking practically for the game. I wasn’t going for full on lore accuracy, which tbh would bore plenty of people anyway I’m afraid.

    a lot of people play the game for the lore. and i can't imagine zos doing this without care for lore

    I’d have to disagree with you there. ZOS don’t really care that much about the lore. If they did then we wouldn’t have gotten an Oblivion Crisis prequel with Blackwood and a completely new Daedric Prince just pop into existence with Necrom.
    Also I’ve played this game since Day 1. The majority of people don’t care why a thing is where it is, they care about fantasy adventuring and killing things. Care for the lore is something very sparse in ESO.
  • TaSheen
    TaSheen
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    Care for lore is handled overall by Bethesda. They're the final arbiters. Subclasses aren't lore.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

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  • SithisKhajitiiLamae
    Rapt0rtech wrote: »
    LunaFlora wrote: »
    Rapt0rtech wrote: »
    LunaFlora wrote: »
    out of those "subraces",< which would be the correct term, only naga argonians(dead water isn't the only tribe of naga) and differently sized khajiit are actually those races.

    and i do think it would be fun to be able to play as dahgi or ohmes too instead of just the cathay furstock we can play as now.

    bretons and reachfolk aren't the same race.

    nords and half giants can be both nord sure, but a half giant could probably be half any
    human race or even mer.

    and altmer and maormer are very much not the same race either. both descended from aldmer, but now they're different races.


    I was thinking practically for the game. I wasn’t going for full on lore accuracy, which tbh would bore plenty of people anyway I’m afraid.

    a lot of people play the game for the lore. and i can't imagine zos doing this without care for lore

    I’d have to disagree with you there. ZOS don’t really care that much about the lore. If they did then we wouldn’t have gotten an Oblivion Crisis prequel with Blackwood and a completely new Daedric Prince just pop into existence with Necrom.
    Also I’ve played this game since Day 1. The majority of people don’t care why a thing is where it is, they care about fantasy adventuring and killing things. Care for the lore is something very sparse in ESO.

    Zos doesn't care about pre existing lore?
    They are just expanding on previous existing lore like any game does that takes place canonically before the first game in the series.

    As for the Oblivion Crisis prequel Dagon is known for constantly coming to Nirn to destroy it. A skyrim loading screen even says it.
  • LunaFlora
    LunaFlora
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    Rapt0rtech wrote: »
    LunaFlora wrote: »
    Rapt0rtech wrote: »
    LunaFlora wrote: »
    out of those "subraces",< which would be the correct term, only naga argonians(dead water isn't the only tribe of naga) and differently sized khajiit are actually those races.

    and i do think it would be fun to be able to play as dahgi or ohmes too instead of just the cathay furstock we can play as now.

    bretons and reachfolk aren't the same race.

    nords and half giants can be both nord sure, but a half giant could probably be half any
    human race or even mer.

    and altmer and maormer are very much not the same race either. both descended from aldmer, but now they're different races.


    I was thinking practically for the game. I wasn’t going for full on lore accuracy, which tbh would bore plenty of people anyway I’m afraid.

    a lot of people play the game for the lore. and i can't imagine zos doing this without care for lore

    I’d have to disagree with you there. ZOS don’t really care that much about the lore. If they did then we wouldn’t have gotten an Oblivion Crisis prequel with Blackwood and a completely new Daedric Prince just pop into existence with Necrom.
    Also I’ve played this game since Day 1. The majority of people don’t care why a thing is where it is, they care about fantasy adventuring and killing things. Care for the lore is something very sparse in ESO.

    none of that makes it seem that zos doesn't care about lore.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Soarora
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    Right, yes, they are not subraces of each other like you placed them. However, I think this could be a great way to add more playable races to the game. Just keep the same passives, different looks. The passives may or may not align with the race but at this point I just want to see more race options. I don't care what other people look like, I care about me and my nonplayable race obsession.
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  • Tyrant_Tim
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    I don’t know about entire subclasses, but if each race could get an active ability, similar to Blood Rage for Orcs or Ancestor Spirit summons for Dark Elf like other TES games, that would be awesome.

    If Race abilities are ever introduced in a state like Skyrim Orc’s damage boost, I wouldn’t be opposed to cooldown periods similar to Apocryphal Gate.
    Edited by Tyrant_Tim on June 29, 2023 1:49AM
  • Lumenn
    Lumenn
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    I would be ecstatic if they were to add the Sarpa(a winged Argonian for those who don't know lore)
    Edited by Lumenn on June 29, 2023 1:53AM
  • ArchMikem
    ArchMikem
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    Like how OP knows the names of all the other Races, but when it comes to Khajiit it's, "Big Khajiit" and "Tiny Cats".
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  • BlueRaven
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    Would be nice if they can just add true Bosmer first, the unstealthy version they have right now is not really ANY race in the lore.
  • TaSheen
    TaSheen
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    BlueRaven wrote: »
    Would be nice if they can just add true Bosmer first, the unstealthy version they have right now is not really ANY race in the lore.

    Yes!
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • thedoodle_90
    thedoodle_90
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    ZoS can't even get current racials balanced and you want them to add more?
  • Hapexamendios
    Hapexamendios
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    This doesn't even make any sense to me.
  • Mayrael
    Mayrael
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    Vhozek wrote: »
    I much rather get "professions" which would let you switch one racial attribute for another so we can have things like warlock Orcs, switching their stamina for magicka. Something like that, it's something I just randomly came up with right now.
    My train of thought is that people within races simply don't want to play into the role their people are often depicted as playing.

    Well this is the way to do it, as long as those professions could be changed using gold not crowns.
    Edited by Mayrael on June 29, 2023 10:09AM
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  • CameraBeardThePirate
    CameraBeardThePirate
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    The only races that could have actual "sub-races" in established lore are Argonians, Imperials, and Khajiit.

    Races in TES don't work like they do in other properties (or the real world, for that matter). There are no "half-races". The offspring is always the race of the mother. For Khajiit, their "sub-race" is determined by the phases of the moons at their birth.
  • Ragnarok0130
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    Rapt0rtech wrote: »
    LunaFlora wrote: »
    Rapt0rtech wrote: »
    LunaFlora wrote: »
    out of those "subraces",< which would be the correct term, only naga argonians(dead water isn't the only tribe of naga) and differently sized khajiit are actually those races.

    and i do think it would be fun to be able to play as dahgi or ohmes too instead of just the cathay furstock we can play as now.

    bretons and reachfolk aren't the same race.

    nords and half giants can be both nord sure, but a half giant could probably be half any
    human race or even mer.

    and altmer and maormer are very much not the same race either. both descended from aldmer, but now they're different races.


    I was thinking practically for the game. I wasn’t going for full on lore accuracy, which tbh would bore plenty of people anyway I’m afraid.

    a lot of people play the game for the lore. and i can't imagine zos doing this without care for lore

    I’d have to disagree with you there. ZOS don’t really care that much about the lore. .

    The presence of an official “Lore Master” as a full time employee at ZoS states otherwise. This is a bad idea; ZOS has challenges balancing the game as it is let alone with the far more complicated system that your idea would create.
    Edited by Ragnarok0130 on June 29, 2023 2:31PM
  • kyatos_binarini
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    imo races should be nothing more than cosmetic
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